C++
Marco Galvan, Christopher Bolte
Among the digital audio workstations (DAWs) revolutionizing the way we create and manipulate sound, REAPER stands out as a comprehensive and customizable solution. Written by two professional sound engineers with extensive credentials, this book helps you make the most of this DAW by guiding you through each step of using REAPER, from initial setup to advanced professional techniques, to produce high-quality audio content.Starting with the basics, you’ll learn how to install and configure the software to suit your specific needs. Through practical examples, you'll explore REAPER’s extensive features, covering everything from initial recording sessions to the final stages of mixing and mastering. You'll also be guided through creating a complete musical production, learning how to utilize REAPER's tools to capture the best takes and edit them to perfection. Whether you're working on music, podcasts, or sound design for video, you will discover techniques for mixing and mastering your projects, ensuring they achieve optimal sound quality and volume for distribution.By the end of this book, you’ll have gained a thorough understanding of how to harness REAPER’s full potential.
Gonçalo Marques, Devin Sherry, David Pereira, Hammad...
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
Igor Viarheichyk
Developing applications for embedded systems may seem like a daunting task as developers face challenges related to limited memory, high power consumption, and maintaining real-time responses. This book is a collection of practical examples to explain how to develop applications for embedded boards and overcome the challenges that you may encounter while developing.The book will start with an introduction to embedded systems and how to set up the development environment. By teaching you to build your first embedded application, the book will help you progress from the basics to more complex concepts, such as debugging, logging, and profiling. Moving ahead, you will learn how to use specialized memory and custom allocators. From here, you will delve into recipes that will teach you how to work with the C++ memory model, atomic variables, and synchronization. The book will then take you through recipes on inter-process communication, data serialization, and timers. Finally, you will cover topics such as error handling and guidelines for real-time systems and safety-critical systems.By the end of this book, you will have become proficient in building robust and secure embedded applications with C++.
Daniele Lacamera
Embedded systems are self-contained devices with a dedicated purpose. We come across a variety of fields of applications for embedded systems in industries such as automotive, telecommunications, healthcare and consumer electronics, just to name a few.Embedded Systems Architecture begins with a bird's eye view of embedded development and how it differs from the other systems that you may be familiar with. You will first be guided to set up an optimal development environment, then move on to software tools and methodologies to improve the work flow. You will explore the boot-up mechanisms and the memory management strategies typical of a real-time embedded system. Through the analysis of the programming interface of the reference microcontroller, you'll look at the implementation of the features and the device drivers. Next, you'll learn about the techniques used to reduce power consumption. Then you will be introduced to the technologies, protocols and security aspects related to integrating the system into IoT solutions.By the end of the book, you will have explored various aspects of embedded architecture, including task synchronization in a multi-threading environment, and the safety models adopted by modern real-time operating systems.
Jorge R. López Benito, Enara Artetxe González
Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app.By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Vardan Grigoryan, Shunguang Wu
C++ has evolved over the years and the latest release – C++20 – is now available. Since C++11, C++ has been constantly enhancing the language feature set. With the new version, you’ll explore an array of features such as concepts, modules, ranges, and coroutines. This book will be your guide to learning the intricacies of the language, techniques, C++ tools, and the new features introduced in C++20, while also helping you apply these when building modern and resilient software.You’ll start by exploring the latest features of C++, and then move on to advanced techniques such as multithreading, concurrency, debugging, monitoring, and high-performance programming. The book will delve into object-oriented programming principles and the C++ Standard Template Library, and even show you how to create custom templates. After this, you’ll learn about different approaches such as test-driven development (TDD), behavior-driven development (BDD), and domain-driven design (DDD), before taking a look at the coding best practices and design patterns essential for building professional-grade applications. Toward the end of the book, you will gain useful insights into the recent C++ advancements in AI and machine learning.By the end of this C++ programming book, you’ll have gained expertise in real-world application development, including the process of designing complex software.
Expert Delphi. Robust and fast cross-platform application development
Paweł Głowacki
Delphi is the most powerful Object Pascal IDE and component library for cross-platform native app development. It enables building natively compiled, blazingly fast apps for all major platforms including Android, iOS, Windows, Mac, and Linux.If you want to build server-side applications, create web services, and have clear GUIs for your project, then this book is for you. The book begins with a basic primer on Delphi helping you get accustomed to the IDE and the Object Pascal language and will then quickly move on to advanced-level concepts. Through this book, we’ll help you understand the architecture of applications and will teach you the important concepts of the FireMonkey library, show you how to build server-side services, and enable you to interact with the Internet of Things. Towards the end, you will learn to integrate your app with various web services and deploy them. By the end of the book, you will be able to build powerful, cross-platform, native apps for iOS and Android with a single code base.
Dr. Shafat Mubin , Jichen Li
LAMMPS is one of the most widely used tools for running simulations for research in molecular dynamics. While the tool itself is fairly easy to use, more often than not you’ll need to customize it to meet your specific simulation requirements. Extending and Modifying LAMMPS bridges this learning gap and helps you achieve this by writing custom code to add new features to LAMMPS source code. Written by ardent supporters of LAMMPS, this practical guide will enable you to extend the capabilities of LAMMPS with the help of step-by-step explanations of essential concepts, practical examples, and self-assessment questions.This LAMMPS book provides a hands-on approach to implementing associated methodologies that will get you up and running and productive in no time. You’ll begin with a short introduction to the internal mechanisms of LAMMPS, and gradually transition to an overview of the source code along with a tutorial on modifying it. As you advance, you’ll understand the structure, syntax, and organization of LAMMPS source code, and be able to write your own source code extensions to LAMMPS that implement features beyond the ones available in standard downloadable versions.By the end of this book, you’ll have learned how to add your own extensions and modifications to the LAMMPS source code that can implement features that suit your simulation requirements.