Techniki programowania
W kategorii Techniki programowania znajdziecie książki dobrane pod względem merytorycznym zarówno dla amatorów jak i profesjonalistów z dziedziny programowania.
Dowiecie się jak poprawnie napisać i udokumentować własny kod oraz przeczytacie o najskuteczniejszych metodach refaktoryzacji czyli w jaki sposób poprawiać i optymalizować kod napisany przez innych programistów. Poznacie sposoby optymalizacji algorytmów, analizy złożoności, kompresji danych czy elementy algorytmiki grafów. Zaznajomicie się nie tylko z najlepszymi wzorcami w wytwarzaniu oprogramowania ale także nauczycie się rozpoznawać najczęstsze błędy i czyhające na Was pułapki.
Scala Test-Driven Development. Write clean scala code that works
Gaurav Sood
Test-driven development (TDD) produces high-quality applications in less time than is possible with traditional methods. Due to the systematic nature of TDD, the application is tested in individual units as well as cumulatively, right from the design stage, to ensure optimum performance and reduced debugging costs. This step-by-step guide shows you how to use the principles of TDD and built-in Scala testing modules to write clean and fully tested Scala code and give your workflow the change it needs to let you create better applications than ever before. After an introduction to TDD, you will learn the basics of ScalaTest, one of the most flexible and most popular testing tools around for Scala, by building your first fully test-driven application. Building on from that you will learn about the ScalaTest API and how to refactor code to produce high-quality applications. We’ll teach you the concepts of BDD (Behavior-driven development) and you’ll see how to add functional tests to the existing suite of tests. You’ll be introduced to the concepts of Mocks and Stubs and will learn to increase test coverage using properties. With a concluding chapter on miscellaneous tools, this book will enable you to write better quality code that is easily maintainable and watch your apps change for the better.
Scripting. Automation with Bash, PowerShell, and Python
Rheinwerk Publishing, Inc, Michael Kofler
This comprehensive scripting guide empowers system administrators, developers, and power users to automate repetitive IT tasks across platforms using three major scripting languages: Bash, PowerShell, and Python. The book opens with foundational scripting concepts and showcases what you can accomplish with just ten lines of code. It continues with in-depth chapters on each language, emphasizing syntax, control structures, error handling, and modularity.Readers will explore practical techniques for managing files, parsing text, utilizing regular expressions, and working with JSON, XML, and INI formats. The book dives into job automation with cron and Task Scheduler, secure communication via SSH, and scripting in professional environments with tools like Visual Studio Code and Git.The final section applies scripting to real-world cases, including system backups, image processing, web scraping, API consumption, database interactions, cloud integration, and virtual machine automation. With this book, readers build a strong scripting toolkit to efficiently manage modern IT workflows.
Shaun Mitchell
SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Giovanni Galloro, David Dorbin, Richard Seroter, Nathaniel...
Continuous delivery, a cornerstone of modern software engineering, facilitates quick and secure software delivery using a robust toolkit encompassing automated builds, testing, source code management, artifact storage, and deployment. Whether you integrate tools from different providers or use a set of managed services from a single cloud provider, the goal is to streamline setup, integration, and management. This book focuses on continuous delivery on Google Cloud.Starting with an introduction to continuous delivery and secure software supply chain concepts, this book uses hands-on exercises to demonstrate how to continuously test your application with Skaffold and Cloud Code, leverage AI-assisted code generation with Cloud Code and Cloud Workstations, and automate your continuous integration with Cloud Build. You’ll see how to store and scan your software artifacts on Artifact Registry, orchestrate deployments with Cloud Deploy, and release your software on GKE and Cloud Run, configured to admit only trusted code. Using an example application, you’ll implement tools for creating an end-to-end delivery pipeline using Google Cloud services.By the end of this book, you’ll be able to build a secure software delivery pipeline from development to production using Google Cloud managed services and best practices.
Sencha Touch Cookbook. Over 100 recipes for creating cross platform rich media HTML5 apps
Ajit Kumar
Sencha touch is a versatile HTML5-based framework for developing mobile web apps that look and feel native on touch screen devices, and with it you can write your code once and deploy it to both iOS and Android saving you both time and money. The Sencha touch cookbook has a comprehensive selection of recipes covering everything from installation right through to HTML5 geo location. The Sencha Touch Cookbook really is your one stop resource for cross platform HTML5 application development. It covers the basics such as setting up an iOS and Android development environment right through to much more complex development issues such as touch gestures, animation, rich media and geo location. Every recipe is practically focused. Maximum action. Minimum theory.
Sean Amarasinghe
It would be nice to have web apps that work offline and send push notifications. This is now possible with Service Workers, which can add native-like functionality to your web apps without requiring a download. This book will get your mobile and web apps functioning without Internet connectivity, improve performance and network interaction in order to increase the level of availability, and show you how to build performant applications that seamlessly integrate with third-party APIs.We’ll show you how to add Service Worker functionality to web apps and sites, access offline content through basic and advanced techniques, and build powerful interactive system notifications. We’ll also teach you about cache functionality and assets to provide immediate load even over narrow connections. We conclude by giving you various tips to improve app performance, including the background sync technique. By the end of this book, you’ll know build high performing and faster web and mobile applications with Service Workers.
Kyle Hodgson
If you are a .NET developer who is looking for a simpler way to build services, this is the book for you. It will show you how to write fast, maintainable APIs that are a pleasure to use and maintain starting from the database to the client and everything in-between.
SFML Game Development By Example. Create and develop exciting games from start to finish using SFML
Raimondas Pupius
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.”With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.By the end of the book, you will be an expert in using the SFML library to its full potential.