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4241
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EBOOK

The Kaggle Book. Master data science competitions with machine learning, GenAI, and LLMs - Second Edition

Luca Massaron, Bojan Tunguz, Konrad Banachewicz, Anthony...

Kaggle has become the proving ground for millions of data enthusiasts worldwide, offering what no classroom tutorial can match: battle-tested skills built through real-world challenges and the hands-on experience that employers seek. Every competition sharpens your data analysis skills, expands your network within the data scientist community, and gives compelling proof of expertise to unlock career opportunities.The first book of its kind, The Kaggle Book brings together everything you need to excel in competitions, data science projects, and beyond. This new edition includes fresh content and new chapters on Kaggle Models, time series, and Generative AI competitions, with three Kaggle Grandmasters guiding you through modeling strategies and sharing hard-earned insights accumulated over years of competition.The book extends far past competition tactics, revealing techniques for tackling image, tabular, and textual data as well as reinforcement learning tasks. You’ll also discover tips for designing better validation schemes and working confidently with both standard and unconventional evaluation metrics.Whether you want to climb the Kaggle leaderboard, accelerate your data science career, or improve the accuracy of your models, this book is for you.Join our Discord community of over 1,000 members to learn, share, and grow together!

4242
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EBOOK

Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition

Harrison Ferrone, Justin Horner

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

4243
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EBOOK

Microservices with Spring Boot and Spring Cloud. Build resilient and scalable microservices using Spring Cloud, Istio, and Kubernetes - Fourth Edition

Magnus Larsson

Do you want to build and deploy microservices but are unsure where to begin? Check out the fully updated 2025 edition of Microservices with Spring Boot and Spring Cloud. Drawing from Magnus’ decades of experience, you’ll start with simple microservices and progress to complex distributed applications, learning essential functionality and deploying microservices using Kubernetes and Istio along the way. This book covers Java 24, Spring Boot 3.5, and Spring Cloud 2025, featuring updated code examples and replacing deprecated APIs. You’ll get a clear understanding of Spring’s Ahead of Time (AOT) module, observability, distributed tracing, and Helm for Kubernetes packaging. The chapters show you how to use Docker Compose to run microservices with databases and messaging services and deploy microservices on Kubernetes with Istio. You’ll also explore persistence, resilience, reactive microservices, and API documentation with OpenAPI, as well as learn service discovery with Netflix Eureka, edge servers with Spring Cloud Gateway, and monitoring with Prometheus, Grafana, and the EFK stack. By the end of this book, you’ll be able to confidently build scalable microservices using Spring Boot and Spring Cloud.