Gry

Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.

W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.

385
Ładowanie...
EBOOK

Unity 2021 Shaders and Effects Cookbook. Over 50 recipes to help you transform your game into a visually stunning masterpiece - Fourth Edition

John P. Doran

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!

386
Ładowanie...
EBOOK

Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

Scott H. Cameron, Edward Falzon

Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

387
Ładowanie...
EBOOK

Unity 3D Game Development. Designed for passionate game developers—Engineered to build professional games

Anthony Davis, Travis Baptiste, Russell Craig, Ryan...

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users’ interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.

389
Ładowanie...
EBOOK

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences

Lem Apperson, Jonathan Weinberger

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

390
Ładowanie...
EBOOK

Unity 6 Shaders and Effects Cookbook. Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact - Fifth Edition

John P. Doran

Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape.Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You'll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.

391
Ładowanie...
EBOOK

Unity AI Programming Essentials. Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

Curtis Bennett

This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.

392
Ładowanie...
EBOOK

Unity Animation Essentials. Bring your characters to life with the latest features of Unity and Mecanim

Alan Thorn

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.