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Learning iPhone Game Development with Cocos2D 3.0. Harness the power of Cocos2D to create your own stunning and engaging games for iOS
Kirill Muzykov
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EBOOK
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This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.
If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
- 1. About Cocos2d
- 2. Hello Cocos2d
- 3. Anatomy of a Cocos2d project
- 4. Rendering Sprites
- 5. Controlling the games
- 6. Rendering Texts
- 7. Animation and Particle Systems
- 8. Audio
- 9. User Interface and Navigation
- 10. Physics
- 11. Tile Maps
- 12. Endless World
- Title:Learning iPhone Game Development with Cocos2D 3.0. Harness the power of Cocos2D to create your own stunning and engaging games for iOS
- Author:Kirill Muzykov
- Original title:Learning iPhone Game Development with Cocos2D 3.0. Harness the power of Cocos2D to create your own stunning and engaging games for iOS
- ISBN:9781782160151, 9781782160151
- Date of issue:2014-06-25
- Format:Ebook
- Item ID: e_3bfx
- Publisher: Packt Publishing
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