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Libgdx Cross-platform Game Development Cookbook. Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts
David Saltares, Alberto C Sanchez
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E-BOOK
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- 0. Preface
- 1. Setting LibGDX up
- 2. Working with 2D graphics
- 3. Advanced 2D Graphics
- 4. Detecting user input
- 5. Audio and File I/O
- 6. Fonts Rendering
- 7. Asset management
- 8. User interfaces with Scene2D
- 9. 2D Maps API
- 10. Rigid body physics with Box2D
- 11. Third party libraries and extras
- 12. Performance and Optimizations
- 13. Giving Back
- Titel:Libgdx Cross-platform Game Development Cookbook. Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts
- Autor:David Saltares, Alberto C Sanchez
- Originaler Titel:Libgdx Cross-platform Game Development Cookbook. Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts
- ISBN:9781783287307, 9781783287307
- Veröffentlichungsdatum:2014-10-29
- Format:E-Book
- Artikel-ID: e_3c7s
- Verleger: Packt Publishing
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