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Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
Scott H. Cameron, Edward Falzon
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EBOOK
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Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.
Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.
By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.
By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
- 1. Foundational Knowledge of Unity 2022
- 2. Creating a 2D Collection Game
- 3. Completing the Collection Game
- 4. Creating a 2D Adventure Game
- 5. Continuing the Adventure Game
- 6. Introduction to Object Pooling in Unity 2022
- 7. Polishing the Player's Actions and Enemy Behavior
- 8. Extending the Adventure Game
- 9. Completing the Adventure Game
- 10. Creating a 3D First Person Shooter (FPS)
- 11. Continuing the FPS Game
- 12. Enhancing the FPS Game with Audio
- 13. Implementing AI with Sensors, Behavior Trees, and ML-Agents
- 14. Entering Mixed Reality with the XR Interaction Toolkit
- 15. Finishing Games with Commercial Viability
- Title:Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
- Author:Scott H. Cameron, Edward Falzon
- Original title:Unity 2022 by Example. A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
- ISBN:9781803237954, 9781803237954
- Date of issue:2024-06-07
- Format:Ebook
- Item ID: e_3wfq
- Publisher: Packt Publishing
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