Gry

Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.

W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.

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EBOOK

Taking Tinkercad to the Next Level. Enhance your ability to design, model, and 3D print with one of the most intuitive CAD programs

Jason Erdreich

Discover the user-friendly interface and versatility of Tinkercad and find out how it’s revolutionizing digital creation. This comprehensive guide explores Tinkercad’s 3D design features, equipping you with the skills to harness its full potential for advanced projects and creations. Written by a patented inventor and Tinkercad expert with over a decade of experience in technology education, this book offers an accessible, yet thorough approach to mastering Tinkercad for users of all levels.You'll enhance your 3D design skills as you delve into professional modeling topics and techniques in Tinkercad. As you progress, you’ll build your skills by mastering essential tools for 3D modeling, such as technical drawings and measurement methods, paving the way for efficient constructive solid geometry abilities. Advanced Tinkercad modeling techniques, including ruler and workplane tools, patterns, and shape generators, will guide you in bringing your designs to life through 3D printing. You'll also learn about advanced concepts such as tolerances, dimensions, material choice, and practical applications with step-by-step guides for creating items like threaded containers, puzzles, phone cases, and more.By the end of the book, you’ll be proficient in crafting intricate designs ready for successful production through 3D printing.

354
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EBOOK

Teaching with Google Classroom. Save time and stay organized while delivering online and in-person classes - Second Edition

Michael Zhang

Google Classroom is designed to help you manage and deliver online and in-person courses in an interactive manner. Using Google Classroom saves time organizing and communicating information to students and parents. This updated second edition of Teaching with Google Classroom covers the modern features of Google Classroom that meet the current needs of online teaching.The book is written from the high-school perspective but is applicable to teachers and educators of all age groups. If you’re new to Google Classroom or an experienced user who wants to explore more advanced methods with Google Classroom, this book is for you.With hands-on tutorials, projects, and self-assessment questions, you’ll learn how to create classes, add students to those classes, send announcements, and assign classwork. The book also demonstrates how to start an online discussion with your students. Later, you’ll discover how you can involve parents by inviting them to receive guardian emails and sharing Google Calendar with a URL. This will help them to view assignment deadlines and other important information. The book goes step by step through all the features available and examples of how best to use them to manage your classroom.By the end of this book, you’ll be able to do more with Google Classroom, managing your online or in-person school classes effectively.

355
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EBOOK

Teoria gier. Krótkie Wprowadzenie 8

Ken Binmore

KRÓTKIE WPROWADZENIE - książki, które zmieniają sposób myślenia! Interdyscyplinarna seria KRÓTKIE WPROWADZENIE piórem uznanych ekspertów skupionych wokół Uniwersytetu Oksfordzkiego przybliża aktualną wiedzę na temat współczesnego świata i pomaga go zrozumieć. W atrakcyjny sposób prezentuje najważniejsze zagadnienia XXI w. - od kultury, religii, historii przez nauki przyrodnicze po technikę. To publikacje popularnonaukowe, które w formule przystępnej, dalekiej od akademickiego wykładu, prezentują wybrane kwestie. Książki idealne zarówno jako wprowadzenie do nowych tematów, jak i uzupełnienie wiedzy o tym, co nas pasjonuje. Najnowsze fakty, analizy ekspertów, błyskotliwe interpretacje. Opiekę merytoryczną nad polską edycją serii sprawują naukowcy z Uniwersytetu Łódzkiego: prof. Krystyna Kujawińska Courtney, prof. Ewa Gajewska, prof. Aneta Pawłowska, prof. Jerzy Gajdka, prof. Piotr Stalmaszczyk. * Teoria gier znajduje zastosowanie nie tylko w dziedzinie biologii ewolucyjnej i ekonomii, lecz także rewolucjonizuje psychologię, psychiatrię i nauki polityczne. Sprawdza się w badaniach naukowych i w codziennym życiu. Czy przed podjęciem decyzji warto rzucić monetą? Kiedy opłaca się blefować? Czy pokerzyści lepiej się targują? Dlaczego John Nash, którego historia zainspirowała twórców filmu Piękny umysł, dostał Nobla?

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Test-Driven iOS Development with Swift 4. Write Swift code that is maintainable, flexible, and easily extensible - Third Edition

Dr. Dominik Hauser

Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before you code improves the structure and maintainability of your apps. Using TDD, in combination with Swift 4's improved syntax, means there is no longer any excuse for writing bad code.This book will help you understand the process of TDD and how to apply it to your apps written in Swift. Through practical, real-world examples, you’ll learn how to implement TDD in context. You will begin with an overview of the TDD workflow and then delve into unit-testing concepts and code cycles.You will also plan and structure your test-driven iOS app, and write tests to drive the development of view controllers and helper classes. Next, you’ll learn how to write tests for network code and explore how the test-driven approach—in combination with stubs—helps you write network code even before the backend component is finished.Finally, the book will guide you through the next steps to becoming a testing expert by discussing integration tests, Behavior Driven Development (BDD), open source testing frameworks, and UI Tests (introduced in Xcode 9).

357
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EBOOK

The Applied Artificial Intelligence Workshop. Start working with AI today, to build games, design decision trees, and train your own machine learning models

Anthony So, William So, Zsolt Nagy

You already know that artificial intelligence (AI) and machine learning (ML) are present in many of the tools you use in your daily routine. But do you want to be able to create your own AI and ML models and develop your skills in these domains to kickstart your AI career?The Applied Artificial Intelligence Workshop gets you started with applying AI with the help of practical exercises and useful examples, all put together cleverly to help you gain the skills to transform your career.The book begins by teaching you how to predict outcomes using regression. You will then learn how to classify data using techniques such as k-nearest neighbor (KNN) and support vector machine (SVM) classifiers. As you progress, you’ll explore various decision trees by learning how to build a reliable decision tree model that can help your company find cars that clients are likely to buy. The final chapters will introduce you to deep learning and neural networks. Through various activities, such as predicting stock prices and recognizing handwritten digits, you’ll learn how to train and implement convolutional neural networks (CNNs) and recurrent neural networks (RNNs).By the end of this applied AI book, you’ll have learned how to predict outcomes and train neural networks and be able to use various techniques to develop AI and ML models.

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EBOOK

The Business Analyst's Career Master Plan. Tools, techniques, and strategies for a thriving career in business analysis

Jamie Champagne, Vincent Mirabelli

Designed by an industry expert, this book offers a structured and practical roadmap to help professionals confidently navigate their careers at every stage, whether they are aspiring analysts or seasoned leaders. You’ll begin with core business analysis principles and progress through advanced techniques, real-world applications, and the latest trends shaping the profession. Each chapter delivers expert insights, hands-on tools, and best practices to help you build essential skills to even advanced applications, select the right specialization, and stay ahead with evolving technologies. You'll explore career planning, certifications, stakeholder relationships and engagement, leadership, and continuous learning, culminating in a personalized career growth strategy. By the end, you'll have the knowledge and confidence to define your path and set meaningful goals for a successful business analysis career.

359
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The Essential Guide to Creating Multiplayer Games with Godot 4.0. Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

Henrique Campos, Nathan Lovato

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.

360
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EBOOK

The Lean-Agile Way. Unleash business results in the digital era with value stream management

Cecil 'Gary' Rupp, Richard Knaster, Steve Pereira,...

In today’s fast-paced business landscape, efficiency is essential. Authored by industry experts Cecil ‘Gary’ Rupp, a Lean-Agile consultant with over three decades of executive experience; Richard Knaster, a SAFe® Fellow and transformation leader; Steve Pereira, a value stream consultant and board advisor; and Al Shalloway, creator of FLEX and PMI’s Disciplined Agile Value Stream Consultant workshop, the book offers proven strategies to streamline processes, enhance products, and improve service delivery. You’ll start with an introduction to foundational Lean and Agile practices, recognizing the significance of digital enhancements in modernizing business processes. As you progress, you'll learn VSM techniques to identify and prioritize work and investments to provide maximum value to customers. Moreover, you'll grasp Lean-Agile practices aimed at promoting collaboration among teams and ensuring the continuous flow of product-oriented deliveries tailored to address customer needs. Finally, you'll gain executive-level insights on how organizations must access timely information for decision-making and foster a culture of continuous business transformation. Armed with this knowledge and a robust toolkit, you'll be empowered to drive meaningful change, optimize resources, and stay ahead in the rapidly evolving marketplace.