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Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition
Brian Rossney
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This hands-on guide shows filmmakers, hobbyists, and 3D artists how to bring photorealistic digital humans to life using Unreal Engine 5.6 and the latest MetaHuman Creator features. You'll begin by designing your custom MetaHuman using the intuitive in-editor tool, adjusting facial features, body proportions, and clothing with precision.
Next, you’ll import the character into your UE5 scene and prepare it for animation. Using motion capture tools like an iPhone, webcam, and online body motion capture solutions, you’ll capture facial expressions and body movements, then refine performance using the MetaHuman Control Rig. You'll also explore tools like Live Link and the Take Recorder and mix and retarget motion data for believable, production-ready animation.
Finally, you’ll animate and render your character using the Level Sequencer and cinematic cameras, producing high-quality results suitable for games, short films, or virtual production.
With practical workflows, plugin support for Maya, Houdini, and Blender, and new capabilities like audio-driven facial animation and auto-fitting clothing, this second edition equips you with everything you need to create compelling, cinematic digital humans in real-time.
*Email sign-up and proof of purchase required
Next, you’ll import the character into your UE5 scene and prepare it for animation. Using motion capture tools like an iPhone, webcam, and online body motion capture solutions, you’ll capture facial expressions and body movements, then refine performance using the MetaHuman Control Rig. You'll also explore tools like Live Link and the Take Recorder and mix and retarget motion data for believable, production-ready animation.
Finally, you’ll animate and render your character using the Level Sequencer and cinematic cameras, producing high-quality results suitable for games, short films, or virtual production.
With practical workflows, plugin support for Maya, Houdini, and Blender, and new capabilities like audio-driven facial animation and auto-fitting clothing, this second edition equips you with everything you need to create compelling, cinematic digital humans in real-time.
*Email sign-up and proof of purchase required
- 1. Getting Started with Unreal
- 2. Creating Characters in The Metahumans Interface
- 3. Diving into the MetaHuman Blueprint
- 4. Retargeting Animations
- 5. Retargeting Animations with Mixamo
- 6. Adding Motion Capture with DeepMotion
- 7. Using the Level Sequencer
- 8. Using an iPhone for Facial Motion Capture
- 9. Using a webcam Facial Motion Capture
- 10. Blending Animations and Advanced Rendering with the Level Sequencer
- 11. Using the Mesh to MetaHuman Plugin
- 13. Using the Enhanced audio-driven animation
- 14. Using Metahumans in Maya
- 15. Using Metahumans in Houdini
- Title:Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition
- Author:Brian Rossney
- Original title:Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition
- ISBN:9781806024681, 9781806024681
- Date of issue:2026-07-31
- Format:Ebook - EPUB
- Item ID: e_4sp4
- Publisher: Packt Publishing
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