Видавець: K-i-s-publishing
Ryan Marvin, Mark Nganga, Amos Omondi
After a brief history of Python and key differences between Python 2 and Python 3, you'll understand how Python has been used in applications such as YouTube and Google App Engine. As you work with the language, you'll learn about control statements, delve into controlling program flow and gradually work on more structured programs via functions.As you settle into the Python ecosystem, you'll learn about data structures and study ways to correctly store and represent information. By working through specific examples, you'll learn how Python implements object-oriented programming (OOP) concepts of abstraction, encapsulation of data, inheritance, and polymorphism. You'll be given an overview of how imports, modules, and packages work in Python, how you can handle errors to prevent apps from crashing, as well as file manipulation.By the end of this book, you'll have built up an impressive portfolio of projects and armed yourself with the skills you need to tackle Python projects in the real world.
Python Game Programming By Example. A pragmatic guide for developing your own games with Python
Alejandro Rodas de Paz, Joseph Howse
With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python.
Michael Diener
Geospatial development links your data to places on the Earth’s surface. Its analysis is used in almost every industry to answer location type questions. Combined with the power of the Python programming language, which is becoming the de facto spatial scripting choice for developers and analysts worldwide, this technology will help you to solve real-world spatial problems.This book begins by tackling the installation of the necessary software dependencies and libraries needed to perform spatial analysis with Python. From there, the next logical step is to prepare our data for analysis; we will do this by building up our tool box to deal with data preparation, transformations, and projections. Now that our data is ready for analysis, we will tackle the most common analysis methods for vector and raster data. To check or validate our results, we will explore how to use topology checks to ensure top-quality results. This is followed with network routing analysis focused on constructing indoor routes within buildings, over different levels.Finally, we put several recipes together in a GeoDjango web application that demonstrates a working indoor routing spatial analysis application. The round trip will provide you all the pieces you need to accomplish your own spatial analysis application to suit your requirements.
Erik Westra
If you are an experienced Python developer and wish to get up-to-speed with geospatial programming, then this book is for you. While familiarity with installing third-party Python libraries would be an advantage, no prior knowledge of geospatial programming is required.
Erik Westra
Geospatial development links your data to places on the Earth's surface. Writing geospatial programs involves tasks such as grouping data by location, storing and analyzing large amounts of spatial information, performing complex geospatial calculations, and drawing colorful interactive maps. In order to do this well, you'll need appropriate tools and techniques, as well as a thorough understanding of geospatial concepts such as map projections, datums and coordinate systems.Python Geospatial Development - Second Edition teaches you everything you need to know about writing geospatial applications using Python. No prior knowledge of geospatial concepts, tools or techniques is required. The book guides you through the process of installing and using various toolkits, obtaining geospatial data for use in your programs, and building complete and sophisticated geospatial applications in Python.Python Geospatial Development teaches you everything you need to know about writing geospatial applications using Python. No prior knowledge of geospatial concepts, tools or techniques is required. The book guides you through the process of installing and using various toolkits, obtaining geospatial data for use in your programs, and building complete and sophisticated geospatial applications in Python.This book provides an overview of the major geospatial concepts, data sources and toolkits. It teaches you how to store and access spatial data using Python, how to perform a range of spatial calculations, and how to store spatial data in a database. Because maps are such an important aspect of geospatial programming, the book teaches you how to build your own “slippy map” interface within a web application, and finishes with the detailed construction of a geospatial data editor using Geodjango.Whether you want to write quick utilities to solve spatial problems, or develop sophisticated web applications based around maps and geospatial data, this book includes everything you need to know.
Erik Westra
Geospatial development links your data to locations on the surface of the Earth. Writing geospatial programs involves tasks such as grouping data by location, storing and analyzing large amounts of spatial information, performing complex geospatial calculations, and drawing colorful interactive maps. In order to do this well, you’ll need appropriate tools and techniques, as well as a thorough understanding of geospatial concepts such as map projections, datums, and coordinate systems.This book provides an overview of the major geospatial concepts, data sources, and toolkits. It starts by showing you how to store and access spatial data using Python, how to perform a range of spatial calculations, and how to store spatial data in a database. Further on, the book teaches you how to build your own slippy map interface within a web application, and finishes with the detailed construction of a geospatial data editor using the GeoDjango framework. By the end of this book, you will be able to confidently use Python to write your own geospatial applications ranging from quick, one-off utilities to sophisticated web-based applications using maps and other geospatial data.
Karim Bahgat
This book is ideal for Python programmers who are tasked with or wish to make a special-purpose GIS application. Analysts, political scientists, geographers, and GIS specialists seeking a creative platform to experiment with cutting-edge spatial analysis, but who are still only beginners in Python, will also find this book beneficial. Familiarity with Tkinter application development in Python is preferable but not mandatory.
Alan D. Moore, B. M. Harwani
A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest.This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms.By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems.This Learning Path includes content from the following Packt products:Python GUI Programming with Tkinter by Alan D. MooreQt5 Python GUI Programming Cookbook by B. M. Harwani