Informatyka
Brian Rossney, Ciaran Kavanagh
MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
Sayon Dutta
Reinforcement learning (RL) allows you to develop smart, quick and self-learning systems in your business surroundings. It's an effective method for training learning agents and solving a variety of problems in Artificial Intelligence - from games, self-driving cars and robots, to enterprise applications such as data center energy saving (cooling data centers) and smart warehousing solutions.The book covers major advancements and successes achieved in deep reinforcement learning by synergizing deep neural network architectures with reinforcement learning. You'll also be introduced to the concept of reinforcement learning, its advantages and the reasons why it's gaining so much popularity. You'll explore MDPs, Monte Carlo tree searches, dynamic programming such as policy and value iteration, and temporal difference learning such as Q-learning and SARSA. You will use TensorFlow and OpenAI Gym to build simple neural network models that learn from their own actions. You will also see how reinforcement learning algorithms play a role in games, image processing and NLP.By the end of this book, you will have gained a firm understanding of what reinforcement learning is and understand how to put your knowledge to practical use by leveraging the power of TensorFlow and OpenAI Gym.
Dipti Chhatrapati
This book is intended for developers, testers, architects, and project managers who want to explore and make use of the reporting facilities of Team Foundation Server 2013. Although no previous experience of reporting is required, a basic understanding of the Team Foundation Components and project templates would be a plus.
James Serra
This is a step-by-step tutorial that deals with Microsoft Server 2012 reporting tools:SSRS and Power View. If you are a BI developer, consultant, or architect who wishes to learn how to use SSRS and Power View, and want to understand the best use for each tool, then this book will get you up and running quickly. No prior experience is required with either tool!
ReSharper Essentials. Make your Microsoft Visual Studio work smarter with ReSharper
Lukasz Gasior
A practical, hands-on guide that will help you to unleash the power of ReSharper to write better quality code. If you are a developer who is working with Visual Studio and are looking to make your work more efficient, this book is for you. It is most useful for new ReSharper users but those who are currently using it will also find many useful tips and references updated to the latest version (8.1). Prior knowledge of Visual Studio is a must.
Adnan Masood, Ed Price, Dr. Ehsan Adeli,...
Responsible AI in the Enterprise is a comprehensive guide to implementing ethical, transparent, and compliant AI systems in an organization. With a focus on understanding key concepts of machine learning models, this book equips you with techniques and algorithms to tackle complex issues such as bias, fairness, and model governance. Throughout the book, you’ll gain an understanding of FairLearn and InterpretML, along with Google What-If Tool, ML Fairness Gym, IBM AI 360 Fairness tool, and Aequitas. You’ll uncover various aspects of responsible AI, including model interpretability, monitoring and management of model drift, and compliance recommendations. You’ll gain practical insights into using AI governance tools to ensure fairness, bias mitigation, explainability, privacy compliance, and privacy in an enterprise setting. Additionally, you’ll explore interpretability toolkits and fairness measures offered by major cloud AI providers like IBM, Amazon, Google, and Microsoft, while discovering how to use FairLearn for fairness assessment and bias mitigation. You’ll also learn to build explainable models using global and local feature summary, local surrogate model, Shapley values, anchors, and counterfactual explanations.By the end of this book, you’ll be well-equipped with tools and techniques to create transparent and accountable machine learning models.
Alex Libby
If you are a web designer with a good understanding of CSS, jQuery, and HTML, but new to creating responsive sites, then this book is for you. The prerequisite is a good understanding of CSS and HTML; the demos will suit those who have some prior knowledge of Less CSS, WordPress, or Bootstrap.
Responsive Web Design. Projektowanie elastycznych witryn w HTML5 i CSS3
Ben Frain
Niezbędnik każdego projektanta WWW! Jeżeli pamiętasz czasy przed rewolucją mobilną, to z łatwością przypomnisz sobie rozdzielczości królujące w tamtym okresie: 800×600 oraz 1024×768 pikseli. Nie było tabletów, smartfonów, netbooków i telewizorów podłączonych do internetu. Projektant stron WWW napotykał w swojej pracy wiele utrudnień, jednak nie musiał zmagać się z różnorodnością ekranów, jak webmasterzy naszej dekady. Obecnie projektowanie stron dopasowanych do wymogów różnych urządzeń to niezwykle cenna umiejętność. Dzięki tej książce zdobędziesz ją w mig! Już za chwilę skorzystasz z możliwości HTML5 i CSS3, by stworzyć stronę, która zachwyci użytkownika, i to niezależnie od platformy, na której będzie jej używał. Co najważniejsze, żeby to osiągnąć, nie będziesz musiał przygotowywać kilku wersji jednej strony! W trakcie lektury poznasz nowości z CSS3 i HTML5. Dowiesz się, jak uzyskać rewelacyjne efekty, atrakcyjne wizualnie układy oraz decydować o rozmieszczeniu elementów w zależności od docelowej rozdzielczości. Książka ta jest obowiązkową lekturą dla każdego projektanta i programisty stron internetowych. Po prostu musisz ją mieć! Przekonaj się, jak łatwo: obsługiwać różne rozdzielczości ekranów korzystać z plików multimedialnych wspierać starsze przeglądarki tworzyć lepsze strony WWW Zaoszczędź czas — twórz uniwersalne strony WWW!