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Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4
Jie Feng, Peter Newton
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EBOOK
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Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart
navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.
- 1. What is Game AI?
- 2. Creating Basic AI
- 3. Adding Randomness and Probability
- 4. Introducing Movement
- 5. Giving our AI Choice
- 6. How does our AI Sense?
- 7. More Advanced Movement
- 8. Creating Enemy AI
- 9. What have we learned?
- Title:Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4
- Author:Jie Feng, Peter Newton
- Original title:Unreal Engine 4 AI Programming Essentials. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4
- ISBN:9781784396558, 9781784396558
- Date of issue:2016-03-18
- Format:Ebook
- Item ID: e_3cyz
- Publisher: Packt Publishing
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