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Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition
Harrison Ferrone
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Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.
This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
- 1. Getting to Know Your Environment
- 2. The Building Blocks of Programming
- 3. Diving into Variables,Types, and Methods
- 4. Control Flow and Collection Types
- 5. Working with Classes, Structs, and OOP
- 6. Getting Your Hands Dirty with Unity
- 7. Movement, Camera Controls, and Collisions
- 8. Scripting Game Mechanics
- 9. Basic AI and Enemy Behavior
- 10. Revisiting Types, Methods, and Classes
- 11. Introducing Stacks, Queues and HashSets
- 12. Exploring Generics, Delegates, and Beyond
- 13. The Journey Continues
- Title:Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition
- Author:Harrison Ferrone
- Original title:Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition
- ISBN:9781800204447, 9781800204447
- Date of issue:2020-08-21
- Format:Ebook
- Item ID: e_2ain
- Publisher: Packt Publishing
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