Informatyka

4753
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E-BOOK

Unified SecOps Playbook. End-to-end enterprise security with Microsoft Sentinel, Defender XDR, and Security Copilot

Jose Lazaro, Marcus Burnap, Rod Trent

In the evolving cybersecurity landscape, the integration of Microsoft Defender XDR and Security Copilot presents a game-changing approach to modern threat detection and response. With this book, you’ll understand how these tools, in conjunction with Microsoft’s extensive ecosystem, enable organizations to outpace emerging threats.Starting with core XDR concepts, security frameworks, and Microsoft’s competitive advantages in cybersecurity, you’ll master the foundational aspects of deploying Microsoft Sentinel, configuring security infrastructure, and optimizing security operations using AI-driven tools. Advanced topics, including Zero-Trust strategies, DevSecOps integration, and partner programs, prepare you for increasingly sophisticated scenarios in Microsoft cloud security. You’ll also explore practical deployment workflows, covering cost analysis, role-based access configurations, and fast-tracked Sentinel deployment using CI/CD pipelines.By the end of this book, you’ll have gained insights into security automation, threat detection, and AI integration with Security Copilot for optimized operations and have the confidence to implement and manage Microsoft Defender XDR and Sentinel in complex environments, driving scalable and secure solutions.*Email sign-up and proof of purchase required

4754
Wird geladen...
E-BOOK

Unified SecOps Playbook. End-to-end enterprise security with Microsoft Sentinel, Defender XDR, and Security Copilot

Jose Lazaro, Marcus Burnap, Rod Trent

In the evolving cybersecurity landscape, the integration of Microsoft Defender XDR and Security Copilot presents a game-changing approach to modern threat detection and response. With this book, you’ll understand how these tools, in conjunction with Microsoft’s extensive ecosystem, enable organizations to outpace emerging threats.Starting with core XDR concepts, security frameworks, and Microsoft’s competitive advantages in cybersecurity, you’ll master the foundational aspects of deploying Microsoft Sentinel, configuring security infrastructure, and optimizing security operations using AI-driven tools. Advanced topics, including Zero-Trust strategies, DevSecOps integration, and partner programs, prepare you for increasingly sophisticated scenarios in Microsoft cloud security. You’ll also explore practical deployment workflows, covering cost analysis, role-based access configurations, and fast-tracked Sentinel deployment using CI/CD pipelines.By the end of this book, you’ll have gained insights into security automation, threat detection, and AI integration with Security Copilot for optimized operations and have the confidence to implement and manage Microsoft Defender XDR and Sentinel in complex environments, driving scalable and secure solutions.*Email sign-up and proof of purchase required

4755
Wird geladen...
E-BOOK

Unity 2017 Game Optimization. Optimize all aspects of Unity performance - Second Edition

Chris Dickinson

Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike.This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets.Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity’s built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them.By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.

4756
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E-BOOK

Unity 2018 Shaders and Effects Cookbook. Transform your game into a visually stunning masterpiece with over 70 recipes - Third Edition

John P. Doran, Alan Zucconi

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.With this book, what seems like a dark art today will be second nature by tomorrow.

4757
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E-BOOK

Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

4758
Wird geladen...
E-BOOK

Unity 3.x Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity and bite-sized bits of programming, you can make your own mark in the game industry by finishing fun, simple games.Unity 3.x Game Development by Example shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

4759
Wird geladen...
E-BOOK

Unity 3.x Game Development Essentials. If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game

Will Goldstone

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

4760
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E-BOOK

Unity 4.x Game Development by Example: Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x - Third Edition

Ryan Henson Creighton

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.Unity 4.x Game Development by Example is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!

4761
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E-BOOK

Unity 5 Game Optimization. Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

Chris Dickinson

Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come.Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets.Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.

4762
Wird geladen...
E-BOOK

Unity 5.x Animation Cookbook. An advanced solution to all your Animation problems

Maciej Szczesnik

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.

4763
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E-BOOK

Unity 5.x Game AI Programming Cookbook. Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

Jorge Palacios

Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more.This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one.

4764
Wird geladen...
E-BOOK

Unity 5.x Shaders and Effects Cookbook. Master the art of Shader programming to bring life to your Unity projects - Second Edition

Alan Zucconi

Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects.Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.

4765
Wird geladen...
E-BOOK

Unity Animation Essentials. Bring your characters to life with the latest features of Unity and Mecanim

Alan Thorn

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.

4766
Wird geladen...
E-BOOK

Unity for Architectural Visualization. For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable

Stefan Boeykens

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.Unity for Architectural Visualization explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

4767
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E-BOOK

Unity Game Development Essentials. If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects

Will Goldstone

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!

4768
Wird geladen...
E-BOOK

Unity Multiplayer Games. Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life

Alan R. Stagner

Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer games have seen an explosion in popularity in recent years. Unity provides a unique platform for independent developers to create the most in-demand multiplayer experiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.A practical guide to writing a variety of online multiplayer games with the Unity game engine, using a multitude of networking middleware from player-hosted games to standalone dedicated servers to cloud multiplayer technology. You can create a wide variety of online games with the Unity 4 as well as Unity 3 Engine.You will learn all the skills needed to make any multiplayer game you can think of using this practical guide. We break down complex multiplayer games into basic components, for different kinds of games, whether they be large multi-user environments or small 8-player action games. You will get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn to connect to it.Then, we will show you how to structure your game logic to work in a multiplayer environment. We will cover how to implement client-side game logic for player-hosted games and server-side game logic for MMO-style games, as well as how to deal with network latency, unreliability, and security.You will then gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game. You will also learn using PubNub with Unity by creating a chatbox application. Unity Multiplayer Games will help you learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology.

4769
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E-BOOK

Unity. Przewodnik projektanta gier

Mike Geig

24 h do własnej gry! Unity to zaawansowane środowisko do tworzenia gier 3D, prezentacji i animacji zarówno na urządzenia mobilne, jak i stacjonarne. Wokół tego silnika skupiona jest ogromna społeczność, prezentująca produkcje o różnym stopniu zaawansowania. Jeżeli Twoim marzeniem jest stworzenie gry według własnego scenariusza, jeżeli chcesz sprawdzić się w roli projektanta gier wideo, to trafiłeś na doskonałą książkę, w całości poświęconą silnikowi Unity! Ta książka pozwoli Ci poznać zintegrowane środowisko (IDE) oraz dostosować je do własnych potrzeb. Nauczysz się tworzyć obiekty gry i wykonywać na nich operacje, stosować shadery i tekstury oraz korzystać z narzędzi do tworzenia terenu i środowiska Twojej gry. Kolejne rozdziały to interesujące informacje na temat oświetlenia, kamer oraz efektów dźwiękowych. Na sam koniec dowiesz się, jak dopracować stworzoną grę, wdrożyć ją oraz zmodyfikować tak, żeby działała na urządzeniach mobilnych. Dzięki lekturze stworzysz gry: Gauntlet Runner, Captain Blaster, Chaos Ball, Amazing Racer. Przekonaj się, jakie możliwości kryje silnik Unity! Dowiesz się, jak: tworzyć i pracować z obiektami gry, czyli podstawowymi blokami budulcowymi w Unity; efektywnie pracować z zasobami w Unity; stosować shadery i tekstury w dowolnym obiekcie 3D; przygotowywać niezwykłe światy za pomocą oferowanych przez Unity narzędzi przeznaczonych do tworzenia terenu i środowiska; wykonywać różne zadania w skryptach, począwszy od przechwytywania danych wejściowych aż po opracowanie skomplikowanych zachowań; szybko tworzyć możliwe do wielokrotnego użycia obiekty w postaci prefabrykatów; implementować łatwe i intuicyjne graficzne interfejsy użytkownika; tworzyć zdumiewające efekty za pomocą nowego w Unity systemu cząsteczek o nazwie Shurinken; wykorzystać pełne możliwości nowego w Unity systemu animacji o nazwie Mecanim; zintegrować dźwięk 2D i 3D z tworzonymi grami; używać wbudowanych w urządzenia mobilne przyśpieszeniomierzy i ekranów dotykowych; zmodyfikować grę w wersji biurkowej do wersji działającej w urządzeniach mobilnych; dopracować i wdrożyć grę. Zrealizuj swoje marzenie o stworzeniu własnej gry! * W książce wykorzystano Unity wersjach 4.1 i 4.2. ** Dodatkowe materiały do książki możesz pobrać >>> TU.

4770
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E-BOOK

Unity UI Cookbook. Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

Francesco Sapio

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements.Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.

4771
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E-BOOK

Unlock Your Creativity with Photopea. Edit and retouch images, and create striking text and designs with the free online software

Michael Burton, Ellie Altomare

Photopea is a comprehensive image and photo editing design tool that provides essential features and capabilities comparable to Adobe Photoshop. This book covers the latest version of Photopea, featuring step-by-step instructions for image editing, improving and enhancing designs with text and effects, and creating eye-catching projects for print and the web.The first part of this book will teach you how to navigate the workspace, use the best tools for specific tasks and projects, and make perfect selections. You’ll also discover how to remove backgrounds, merge and/or add objects, and adjust colors to create impressive images. Later, you’ll explore layers and compositing techniques, and get hands on with retouching images like a pro. The book will demonstrate how to create collages and use brushes, color wheels, and swatches for drawing and painting. You’ll also learn how to apply impressive text to images to create posters, flyers, and logos.By the end of this book, you'll have learned how to retouch, paint, enhance, and manipulate images; how to use templates provided by Photopea; and finally, how to apply your skills to projects.

4772
Wird geladen...
E-BOOK

Unlock Your Creativity with Photopea. Edit and retouch images, and create striking text and designs with the free online software

Michael Burton, Ellie Altomare

Photopea is a comprehensive image and photo editing design tool that provides essential features and capabilities comparable to Adobe Photoshop. This book covers the latest version of Photopea, featuring step-by-step instructions for image editing, improving and enhancing designs with text and effects, and creating eye-catching projects for print and the web.The first part of this book will teach you how to navigate the workspace, use the best tools for specific tasks and projects, and make perfect selections. You’ll also discover how to remove backgrounds, merge and/or add objects, and adjust colors to create impressive images. Later, you’ll explore layers and compositing techniques, and get hands on with retouching images like a pro. The book will demonstrate how to create collages and use brushes, color wheels, and swatches for drawing and painting. You’ll also learn how to apply impressive text to images to create posters, flyers, and logos.By the end of this book, you'll have learned how to retouch, paint, enhance, and manipulate images; how to use templates provided by Photopea; and finally, how to apply your skills to projects.

4773
Wird geladen...
E-BOOK

Unlock Your Creativity with Photopea. Edit and retouch images, and create striking text and designs with the free online software

Michael Burton, Ellie Altomare

Photopea is a comprehensive image and photo editing design tool that provides essential features and capabilities comparable to Adobe Photoshop. This book covers the latest version of Photopea, featuring step-by-step instructions for image editing, improving and enhancing designs with text and effects, and creating eye-catching projects for print and the web.The first part of this book will teach you how to navigate the workspace, use the best tools for specific tasks and projects, and make perfect selections. You’ll also discover how to remove backgrounds, merge and/or add objects, and adjust colors to create impressive images. Later, you’ll explore layers and compositing techniques, and get hands on with retouching images like a pro. The book will demonstrate how to create collages and use brushes, color wheels, and swatches for drawing and painting. You’ll also learn how to apply impressive text to images to create posters, flyers, and logos.By the end of this book, you'll have learned how to retouch, paint, enhance, and manipulate images; how to use templates provided by Photopea; and finally, how to apply your skills to projects.

4774
Wird geladen...
E-BOOK

Unlock Your Creativity with Photopea. Edit and retouch images, and create striking text and designs with the free online software

Michael Burton, Ellie Altomare

Photopea is a comprehensive image and photo editing design tool that provides essential features and capabilities comparable to Adobe Photoshop. This book covers the latest version of Photopea, featuring step-by-step instructions for image editing, improving and enhancing designs with text and effects, and creating eye-catching projects for print and the web.The first part of this book will teach you how to navigate the workspace, use the best tools for specific tasks and projects, and make perfect selections. You’ll also discover how to remove backgrounds, merge and/or add objects, and adjust colors to create impressive images. Later, you’ll explore layers and compositing techniques, and get hands on with retouching images like a pro. The book will demonstrate how to create collages and use brushes, color wheels, and swatches for drawing and painting. You’ll also learn how to apply impressive text to images to create posters, flyers, and logos.By the end of this book, you'll have learned how to retouch, paint, enhance, and manipulate images; how to use templates provided by Photopea; and finally, how to apply your skills to projects.

4775
Wird geladen...
E-BOOK

Unlocking Data with Generative AI and RAG. Enhance generative AI systems by integrating internal data with large language models using RAG

Keith Bourne, Shahul Es

Generative AI is helping organizations tap into their data in new ways, with RAG combining the strengths of LLMs with internal data for more intelligent and relevant AI applications. The author harnesses his decade of ML experience in this book to equip you with the strategic insights and technical expertise needed when using RAG to drive transformative outcomes.The book explores RAG’s role in enhancing organizational operations by blending theoretical foundations with practical techniques. You’ll work with detailed coding examples using tools such as LangChain and Chroma’s vector database to gain hands-on experience in integrating RAG into AI systems. The chapters contain real-world case studies and sample applications that highlight RAG’s diverse use cases, from search engines to chatbots. You’ll learn proven methods for managing vector databases, optimizing data retrieval, effective prompt engineering, and quantitatively evaluating performance. The book also takes you through advanced integrations of RAG with cutting-edge AI agents and emerging non-LLM technologies.By the end of this book, you’ll be able to successfully deploy RAG in business settings, address common challenges, and push the boundaries of what’s possible with this revolutionary AI technique.*Email sign-up and proof of purchase required

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Unlocking Data with Generative AI and RAG. Learn AI agent fundamentals with RAG-powered memory, graph-based RAG, and intelligent recall - Second Edition

Keith Bourne

Developing AI agents that remember, adapt, and reason over complex knowledge isn’t a distant vision anymore; it’s happening now with Retrieval-Augmented Generation (RAG). This second edition of the bestselling guide leads you to the forefront of agentic system design, showing you how to build intelligent, explainable, and context-aware applications powered by RAG pipelines.You’ll master the building blocks of agentic memory, including semantic caches, procedural learning with LangMem, and the emerging CoALA framework for cognitive agents. You’ll also learn how to integrate GraphRAG with tools such as Neo4j to create deeply contextualized AI responses grounded in ontology-driven data.This book walks you through real implementations of working, episodic, semantic, and procedural memory using vector stores, prompting strategies, and feedback loops to create systems that continuously learn and refine their behavior. With hands-on code and production-ready patterns, you’ll be ready to build advanced AI systems that not only generate answers but also learn, recall, and evolve.Written by a seasoned AI educator and engineer, this book blends conceptual clarity with practical insight, offering both foundational knowledge and cutting-edge tools for modern AI development.*Email sign-up and proof of purchase required

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Unlocking the Power of Auto-GPT and Its Plugins. Implement, customize, and optimize Auto-GPT for building robust AI applications

Wladislav Cugunov

Unlocking the Power of Auto-GPT and Its Plugins reveals how Auto-GPT is transforming the way we work and live, by breaking down complex goals into manageable subtasks and intelligently utilizing the internet and other tools. With a background as a self-taught full stack developer and key contributor to Auto-GPT’s Inner Team, the author blends unconventional thinking with practical expertise to make Auto-GPT and its plugins accessible to developers at all levels.This book explores the potential of Auto-GPT and its associated plugins through practical applications. Beginning with an introduction to Auto-GPT, it guides you through setup, utilization, and the art of prompt generation. You'll gain a deep understanding of the various plugin types and how to create them. The book also offers expert guidance on developing AI applications such as chat assistants, research aides, and speech companions, while covering advanced topics such as Docker configuration, continuous mode operation, and integrating your own LLM with Auto-GPT.By the end of this book, you'll be equipped with the knowledge and skills needed for AI application development, plugin creation, setup procedures, and advanced Auto-GPT features to fuel your AI journey.

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Unlocking the Power of Auto-GPT and Its Plugins. Implement, customize, and optimize Auto-GPT for building robust AI applications

Wladislav Cugunov

Unlocking the Power of Auto-GPT and Its Plugins reveals how Auto-GPT is transforming the way we work and live, by breaking down complex goals into manageable subtasks and intelligently utilizing the internet and other tools. With a background as a self-taught full stack developer and key contributor to Auto-GPT’s Inner Team, the author blends unconventional thinking with practical expertise to make Auto-GPT and its plugins accessible to developers at all levels.This book explores the potential of Auto-GPT and its associated plugins through practical applications. Beginning with an introduction to Auto-GPT, it guides you through setup, utilization, and the art of prompt generation. You'll gain a deep understanding of the various plugin types and how to create them. The book also offers expert guidance on developing AI applications such as chat assistants, research aides, and speech companions, while covering advanced topics such as Docker configuration, continuous mode operation, and integrating your own LLM with Auto-GPT.By the end of this book, you'll be equipped with the knowledge and skills needed for AI application development, plugin creation, setup procedures, and advanced Auto-GPT features to fuel your AI journey.

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Unlocking the Secrets of Prompt Engineering. Master the art of creative language generation to accelerate your journey from novice to pro

Gilbert Mizrahi, Daniel Serfaty

Unlocking the Secrets of Prompt Engineering is your key to mastering the art of AI-driven writing. This book propels you into the world of large language models (LLMs), empowering you to create and apply prompts effectively for diverse applications, from revolutionizing content creation and chatbots to coding assistance.Starting with the fundamentals of prompt engineering, this guide provides a solid foundation in LLM prompts, their components, and applications. Through practical examples and use cases, you'll discover how LLMs can be used for generating product descriptions, personalized emails, social media posts, and even creative writing projects like fiction and poetry. The book covers advanced use cases such as creating and promoting podcasts, integrating LLMs with other tools, and using AI for chatbot development. But that’s not all. You'll also delve into the ethical considerations, best practices, and limitations of using LLM prompts as you experiment and optimize your approach for best results.By the end of this book, you'll have unlocked the full potential of AI in writing and content creation to generate ideas, overcome writer's block, boost productivity, and improve communication skills.

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Unmanned Aerial Vehicles. A Comprehensive Guide to UAV Technology and Applications

Mercury Learning and Information, P. K. Garg

This book offers a comprehensive overview of Unmanned Aerial Vehicles (UAVs), covering their basic concepts, components, and various applications. It delves into the different sensors used in UAVs, the architecture of autonomous UAVs, and the communication tools and devices required to acquire real-time data. The book also explores the software needed to analyze UAV data and the rules and regulations necessary for operating UAVs. The importance of UAV technology is highlighted through its diverse applications in fields such as construction, oil and gas, mining, agriculture, forestry, search and rescue, surveillance, transportation, disaster management, logistics, health, and journalism. The book underscores the potential of UAVs to revolutionize these industries by improving efficiency and safety.Throughout the book, readers will journey from understanding the theory, hardware, and software components of UAVs to exploring their practical uses. Each chapter includes review questions to reinforce understanding, ensuring that readers gain a solid grasp of the subject matter. This text is essential for anyone interested in the current and future impact of UAV technology.

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Unmanned Aerial Vehicles. A Comprehensive Guide to UAV Technology and Applications

Mercury Learning and Information, P. K. Garg

This book offers a comprehensive overview of Unmanned Aerial Vehicles (UAVs), covering their basic concepts, components, and various applications. It delves into the different sensors used in UAVs, the architecture of autonomous UAVs, and the communication tools and devices required to acquire real-time data. The book also explores the software needed to analyze UAV data and the rules and regulations necessary for operating UAVs. The importance of UAV technology is highlighted through its diverse applications in fields such as construction, oil and gas, mining, agriculture, forestry, search and rescue, surveillance, transportation, disaster management, logistics, health, and journalism. The book underscores the potential of UAVs to revolutionize these industries by improving efficiency and safety.Throughout the book, readers will journey from understanding the theory, hardware, and software components of UAVs to exploring their practical uses. Each chapter includes review questions to reinforce understanding, ensuring that readers gain a solid grasp of the subject matter. This text is essential for anyone interested in the current and future impact of UAV technology.

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Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

Richard Moore

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.