Techniki programowania

185
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Game Programming Using Qt Beginner's Guide. A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

Witold Wysota, Lorenz Haas

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.

186
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Gamification with Moodle. Use game elements in Moodle courses to build learner resilience and motivation

Natalie Denmeade

This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models. The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication,challenge, and creativity.

187
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Gamification with Unity 5.x. Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

Lauren S. Ferro

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.

188
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E-BOOK

Generative AI for Cloud Solutions. Architect modern AI LLMs in secure, scalable, and ethical cloud environments

Paul Singh, Anurag Karuparti, John Maeda

Generative artificial intelligence technologies and services, including ChatGPT, are transforming our work, life, and communication landscapes. To thrive in this new era, harnessing the full potential of these technologies is crucial. Generative AI for Cloud Solutions is a comprehensive guide to understanding and using Generative AI within cloud platforms.This book covers the basics of cloud computing and Generative AI/ChatGPT, addressing scaling strategies and security concerns. With its help, you’ll be able to apply responsible AI practices and other methods such as fine-tuning, RAG, autonomous agents, LLMOps, and Assistants APIs. As you progress, you’ll learn how to design and implement secure and scalable ChatGPT solutions on the cloud, while also gaining insights into the foundations of building conversational AI, such as chatbots. This process will help you customize your AI applications to suit your specific requirements.By the end of this book, you’ll have gained a solid understanding of the capabilities of Generative AI and cloud computing, empowering you to develop efficient and ethical AI solutions for a variety of applications and services.

189
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Generative AI with Python. Harness the Power of Python for Building Generative AI Models

Rheinwerk Publishing, Inc, Bert Gollnick

Generative AI with Python introduces readers to the fascinating world of AI model development. It begins with essential concepts in AI and deep learning, building a solid foundation for working with generative models. You will explore how to create models that generate text, images, and more, with clear, practical examples. The book provides an in-depth look at large language models and pretrained tools like Hugging Face, demonstrating how they can be leveraged in real-world applications. Each chapter blends theoretical concepts with hands-on coding exercises to ensure you understand both the principles and practical implementation of generative AI. Starting with the basics of natural language processing and deep learning, the book guides you to more advanced applications such as text summarization, image generation, and model fine-tuning. You'll also learn about optimizing AI models and deploying them in various environments. By the end of the book, you’ll be able to confidently build AI-driven applications with Python, capable of transforming business processes and enhancing consumer products.

190
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Generative AI-Powered Assistant for Developers. Accelerate software development with Amazon Q Developer

Behram Irani, Rahul Sonawane

Many developers face the challenge of managing repetitive tasks and maintaining productivity. This book will help you tackle both these challenges with Amazon Q Developer, a generative AI-powered assistant designed to optimize coding and streamline workflows.This book takes you through the setup and customization of Amazon Q Developer, demonstrating how to leverage its capabilities for auto-code generation, code explanation, and transformation across multiple IDEs and programming languages. You'll learn to use Amazon Q Developer to enhance coding experiences, generate accurate code references, and ensure security by scanning for vulnerabilities. The book also shows you how to use Amazon Q Developer for AWS-related tasks, including solution building, applying architecture best practices, and troubleshooting errors. Each chapter provides practical insights and step-by-step guidance to help you fully integrate this powerful tool into your development process. You’ll get to grips with effortless code implementation, explanation, transformation, and documentation, helping you create applications faster and improve your development experience.By the end of this book, you’ll have mastered Amazon Q Developer to accelerate your software development lifecycle, improve code quality, and build applications faster and more efficiently.

191
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Geospatial Development By Example with Python. Build your first interactive map and build location-aware applications using cutting-edge examples in Python

Pablo Carreira

From Python programming good practices to the advanced use of analysis packages, this book teaches you how to write applications that will perform complex geoprocessing tasks that can be replicated and reused.Much more than simple scripts, you will write functions to import data, create Python classes that represent your features, and learn how to combine and filter them. With pluggable mechanisms, you will learn how to visualize data and the results of analysis in beautiful maps that can be batch-generated and embedded into documents or web pages. Finally, you will learn how to consume and process an enormous amount of data very efficiently by using advanced tools and modern computers’ parallel processing capabilities.

192
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Getting Started with C++ Audio Programming for Game Development. Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit

David da L Gouveia

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.