Informatyka
Thomas Mooney
UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK.Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay.Unreal Game Development Kit Game Design Cookbook exposes how real-time environments are built using UDK tools. Key features are examined ñ assets, animation, light, materials, game controls, user interface, special effects, and game interactivity - with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, UI approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.
Rachel Cordone
Unreal Development Kit is the free edition of Unreal Engine—the largest game engine in existence with hundreds of shipped commercial titles. The Unreal Engine is a very powerful tool for game development but with something so complex it's hard to know where to start.This book will teach you how to use the UnrealScript language to create your own games with the Unreal Development Kit by using an example game that you can create and play for yourself. It breaks down the UnrealScript language into easy to follow chapters that will quickly bring you up to speed with UnrealScript game programming.Unreal Development Kit Game Programming with UnrealScript takes you through the UnrealScript language for the Unreal Development Kit. It starts by walking through a project setup and setting up programs to write and browse code. It then takes you through using variables, functions, and custom classes to alter the game's behavior and create our own functionality. The use and creation of Kismet is also covered. Later, using replication to create and test multiplayer games is discussed. The book closes with code optimization and error handling as well as a few of the less common but useful features of UnrealScript.
Jie Feng, Peter Newton
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
Tyson Butler-Boschma, Manea Castet
Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling. The chapters help you move quickly from mastering core skills to exploring the most innovative Unreal Engine 5 features, such as Lumen, ray tracing, Nanite, and Chaos Physics, to craft professional-quality immersive scenes and experiences.Packed with actionable insights and step-by-step workflows, this hands-on guide teaches you how to optimize performance without sacrificing visual fidelity, use Unreal’s built-in tools to create interactive environments, and implement cutting-edge techniques to enhance storytelling and interactivity. Each chapter features practical examples and troubleshooting tips to help you overcome real-world obstacles and bring your creative visions to life.By the end of this book, you’ll be fully equipped to design visually stunning, high-performance projects in Unreal Engine 5.*Email sign-up and proof of purchase required
Henk Venter, Wilhelm Ogterop
Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer.By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
Jessica Plowman
With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Kevin House
Affinity Designer is a widely adopted creative application, and in a reasonably short space of time, it has become a leading design and illustration application. Affinity Designer, along with Affinity Photo and Affinity Publisher, is part of a suite of award-winning creative software applications developed by Serif Europe. Built on the latest technologies, which make it fast and smooth, Affinity Designer is quickly becoming the go-to professional creative application for vector drawing and pixel-based painting.Up and Running with Affinity Designer is a comprehensive hands-on guide to the Affinity Designer software. Whether you're new to the creative industry, a seasoned professional looking for a proven alternative, or an enthusiastic hobbyist, this book will help you get up to speed in no time. You’ll learn how to create documents and explore workflow best practices while working through practical exercises using the knowledge and skills developed in each chapter to solidify your understanding of the fundamentals. Finally, you’ll bring it all together with real-world practical applications by building a fun logo and professional illustration, forming a base for in-depth exploration in your own projects.By the end of this Affinity Designer book, you'll have gained the knowledge and confidence to use Affinity Designer as part of your creative toolset.
Upoluj cyberprzestępcę. Przewodnik dla hakerów prowadzących śledztwa online
Vinny Troia
Korporacyjny system informatyczny musi być stale gotowy do obrony. Trzeba mieć strategię reagowania na incydenty bezpieczeństwa i zachować czujność. Cyberprzestępczość jest dziś stałym elementem środowiska biznesowego i jeśli nie chcesz narazić swojego przedsiębiorstwa na niepowetowane straty, musisz opracować solidny zestaw narzędzi umożliwiających obronę i tropienie cyberprzestępców. Mimo że w pewnych okolicznościach należy zaangażować organy ścigania, spora część dochodzenia w sprawie naruszenia bezpieczeństwa należy do organizacji. Ta książka jest praktycznym kompendium przeznaczonym dla inżynierów bezpieczeństwa. Znajdziesz w niej opis najnowszych narzędzi, technik i zasobów. Poznasz sposoby badania źródeł niepożądanego ruchu sieciowego, wydobywania informacji z publicznie dostępnych zasobów internetowych i ścigania osób, które mogłyby wyrządzić szkodę organizacji. Dowiesz się, jak, począwszy od pojedynczego adresu IP, stopniowo zdobywać informacje potrzebne do wzmocnienia ochrony, zidentyfikowania i wytropienia hakerów. Opisana tu metodologia została zastosowana w śledztwie przeciwko członkom grupy cyberterrorystycznej. Przekonasz się, że dzięki użyciu łatwo dostępnych narzędzi można wytropić i zidentyfikować sprawców nawet wyjątkowo wyrafinowanych włamań do systemu! W książce: najnowocześniejsze narzędzia do prowadzenia dochodzeń przeciw cyberprzestępcom techniki śledzenia niepożądanego ruchu sieciowego wyszukiwanie informacji wywiadowczych identyfikowanie potencjalnych sprawców dzięki powszechnie dostępnym informacjom budowa złożonych scenariuszy zaawansowanego wyszukiwania sztuczki i nieoczywiste techniki stosowane przez ekspertów Wykryto cyberatak? Czas na polowanie!