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425
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Attacking and Exploiting Modern Web Applications. Discover the mindset, techniques, and tools to perform modern web attacks and exploitation

Simone Onofri, Donato Onofri, Matteo Meucci

Web attacks and exploits pose an ongoing threat to the interconnected world. This comprehensive book explores the latest challenges in web application security, providing you with an in-depth understanding of hackers' methods and the practical knowledge and skills needed to effectively understand web attacks.The book starts by emphasizing the importance of mindset and toolset in conducting successful web attacks. You’ll then explore the methodologies and frameworks used in these attacks, and learn how to configure the environment using interception proxies, automate tasks with Bash and Python, and set up a research lab. As you advance through the book, you’ll discover how to attack the SAML authentication layer; attack front-facing web applications by learning WordPress and SQL injection, and exploit vulnerabilities in IoT devices, such as command injection, by going through three CTFs and learning about the discovery of seven CVEs. Each chapter analyzes confirmed cases of exploitation mapped with MITRE ATT&CK. You’ll also analyze attacks on Electron JavaScript-based applications, such as XSS and RCE, and the security challenges of auditing and exploiting Ethereum smart contracts written in Solidity. Finally, you’ll find out how to disclose vulnerabilities.By the end of this book, you’ll have enhanced your ability to find and exploit web vulnerabilities.

426
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E-BOOK

Attracting IT Graduates to Your Business. Capture the best new IT talent for your company

An Coppens

Capture the best and brightest IT talent for your company.In the competitive IT hiring market, the best candidates are often snapped up by big companies before they even graduate, so what can you do to attract them to work for you? The new generation of IT graduates have their own values and each industry has specific recruitment techniques, and the savvy hiring manager needs to know about both in order to attract the very best graduates.In this practical guide, An Coppens gives hiring managers unique insights into the new generation of IT graduates and what helps them make their career decisions. Featuring examples of recruitment strategies that have worked for some of the great names in the IT industry such as Google and Microsoft, An translates their strategies into practical tips so you can implement them in your organisation’s recruitment process.

427
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Audio Mixing Cookbook. Over 100 practical recipes for audio mixing, sound design, and music production workflows

Paul Renard

Mixing is one of the most challenging stages of working with audio. You can write strong music, capture clean and intentional recordings, or design compelling sounds and still end up with a mix that feels flat, muddy, or unfocused. The real challenge isn’t just technical; it’s making the right creative decisions throughout the mixing process. This book tackles those challenges directly, helping you develop the mindset of a mixing engineer and avoid common pitfalls. You’ll learn how to set up a studio that fits your budget and workflow, choose practical tools and gear, and apply effective recording techniques. From early session preparation to shaping a finished mix, the book follows structured recipes that focus on deliberate mixing techniques, sound design decisions, and workflow strategies. The goal is not to chase an abstract idea of perfection, but to move consistently toward a mix that feels clear, intentional, and emotionally right for the project. By the end of this guide, you will be able to organize your sessions efficiently, shape and control sound with confidence, and refine your work into polished results that carry clarity, depth, and narrative impact.

428
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Augmented Reality for Android Application Development. As an Android developer, including Augmented Reality (AR) in your mobile apps could be a profitable new string to your bow. This tutorial takes you through every aspect of AR for Android with lots of hands-on exercises

Jens Grubert

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers.Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own.Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples.This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.

429
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E-BOOK

Augmented Reality for Developers. Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

Jonathan Linowes, Krystian Babilinski

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

430
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Augmented Reality Game Development. Create your own augmented reality games from scratch with Unity 5

Micheal Lanham

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.

431
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E-BOOK

Augmented Reality using Appcelerator Titanium Starter. Learn to create Augmented Reality applications in no time using the Appcelerator Titanium Framework with this book and

Trevor Ward

Titanium Mobile has quickly become the platform of choice for many mobile developers and is growing and changing at a rapid rate. From the implementation of CommonJS, Cloud Services, MVC design patterns and more, the last year in Titanium development has been a roller coaster of change for the better. Augmented Reality is a hot area for mobile applications and this book along with the augmentedTi open source application will give a great start to all augmented applications. This book will show you how to build an Augmented Reality application, which is clean, efficient and usable. It shows how to hide the processing from the user and build a display which updates and rotates smoothly.Mobile devices have got more powerful, but they still have limitations. Augmented Reality applications test these devices to breaking point and without the correct coding techniques make the applications unresponsive and cumbersome.This book gives a solution, which will enable you to build an effective application, and is accompanied by a complete working application and source code. It's essential for anybody who is creating a multiple points of interest augmented reality application. It shows how to build this type of application efficiently and takes into consideration the devices limitations and processing capabilities.

432
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Augmented Reality with Kinect. If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game

Rui Wang

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures.Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game.Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features.The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.