Gry
Richard A. Hawley
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
Richard A. Hawley
This book is a practical guide with examples and clear steps to explain terrain modeling with Grome. If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine.
Grywalizacja. Mechanika gry na stronach WWW i w aplikacjach mobilnych
Gabe Zichermann, Christopher Cunningham
Zakoduj grywalizację w umysłach swoich klientów! Na rynku aplikacji jest już tak ciasno, że nowy produkt musi być zaskakujący, nowatorski i atrakcyjny, a ponadto gwarantować dużo przyjemności z użytkowania. Dopiero wtedy ma szansę konkurować z innymi, dostępnymi wcześniej. Warto więc zastanowić się nad tym, co sprawia, że jedna aplikacja zdobywa popularność, a druga o identycznej funkcjonalności nie może się przebić. Wszyscy autorzy pragną, aby ich dzieło należało do tej pierwszej kategorii. Jak to osiągnąć? Wszyscy wiedzą, jak gry potrafią wciągać. Często już po pierwszym uruchomieniu gracze mają problem, żeby zakończyć rozrywkę, i wracają do niej w każdej wolnej chwili. A gdyby zastosować mechanizmy stosowane w grach także w aplikacjach? Czy użytkownicy też mogliby się od nich uzależnić? Oczywiście! Proces ten nazywa się grywalizacją i jest powszechnie stosowany! W tej książce znajdziesz wiedzę niezbędną do wykorzystania tych elementów w Twojej aplikacji. Dzięki temu łatwiej osiągniesz sukces! Niezależnie od tego, czy jesteś producentem, projektantem, kierownikiem czy deweloperem gier, książka ta pozwoli Ci zrozumieć, jak tworzyć mechanikę gry zapewniającą lojalność klientów. Odkryj system motywacyjny stosowany przez projektantów gier do angażowania różnych typów klientów Poznaj podstawowe elementy mechaniki gry: punkty, odznaczenia, poziomy, wyzwania i tabele wyników Skuś klientów odpowiednią strukturą nagród, pozytywnym wzmocnieniem lub pętlami informacji zwrotnych Połącz grę z elementami społecznymi i działaniami takimi, jak zbieractwo, heroizm, chwalenie się lub dawanie prezentów Poznaj opisy systemów grywalizacji stosowanych przez Nike i Yahoo! oraz przeanalizuj rozwiązania firm Google, Facebook i Zynga Zaprojektuj i zaimplementuj grywalizację na prostej witrynie Gabe Zichermann to jeden z najlepszych ekspertów od grywalizacji. Jest przewodniczącym Gamification Summit and Workshops ( https://GSummit.com ). Christopher Cunningham to przedsiębiorca i ekspert od technologii informatycznych, który pomógł odkryć jedno z pierwszych rozwiązań dotyczących grywalizacji. Zachęć użytkowników do korzystania z Twojej aplikacji na okrągło!
Jason Morris
A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Francesco Sapio
Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you.The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance.By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.
Chandra Sekhar Nayak, Rivu Chakraborty
Data structures and algorithms are more than just theoretical concepts. They help you become familiar with computational methods for solving problems and writing logical code. Equipped with this knowledge, you can write efficient programs that run faster and use less memory.Hands-On Data Structures and Algorithms with Kotlin book starts with the basics of algorithms and data structures, helping you get to grips with the fundamentals and measure complexity. You'll then move on to exploring the basics of functional programming while getting used to thinking recursively. Packed with plenty of examples along the way, this book will help you grasp each concept easily. In addition to this, you'll get a clear understanding of how the data structures in Kotlin's collection framework work internally.By the end of this book, you will be able to apply the theory of data structures and algorithms to work out real-world problems.
Micheal Lanham
The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments.As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Micheal Lanham
The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments.As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Florent Vilmart, Giordano Scalzo, Sergio De Simone
Swift keeps gaining traction not only amongst Apple developers but also as a server-side language. This book demonstrates how to apply design patterns and best practices in real-life situations, whether that's for new or already existing projects.You’ll begin with a quick refresher on Swift, the compiler, the standard library, and the foundation, followed by the Cocoa design patterns – the ones at the core of many cocoa libraries – to follow up with the creational, structural, and behavioral patterns as defined by the GoF. You'll get acquainted with application architecture, as well as the most popular architectural design patterns, such as MVC and MVVM, and learn to use them in the context of Swift. In addition, you’ll walk through dependency injection and functional reactive programming. Special emphasis will be given to techniques to handle concurrency, including callbacks, futures and promises, and reactive programming. These techniques will help you adopt a test-driven approach to your workflow in order to use Swift Package Manager and integrate the framework into the original code base, along with Unit and UI testing.By the end of the book, you'll be able to build applications that are scalable, faster, and easier to maintain.
Ankur Patel
Making Swift an open-source language enabled it to share code between a native app and a server. Building a scalable and secure server backend opens up new possibilities, such as building an entire application written in one language—Swift.This book gives you a detailed walk-through of tasks such as developing a native shopping list app with Swift and creating a full-stack backend using Vapor (which serves as an API server for the mobile app). You'll also discover how to build a web server to support dynamic web pages in browsers, thereby creating a rich application experience.You’ll begin by planning and then building a native iOS app using Swift. Then, you'll get to grips with building web pages and creating web views of your native app using Vapor. To put things into perspective, you'll learn how to build an entire full-stack web application and an API server for your native mobile app, followed by learning how to deploy the app to the cloud, and add registration and authentication to it.Once you get acquainted with creating applications, you'll build a tvOS version of the shopping list app and explore how easy is it to create an app for a different platform with maximum code shareability. Towards the end, you’ll also learn how to create an entire app for different platforms in Swift, thus enhancing your productivity.
Rick Battagline
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.
Hands-On Game Development without Coding. Create 2D and 3D games with Visual Scripting in Unity
Lucas Bertolini
Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.It’s Alive!
Micheal Lanham
With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python.Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games.By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Nicolas Alejandro Borromeo, Juan Gabriel Gomila Salas
Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
Nicolas Alejandro Borromeo
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Nicolas Alejandro Borromeo
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Nicolas Alejandro Borromeo
Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress.Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
Nicolas Alejandro Borromeo
Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress.Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.
HoloLens Beginner's Guide. Join the AR revolution with HoloLens
Jason M. Odom
HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform.You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.
Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar...
Written by four veteran developers with 60+ years of collective experience, this updated third edition will jumpstart your Android development journey, focusing on Kotlin libraries and Jetpack Compose, Google’s powerful declarative UI framework.You’ll learn the fundamentals of app development, enabling you to use Android Studio, as well as get to grips with Jetpack Compose to create your first screens, build apps to run them on virtual devices through guided exercises, and implement Jetpack Compose’s layout groups to make the most of lists, images, and maps. The book has been updated with Kotlin’s powerful networking and coroutines libraries to help you fetch data in the background from a web service and manage displaying the data using Kotlin flows. You’ll learn about testing, creating clean architecture, and persisting data, as well as exploring the dependency injection pattern and learning how to publish your apps on the Google Play Store. You'll also work on realistic projects split up into bite-size exercises and activities, along with building apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car.By the end of this book, you'll have gained the skills and confidence to build your own creative Android apps using Kotlin.
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Hybrid Mobile Development with Ionic. Building highly interactive mobile apps
Gaurav Saini
Ionic is an open source, front-end framework that allows you to develop hybrid mobile apps without any native-language hassle for each platform. It offers a library of mobile-optimized HTML, CSS, and JS components for building highly interactive mobile apps.This book will help you to develop a complete, professional and quality mobile application with Ionic Framework. You will start the journey by learning to configure, customize, and migrate Ionic 1x to 3x. Then, you will move on to Ionic 3 components and see how you can customize them according to your applications. You will also implement various native plugins and integrate them with Ionic and Ionic Cloud services to use them optimally in your application. By this time, you will be able to create a full-fledged e-commerce application. Next, you will master authorization, authentication, and security techniques in Ionic 3 to ensure that your application and data are secure. Further, you will integrate the backend services such as Firebase and the Cordova iBeacon plugin in your application. Lastly, you will be looking into Progressive Web Applications and its support with Ionic, with a demonstration of an offline-first application.By the end of the book, you will not only have built a professional, hybrid mobile application, but will also have ensured that your app is secure and performance driven.
Gabriella Davis (GBP), Marie L Kovalchick, Thomas...
Sametime 8.5.2 delivers a state-of-the-art enterprise-ready instant messaging and meeting service. This Administrator's Guide navigates through the range of Sametime server components and features, providing you with the essential information required to install, administer and troubleshoot your Sametime 8.5.2 environment.The IBM Sametime 8.5.2 Administration Guide cuts through the complexity of architecting, installing, and administering all the moving parts of the latest version of Sametime. With this book, you will be able to make the necessary decisions when it comes to choosing which server components you need and how to install them to get the most performance and maintainability from the software. Starting with an overview of Sametime 8.5.2, you will then dive into each server component. You learn what each one does, why it might be needed in your environment, and what you need to have in place to run it. By the end, you’ll have Sametime running and configured properly for your particular situation.With flexibility comes complexity-- but not with this guide. You’ll learn how different architectures are possible and how to prepare properly for the installation of Sametime. You’ll learn how to install the servers in the right order so that you can maintain and expand your environment in the future. You’ll also find out how best to monitor your Sametime environment for issues, as well as how to effectively troubleshoot those problems so that you can quickly get Sametime running again.The IBM Sametime 8.5.2 Administration Guide is the perfect one-stop resource for learning important installation and configuration details quickly and easily.
Eren Kalelioglu
Implementing Atlassian Confluence is an all-encompassing guide to the essential concepts of distributed work and leveraging Confluence to create a world-class collaboration environment.This book begins with an introduction to enterprise collaboration concepts and explains how to set up Confluence. You’ll quickly proceed to creating and maintaining dynamic content, effective cross-functional collaboration, and employing Confluence applications in scenarios such as software project management and knowledge bases.You’ll discover how to use Jira Service Management together with Confluence, set up personal spaces, implement centralized user management, address security risks, and explore suggested solutions on Confluence. Furthermore, you’ll integrate and extend Confluence with other Atlassian and third-party software. The book also contains tips and guidance on managing Confluence adoption, enabling you to focus on your team and provide them with a state-of-the-art remote collaboration environment.Complete with practical business scenarios, best practices, and examples, this book will help you gain a comprehensive understanding of Atlassian Confluence’s capabilities for enhancing collaboration within cross-functional teams.
Implementing Lean Six Sigma in 30 Days
Tanmay Vora
Implement the world's most powerful improvement Methodology in 30 DaysLean and Six Sigma are two of the most important developments to come out of management theory. On their own they offer clear strategies for improving efficiency and controlling quality; together they are an even more formidable prospect, providing organizations with a strategy that can bring in improvements in both, a task which can sometimes be a real challenge. Gopal Ranjan and Tanmay Vora, experienced in the fields of quality management and passionate about helping organizations drive improvement, present a clear strategy for implementing lean six sigma, giving you both the knowledge and the tools to drive improvement successfully.Implementing Lean Six Sigma structures the implementation process over a month, and gives you clear guidance on what to do and when. Beginning with the theoretical basics of Six Sigma, it then takes you through the various stages of a Lean Six Sigma improvement program, from defining and analyzing issues with efficiency and quality, to taking the steps that can get your organization the results it needs. Practical, knowledgeable and accessible, this guide will make Lean Six Sigma your improvement methodology of choiceHow can we improve? This is one of the most fundamental, but challenging, questions an organization can ask itself. It is never easy, but the ability to drive significant change that can bring positive results is immensely important for a business that wants to be successful in a rapidly growing market. Lean Six Sigma offers a way of answering this question, combining the approaches of both Lean and Six Sigma in a way that offers an opportunity for exponential improvement in a way that is manageable, flexible and sustainable. Spanning a month's implementation process, this book will take you on a Lean Six Sigma journey, where you will gain a clear understanding of the fundamental principles, and develop a clear perspective of the process as it unfolds. From defining the problems to be tackled, to their measurement and analysis, this book leads you towards the stage of innovation where you can take steps that ensure and sustain improvements.
Bethany Hiitola
Learning to use Inkscape, an exciting open-source vector graphics program, broadens your software toolkit as a graphic designer. Using practical, real-world examples, you'll learn everything about the software and its capabilities so you'll be able to design anything from logos to websites.Inkscape Beginner's Guide is a practical step-by-step guide for learning this exciting vector graphics software. Not only will it take you through each menu item and toolbar, but you will also learn about creating complex shapes, text styling, filters, working with images, extensions, and the XML editoróall using real world examples.The book starts with an overview of vector graphics and how best to use them when designing for digital and print mediums. Then we install Inkscape and start learning all the ins and outs of the software. You'll build your first vector graphic while learning best practices for using layers, and build simple and complex objects with shapes and paths that will ultimately become exciting graphics to be used in your designs. Beyond designing sample logos and brochures while learning the software, you'll also learn how to use filters, install and use extensions, and the ins-and-outs of SVG and the XML Editor in Inkscape.
Michael Whip
The Voxel Mod Pack is a suite of mods that adds powerful new functionality to Minecraft, helping you to create beautiful and engaging structures faster and more easily than ever. In this book you'll learn how to use World Edit CUI to create and edit geometry selections.Instant Minecraft Designs How-to will help you achieve advanced architectural feats by working through a series of exciting, practical projects. Each chapter is a standalone exercise that you can integrate into your current projects, or use as inspiration for future ones.In this book we cut out all of the unnecessary chit chat and get straight into building. Each exercise is designed to improve your building skills by introducing new and useful functions in a hands-on way.We'll start with a Tudor-style mansion, getting you used to using the basic functions and applying them in a practical way, working up to finish with a futuristic city, by which time you'll be accustomed to using World Edit CUI and Voxel Sniper commands.