Hardware
Dział poświęcony w całości tematyce związanej ze sprzętem komputerowym. Gdy Twój pecet nie działa jak należy, sięgnij po którąś z niniejszych pozycji.
Książki nie tylko dla profesjonalistów: serwisantów, projektantów urządzeń współpracujących z PC i programistów. Każdy, kto chce dowiedzieć się jak działa jego pecet znajdzie tu odpowiedzi na wszystkie swoje pytania.
Niedoświadczony użytkownik komputera nie będzie musiał się już obawiać samodzielnego majstrowania we wnętrzu "peceta". Dzięki naszym książkom pozna dokładnie budowę komputera, dowie się jak połączyć poszczególne jego komponenty, tak by pracował on szybko i stabilnie. Zaawansowani znajdą tu wiele cennych wskazówek, podpowiedzi i sprawdzonych sposobów osiągania maksymalnej wydajności komputera.
Eric Pimpler
ArcGIS is an industry standard geographic information system from ESRI.This book will show you how to use the Python programming language to create geoprocessing scripts, tools, and shortcuts for the ArcGIS Desktop environment.This book will make you a more effective and efficient GIS professional by showing you how to use the Python programming language with ArcGIS Desktop to automate geoprocessing tasks, manage map documents and layers, find and fix broken data links, edit data in feature classes and tables, and much more.Programming ArcGIS 10.1 with Python Cookbook starts by covering fundamental Python programming concepts in an ArcGIS Desktop context. Using a how-to instruction style you'll then learn how to use Python to automate common important ArcGIS geoprocessing tasks.In this book you will also cover specific ArcGIS scripting topics which will help save you time and effort when working with ArcGIS. Topics include managing map document files, automating map production and printing, finding and fixing broken data sources, creating custom geoprocessing tools, and working with feature classes and tables, among others.In Python ArcGIS 10.1 Programming Cookbook you'll learn how to write geoprocessing scripts using a pragmatic approach designed around an approach of accomplishing specific tasks in a Cookbook style format.
David A. Studebaker, David A. Studebaker, David...
Microsoft Dynamics NAV is a well established Enterprise Resource Planning (ERP) application, part of the Microsoft Dynamics family. Dynamics NAV is installed worldwide, with well over one million users. Version 2009 contains many major new features and structures, requiring even experienced Dynamics NAV developers to refresh their NAV development knowledge.Renowned for its challenging learning curve, Dynamics NAV is a complex piece of software with a unique design structure. For developers learning to modify or enhance Dynamics NAV for vital business purposes, the task can sometimes be intimidating.This book is an in-depth step-by-step guide to programming NAV, designed to ease you through the complexities of NAV application development. You will learn the skills and develop the confidence to tackle your own critical NAV applications. This book will act as your experienced NAV programming mentor, helping you to become productive as a NAV developer much more quickly.NAV development is quite complex, with a steep learning curve. This book makes it easy for you. From basic NAV terminology and concept definitions, through the essential building blocks of NAV data structure and objects, you will gain an understanding of the fundamental underlying concepts of NAV. You will learn practical details about NAV object construction and the tools available, including table, page, and report design. You will learn how to use NAV's tools to effectively navigate through the various features of objects, including properties, triggers, and C/AL code, and receive practical guidance on ways to develop and test in the unique NAV C/SIDE development environment.Extensive guidance on software design for NAV is provided along with tips for efficient design of new NAV applications or enhancing existing applications. With its comprehensive collection of NAV information and distillation of years of NAV development experience, this book is not only designed to help you learn, but to act as a reference as well.
Yogesh Chavan, Amit Pandurang Karpe
The whole world is moving from desktop computers to smartphones and embedded systems. We are moving towards utilizing Internet of Things (IoT). An exponential rise in the demand for embedded systems and programming in the last few years is driving programmers to use embedded development boards such as Beaglebone. BeagleBone is an ultra-small, cost-effective computer that comes with a powerful hardware. It runs a full-fledged Debian Linux OS and provides numerous electronics solutions. BeagleBone is open source and comes with an Ethernet port, which allows you to deploy IoT projects without any additions to the board. It provides plenty of GPIO, Anlaog pins, and UART, I2C, SPI pins which makes it the right choice to perform electronics projects. This gives you all the benefits of Linux kernel such as multitasking, multiusers, and extensive device driver support. This allows you to do programming in many languages including high-level languages such as JavaScript and Python.This book aims to exploit the hardware and software capabilities of BeagleBone to create real-life electronics and IoT applications quickly. It is divided into two parts. The first part covers JavaScript programs. The second part provides electronics projects and IoT applications in Python.First, you will learn to use BeagleBone as tool to write useful applications on embedded systems. Starting with the basics needed to set up BeagleBone and the Cloud9 IDE, this book covers interfacing with various electronics components via simple programs. The electronics theory related to these components is then explained in depth before you use them in a program. Finally, the book helps you create some real-life IoT applications.
Programming Windows Workflow Foundation: Practical WF Techniques and Examples using XAML and C#
K. Scott Allen, Kenneth Scott Allen
Windows Workflow Foundation (WF) is a technology for defining, executing, and managing workflows. It is part of the .NET Framework 3.0 and will be available natively in the Windows Vista operating system.Windows Workflow Foundation might be the most significant piece of middleware to arrive on the Windows platform since COM+ and the Distributed Transaction Coordinator. The difference is, not every application needs a distributed transaction, but nearly every application does have a workflow encoded inside it.In this book, K Scott Allen, author of renowned .NET articles at www.odetocode.com, provides you with all the information needed to develop successful products with Windows Workflow.From the basics of how Windows Workflow can solve the difficult problems inherent in workflow solutions, through authoring workflows in code, learning about the base activity library in Windows Workflow and the different types of workflow provided, and on to building event-driven workflows using state machines, workflow communications, and finally rules and conditions in Windows Workflow, this book will give you the in-depth information you need. Throughout the book, an example bug reporting workflow system is developed, showcasing the technology and techniques used.
Brendan Burns
Brendan Burns prezentuje praktyczne wzorce i paradygmaty projektowe, które są niezbędne do budowy nowoczesnych aplikacji natywnych dla chmury! Lalithkumar Prakashchand, programista w Meta Platforms Rozpowszechnienie kontenerów i narzędzi do ich orkiestracji zrewolucjonizowało sposób projektowania i rozwijania systemów rozproszonych. Dziś projektanci mają do dyspozycji gotowe obiekty, interfejsy, a także coraz bogatszy zestaw sprawdzonych wzorców. Dzięki temu mogą budować komponenty nadające się do wielokrotnego użytku i łatwo skalować całe systemy. To drugie, zaktualizowane wydanie popularnego podręcznika przedstawia bogatą kolekcję wzorców, dzięki którym tworzenie niezawodnych aplikacji rozproszonych staje się prostsze i bardziej efektywne. Zastosowanie komponentów wielokrotnego użytku pozwala uniknąć ciągłej reimplementacji tych samych rozwiązań, a praktyczne wzorce opisane w książce świetnie sprawdzają się w pracy z systemem Kubernetes. To niezbędny przewodnik dla każdego architekta i inżyniera oprogramowania, który chce budować skalowalne i odporne na awarie aplikacje natywne dla chmury. W książce: koncepcje i podstawowe pojęcia dotyczące systemów rozproszonych wzorce jednowęzłowe: Przyczepa, Adapter i Ambasador wzorce serwowania usług i programowanie zdarzeniowe wzorce wsadowego przetwarzania danych infrastruktura sztucznej inteligencji typowe błędy projektowe, monitorowanie aplikacji i reakcje na typowe awarie Lektura obowiązkowa dla inżynierów odpowiedzialnych za niezawodność witryn internetowych, a także programistów, którzy chcą w pełni wykorzystać możliwości systemu Kubernetes. Swapnil Shevate, inżynier i pasjonat niezawodnych witryn internetowych
Brendan Burns
Brendan Burns prezentuje praktyczne wzorce i paradygmaty projektowe, które są niezbędne do budowy nowoczesnych aplikacji natywnych dla chmury! Lalithkumar Prakashchand, programista w Meta Platforms Rozpowszechnienie kontenerów i narzędzi do ich orkiestracji zrewolucjonizowało sposób projektowania i rozwijania systemów rozproszonych. Dziś projektanci mają do dyspozycji gotowe obiekty, interfejsy, a także coraz bogatszy zestaw sprawdzonych wzorców. Dzięki temu mogą budować komponenty nadające się do wielokrotnego użytku i łatwo skalować całe systemy. To drugie, zaktualizowane wydanie popularnego podręcznika przedstawia bogatą kolekcję wzorców, dzięki którym tworzenie niezawodnych aplikacji rozproszonych staje się prostsze i bardziej efektywne. Zastosowanie komponentów wielokrotnego użytku pozwala uniknąć ciągłej reimplementacji tych samych rozwiązań, a praktyczne wzorce opisane w książce świetnie sprawdzają się w pracy z systemem Kubernetes. To niezbędny przewodnik dla każdego architekta i inżyniera oprogramowania, który chce budować skalowalne i odporne na awarie aplikacje natywne dla chmury. W książce: koncepcje i podstawowe pojęcia dotyczące systemów rozproszonych wzorce jednowęzłowe: Przyczepa, Adapter i Ambasador wzorce serwowania usług i programowanie zdarzeniowe wzorce wsadowego przetwarzania danych infrastruktura sztucznej inteligencji typowe błędy projektowe, monitorowanie aplikacji i reakcje na typowe awarie Lektura obowiązkowa dla inżynierów odpowiedzialnych za niezawodność witryn internetowych, a także programistów, którzy chcą w pełni wykorzystać możliwości systemu Kubernetes. Swapnil Shevate, inżynier i pasjonat niezawodnych witryn internetowych
John Arundel, Puppet Labs
A revolution is coming to IT operations. Configuration management tools can build servers in seconds, and automate your entire network. Tools like Puppet are essential to take full advantage of the power of cloud computing, and build reliable, scalable, secure, high-performance systems.The book takes you beyond the basics to explore the full power of Puppet, showing you in detail how to tackle a variety of real-world problems and applications. At every step it shows you exactly what commands you need to type, and includes full code samples for every recipe. The book takes the reader from a basic knowledge of Puppet to a complete and expert understanding of Puppet’s latest and most advanced features, community best practices, writing great manifests, scaling and performance, and how to extend Puppet by adding your own providers and resources.The book includes real examples from production systems and techniques that are in use in some of the world’s largest Puppet installations, including a distributed Puppet architecture and a high-performance Puppetmaster solution using Apache and Passenger.
Mike Ohlson de Fine, Michael J Ohlson
Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python.Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples.If you choose to work through all the recipes from the beginning, you will learn to install Python and create basic programs for making lines and shapes using the built-in Tkinter module. The confusing topic of color manipulation is explored in detail using existing Python tools as well as some new tools in the recipes. Next you will learn to manipulate font size, color, and placement of text as placing text exactly where you want on a screen can be tricky because font height, inter-character spacing, and text window dimensions all interfere with each other. Then you will learn how to animate graphics, for example having more than one independent graphic object co-exist and interact using various Python methods.You will also learn how you can work with raster images, such as converting their formats using the Python Imaging Library. Next you will learn how you can combine vector images with raster images so that you can animate the raster images with ease. You will also walk through a set of recipes with the help of which you can handle and manipulate blocks of raw data that may be hundreds of megabytes in size using datastreams, files, and hard drives. You will also learn how you can use Inkscape to dismantle existing images and use parts of them for your own graphics and Python programs. At the end of the book you will learn how you can create GUIs for different purposes.
Ninad Sathaye
Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python.This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video.Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer,Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Kyle Wheeler, Daniel Bernstein
This book starts with setting up a qmail server and takes you through virtualization, filtering, and other advanced features like hosting multiple domains, mailing lists, and SSL Encryption. Finally, it discusses the log files and how to make qmail work faster.Qmail is a secure, reliable, efficient, simple message transfer agent. It is designed for typical Internet-connected UNIX hosts. Qmail is the second most common SMTP server on the Internet, and has by far the fastest growth of any SMTP server. Qmail's straight-paper-path philosophy guarantees that a message, once accepted into the system, will never be lost. Qmail also optionally supports maildir, a new, super-reliable user mailbox format.
Rancher Deep Dive. Manage enterprise Kubernetes seamlessly with Rancher
Matthew Mattox
Knowing how to use Rancher enables you to manage multiple clusters and applications without being locked into a vendor’s platform. This book will guide you through Rancher’s capabilities while deepening your understanding of Kubernetes and helping you to take your applications to a new level.The book begins by introducing you to Rancher and Kubernetes, helping you to learn and implement best practices. As you progress through the chapters, you’ll understand the strengths and limitations of Rancher and Kubernetes and discover all the different ways to deploy Rancher. You’ll also find out how to design and deploy Kubernetes clusters to match your requirements. The concluding chapters will show you how to set up a continuous integration and continuous deployment (CI/CD) pipeline for deploying applications into a Rancher cluster, along with covering supporting services such as image registries and Helm charts.By the end of this Kubernetes book, you’ll be able to confidently deploy your mission-critical production workloads on Rancher-managed Kubernetes clusters.
Fei Qin, Xuewu Dai
As an open source embedded single-board computer with many standard interfaces, Beagleboard is ideal for building embedded audio/video systems to realize your practical ideas. The challenge is how to design and implement a good digital processing algorithm on Beagleboard quickly and easily without intensive low-level coding.Rapid BeagleBoard Prototyping with MATLAB and Simulink is a practical, hands-on guide providing you with a number of clear, step-by-step exercises which will help you take advantage of the power of Beagleboard and give you a good grounding in rapid prototyping techniques for your audio/video applications.Rapid BeagleBoard Prototyping with MATLAB and Simulink looks at rapid prototyping and how to apply these techniques to your audio/video applications with Beagleboard quickly and painlessly without intensive manual low-level coding. It will take you through a number of clear, practical recipes that will help you to take advantage of both the Beagleboard hardware platform and Matlab/Simulink signal processing. We will also take a look at building S-function blocks that work as hardware drivers and interfaces for Matlab/Simulink. This gives you more freedom to explore the full range of advantages provided by Beagleboard.By the end of this book, you will have a clear idea about Beagleboard and Matlab/Simulink rapid prototyping as well as how to develop voice recognition systems, motion detection systems with I/O access, and serial communication for your own applications such as a smart home.
Piotr J Kula
There’s no end to what you can do with a Raspberry Pi – it makes a huge range of tech projects possible. This book shows you how to transform it into a multipurpose web server, able to store and manage resources that lets you build some truly innovative and impressive computing creations. You’ll learn how to use your Raspberry Pi 2 to host a website using a range of different languages, host a game server, store files, and run everything from a media center to a cloud network. If you want to take control of your technological world, start building your own server and find out what’s possible with the Raspberry Pi microcomputer.Begin by getting your Pi set up – follow each step as the book shows you how to prepare a network and configure the additional features that you’ll need to build your projects. Once you’ve done this you’ll dig a little deeper and set up your pi as a file server, making sure it’s built for speed using a range of different tools, including Python, Node.js and ASP.NET. Following this the book shows you how to extend your server to allow you to host games, and stream live HD video before customizing it even further to create a fully-fledged media center.It doesn’t stop there however – the book then dives into the exciting world of the Internet of Things (IoT). You’ll learn how to install Windows IoT onto your Raspberry Pi, the operating system that’s driving embedded software projects all around the world. Once you’ve done this you’ll be ready to explore IoT further, as the book shows you how to use your device to host a cloud network that can form the basis of a wider IoT project.
Steven Lawrence Fernandes, Tim Cox
Raspberry Pi 3 Cookbook for Python Programmers – Third Edition begins by guiding you through setting up Raspberry Pi 3, performing tasks using Python 3.6, and introducing the first steps to interface with electronics. As you work through each chapter, you will build your skills and apply them as you progress. You will learn how to build text classifiers, predict sentiments in words, develop applications using the popular Tkinter library, and create games by controlling graphics on your screen. You will harness the power of a built in graphics processor using Pi3D to generate your own high-quality 3D graphics and environments.You will understand how to connect Raspberry Pi’s hardware pins directly to control electronics, from switching on LEDs and responding to push buttons to driving motors and servos. Get to grips with monitoring sensors to gather real-life data, using it to control other devices, and viewing the results over the internet. You will apply what you have learned by creating your own Pi-Rover or Pi-Hexipod robots. You will also learn about sentiment analysis, face recognition techniques, and building neural network modules for optical character recognition.Finally, you will learn to build movie recommendations system on Raspberry Pi 3.
Dhairya Parikh
The future of IoT has the potential to be limitless. Wouldn’t it be great if you could add it to your own technological stacks? But where to start? With the basics, of course.In this book, you will start by learning about the most popular hardware and communication protocol, Raspberry Pi and MQTT. You will see how to use them together by setting up your own MQTT server on Raspberry Pi and understand how it works.This book explores MQTT in detail, including the clients and devices that you can connect to your server. You will discover two very popular IoT development boards among project developers: the ESP8266 and ESP32 development boards. Then, you will learn how to build interactive dashboards on your Pi and monitor your client devices. The book also shows you how to build a dashboard using another popular software – Node-RED. You will be able to put your skills to the test by creating two full-scale projects. That’s not all: you will also learn how to host your own MQTT server on a virtual cloud service. Finally, you will be guided on how to move forward from here, what technologies to learn, and some project recommendations to polish or test your knowledge.By the end of this book, you will be able to build meaningful projects using Raspberry Pi and MQTT and create dashboards for your projects on Node-RED.
Raspberry Pi Computer Architecture Essentials. Click here to enter text
Andrew K. Dennis
With the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming.In this book, we explore Raspberry Pi 2’s hardware through a number of projects in a variety of programming languages. We will start by exploring the various hardware components in detail, which will provide a base for the programming projects and guide you through setting up the tools for Assembler, C/C++, and Python. We will then learn how to write multi-threaded applications and Raspberry Pi 2’s multi-core processor. Moving on, you’ll get hands on by expanding the storage options of the Raspberry Pi beyond the SD card and interacting with the graphics hardware. Furthermore, you will be introduced to the basics of sound programming while expanding upon your knowledge of Python to build a web server. Finally, you will learn to interact with the third-party microcontrollers. From writing your first Assembly Language application to programming graphics, this title guides you through the essentials.