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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition. Create stunning 3D graphics in your browser using the Three.js JavaScript library
Jos Dirksen
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E-BOOK
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If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.
- 1. Creating Your First 3D Scene with Three.js
- 2. Working with the Basic Components That Make Up a Three.js Scene
- 3. Working with the Different Light Sources Available in Three.js
- 4. Working with the Three.js Materials
- 5. Learning to Work with Geometries
- 6. Using Advanced Geometries and Binary Operations
- 7. Particles and the Particle System
- 8. Creating and Loading Advanced Meshes and Geometries
- 9. Animations and Moving the Camera
- 10. Loading and Working with Textures
- 11. Custom Shaders and Render Post Processing
- 12. Adding Physics to Your Scene with Physijs
- Titel:Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition. Create stunning 3D graphics in your browser using the Three.js JavaScript library
- Autor:Jos Dirksen
- Originaler Titel:Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition. Create stunning 3D graphics in your browser using the Three.js JavaScript library
- ISBN:9781784391027, 9781784391027
- Veröffentlichungsdatum:2015-03-31
- Format:E-Book
- Artikel-ID: e_3cmh
- Verleger: Packt Publishing
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