Wydawca: 24

17081
Ładowanie...
AUDIOBOOK

God Mode

Maja Zadumińska, Martyna Sowińska

Nie bój się śmierci. Obawiaj się nieśmiertelności. Młoda kobieta budzi się o świcie w pokoju hotelowym. Nie potrafi sobie przypomnieć, jak się tu znalazła i co wydarzyło się poprzedniego wieczora. Wkrótce uświadamia sobie również, że nie pamięta swojego imienia i nie wie, kim jest. Sprawy komplikują się jeszcze bardziej, gdy okazuje się, że najprawdopodobniej została wmieszana w poważną aferę i morderstwo. Teraz nie tylko ona szuka samej siebie, szukają jej także inni. I nie wiadomo, jakie mają zamiary. Komu może zaufać, skoro wszyscy ludzie wokół są dla niej obcy? God Mode" to opowieść o manipulacji i żądzy władzy nad życiem, niekoniecznie lub nie tylko własnym. To również pretekst do zadania kilku prostych, choć odwiecznych, pytań wprzęgniętych w strukturę wielowątkowej intrygi, osadzonej w przerażająco aktualnym kontekście badań nad starzeniem się i nieśmiertelnością.

17082
Ładowanie...
EBOOK

God Wills It!. A Tale of the First Crusade

William Stearns Davisan

Richard Longsworth is the main character. The book begins to find him young, carefree and autonomous. He is the master of his own destiny and owes nothing to anyone. Soon he meets Maria Kurkuas, the heroine.

17083
Ładowanie...
EBOOK

Godfrey Morgan. A Californian Mystery

Jules Verne

Godfrey Morgan, the young nephew of a strikingly rich man William Kolderup and his future heir, believes that his life is extremely boring. He would like to fill her with adventures and travels, and is not going to marry as his uncle wants without having made at least a trip around the world. Mr. Kolderup is a resourceful and wise man, and, thinking, he agrees to Godfreys venture. Uncle William is confident that Godfrey will return from a trip as a much more mature and calm person...

17084
Ładowanie...
EBOOK

GODNOŚĆ LUDZKA W KONTEKŚCIE SPOŁECZNYM

JANUSZ MARIAŃSKI

Najnowsza książka ks. prof. Janusza Mariańskiego porusza kwestię godności ludzkiej. Temat ten jest żywo dyskutowany oraz badany we współczesnym świecie i stanowi istotny element aktualnego dyskursu naukowego, politycznego, społecznego i etycznego. Autor podkreśla, że "godność" jest pojęciem fundamentalnym i w szkicach analizuje je na gruncie socjologii, ale również innych nauk. Interdyscyplinarne dzieło ks. prof. Mariańskiego podejmuje różne aspekty dyskusji o godności ludzkiej, jednak główny nacisk zostaje położony na odniesienie do katolickiej nauki społecznej. Wielka erudycja autora, solidne fundamenty naukowe i rygory obiektywnej pracy badawczej widoczne w studium są źródłem jasnego i wartkiego wywodu. Książka jest przystępna także dla osób spoza kręgu akademickiego, ponieważ autor pisze bez zbędnego epatowania sztuczną naukowością i przez przystępny język ułatwia zrozumienie treści. Czytelnika może zainteresować także analiza badań przeprowadzonych wśród polskiego społeczeństwa.

17085
Ładowanie...
EBOOK

Godot 4 Best Practices. Practical workflows and strategies for efficient, scalable game development

Robert Henning

Godot 4 Best Practices is guide for moving from quick prototypes to shippable games. It skips beginner material and focuses on the patterns and habits that hold up on real projects. Part 1 shows how to apply the five SOLID principles to Godot’s node and script model. You’ll learn when to choose scenes or scripts, how to keep hierarchies shallow, and when data-driven resources beat extra nodes. Part 2 dives into patterns you’ll use every day: decoupling with signals and notifications, state machines, strategy-based AI, and swapping deep inheritance for modular components. You’ll also build factories, builders, commands, and services with clear Godot examples so systems stay flexible and testable. Part 3 tackles project structure. Set up data-driven saves and preferences, layer gameplay code to avoid “God classes,” and lock in folder layouts and naming rules that keep teams in sync.By the end, you’ll write cleaner GDScript, organize large scenes with confidence, and ship games that are maintainable, scalable, and ready for release. No hype—just proven practices that make Godot projects easier to grow and finish.

17086
Ładowanie...
EBOOK

Godot 4 for Beginners. Develop engaging 2D and 3D games with Godot 4's scripting and design features

Robert Henning, Sander Vanhove

Jumping into Godot 4 as a beginner can be overwhelming. You’re wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you’re likely to have those “wait, what?” moments. He’s built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.You’ll start by setting up Godot 4 and understanding its interface and tools. Then, you’ll dive into nodes and scenes, Godot’s way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you’ll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You’ll also get hands-on with Godot’s scripting language, GDScript, to bring your game ideas to life.By the end of this Godot 4 book, you’ll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you’re just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.*Email sign-up and proof of purchase required

17087
Ładowanie...
EBOOK

Godot 4 Game Development Cookbook. Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

Jeff Johnson

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.

17088
Ładowanie...
EBOOK

Godot 4 Game Development Projects. Build five cross-platform 2D and 3D games using one of the most powerful open source game engines - Second Edition

Chris Bradfield

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects.Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.