Programowanie

2825
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EBOOK

ServiceStack 4 Cookbook. Over 70 recipes to create web services, build message-based apps, and work with object-relational mapping

Kyle Hodgson

If you are a .NET developer who is looking for a simpler way to build services, this is the book for you. It will show you how to write fast, maintainable APIs that are a pleasure to use and maintain starting from the database to the client and everything in-between.

2826
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EBOOK

SFML Game Development By Example. Create and develop exciting games from start to finish using SFML

Raimondas Pupius

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.”With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.By the end of the book, you will be an expert in using the SFML library to its full potential.

2827
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EBOOK

SFML Game Development. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination

Jan Haller, Henrik Valter Vogelius, Artur Moreira

Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

2828
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EBOOK

SharePoint Development with the SharePoint Framework. Design and implement state-of-the-art customizations for SharePoint

Jussi Roine, Olli Jääskeläinen

SharePoint is one of Microsoft's best known web platforms. A loyal audience of developers, IT Pros and power users use it to build line of business solutions. The SharePoint Framework (SPFx) is a great new option for developing SharePoint solutions. Many developers are creating full-trust based solutions or add-in solutions, while also figuring out where and how SPFx fits in the big picture. This book shows you how design, build, deploy and manage SPFx based solutions for SharePoint Online and SharePoint 2016. The book starts by getting you familiar with the basic capabilities of SPFx. After that, we will walk through the tool-chain on how to best create production-ready solutions that can be easily deployed manually or fully automated throughout your target Office 365 tenants.We describe how to configure and use Visual Studio Code, the de facto development environment for SPFx-based solutions. Next, we provide guidance and a solid approach to packaging and deploying your code. We also present a straightforward approach to troubleshooting and debugging your code an environment where business applications run on the client side instead of the server side.

2829
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EBOOK

Shopify Application Development. Build highly effective Shopify apps using the powerful Ruby on Rails framework

Michael Larkin

This is an easy-to follow manual that will guide you through the entire process of application development with Shopify, beginning with the installation and configuration of your local development environment for your app to the deployment of the app to Heroku. If you are a web developer or a designer who wants to extend Shopify stores by building apps, then this book is for you. A basic understanding of programming concepts and some familiarity with Shopify is all that is required to get started with Shopify app development.

2830
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EBOOK

Sieci komputerowe. Ujęcie całościowe. Wydanie VII

James Kurose, Keith Ross

Zagadnienia związane z sieciami komputerowymi są wyjątkowo złożone. Opanowanie tej tematyki wymaga przyswojenia sobie wielu pojęć oraz zrozumienia licznych protokołów i technologii, które dodatkowo są ze sobą powiązane w zawiły sposób. Konieczne jest również uwzględnienie gwałtownego rozwoju technologii sieciowych i rosnącej złożoności nowych aplikacji. Aby poradzić sobie z tymi zagadnieniami, konieczne jest całościowe ujęcie tematyki sieci komputerowych. Ta książka jest siódmym, zaktualizowanym i ulepszonym wydaniem znakomitego podręcznika. Zrozumienie zagadnień ułatwia oparcie się autorów na metodzie omawiania zagadnień „od góry do dołu”, od ogółu do szczegółu, a więc prezentowania jako pierwszej warstwy aplikacji, a następnie kolejnych, niższych warstw — aż do warstwy fizycznej. W książce szczególnie dużo miejsca poświęcono wiedzy o działaniu internetu, jego architekturze i protokołach. Zaprezentowano tu także fundamentalne zasady budowy i działania sieci oraz informacje o podstawowych problemach sieciowych i metodach ich rozwiązywania. W efekcie ten podręcznik pozwala na zdobycie gruntownej wiedzy, umożliwiającej zrozumienie niemal każdej technologii sieciowej. W tej książce między innymi: warstwowość architektury sieciowej warstwa aplikacji, w tym strumieniowanie i sieci CDN działanie routerów i sterowanie logiką warstwy sieciowej bezpieczeństwo sieci administrowanie siecią Aplikacje sieciowe, protokoły, internet — wszystko, co musisz wiedzieć.

2831
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EBOOK

SignalR Blueprints. Build real-time ASP.NET web applications with SignalR and create various interesting projects to improve your user experience

Einar Ingerbrigsten

This book is designed for software developers, primarily those with knowledge of C#, .NET, and JavaScript. Good knowledge and understanding of SignalR is assumed to allow efficient programming of core elements and applications in SignalR.

2832
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EBOOK

SignalR Real-time Application Cookbook. Use SignalR to create real-time, bidirectional, and asynchronous applications based on standard web technologies

Roberto Vespa

This book contains illustrated code examples to help you create real-time, asynchronous, and bi-directional client-server applications. Each recipe will concentrate on one specific aspect of application development with SignalR showing you how that aspect can be used proficiently. Different levels of developers will find this book useful. Beginners will be able to learn all the fundamental concepts of SignalR, quickly becoming productive in a difficult arena. Experienced programmers will find in this book a handy and useful collection of ready-made solutions to common use cases, which they will be able to enhance as needed. Developers can also use the book as a quick reference to the most important SignalR features. No previous practical experience either with SignalR or with real-time communication in general is required.