Wydawca: Packt Publishing

Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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EBOOK

Blockchain Quick Reference. A guide to exploring decentralized blockchain application development

Brenn Hill, Samanyu Chopra, Paul Valencourt

Blockchain Quick Reference takes you through the electrifying world of blockchain technology and is designed for those who want to polish their existing knowledge regarding the various pillars of the blockchain ecosystem.This book is your go-to guide, teaching you how to apply principles and ideas for making your life and business better. You will cover the architecture, Initial Coin Offerings (ICOs), tokens, smart contracts, and terminologies of the blockchain technology, before studying how they work. All you need is a curious mind to get started with blockchain technology. Once you have grasped the basics, you will explore components of Ethereum, such as ether tokens, transactions, and smart contracts, in order to build simple Dapps. You will then move on to learning why Solidity is used specifically for Ethereum-based projects, followed by exploring different types of blockchain with easy-to-follow examples. All this will help you tackle challenges and problems. By the end of this book, you will not only have solved current and future problems relating to blockchain technology but will also be able to build efficient decentralized applications.

634
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EBOOK

Blockchain Quick Start Guide. A beginner's guide to developing enterprise-grade decentralized applications

Xun (Brian) Wu, Weimin Sun

Blockchain is a technology that powers the development of decentralized applications.This technology allows the construction of a network with no single control that enables participants to make contributions to and receive benefits from the network directly.This book will give you a thorough overview of blockchain and explain how a blockchain works.You will begin by going through various blockchain consensus mechanisms and cryptographic hash functions. You will then learn the fundamentals of programming in Solidity – the defacto language for developing decentralize, applications in Ethereum. After that, you will set up an Ethereum development environment and develop, package, build, and test campaign-decentralized applications.The book also shows you how to set up Hyperledger composer tools, analyze business scenarios, design business models, and write a chain code. Finally, you will get a glimpse of how blockchain is actually used in different real-world domains. By the end of this guide, you will be comfortable working with basic blockchain frameworks, and develop secure, decentralized applications in a hassle-free manner.

635
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EBOOK

Blockchain with Hyperledger Fabric. Build decentralized applications using Hyperledger Fabric 2 - Second Edition

Nitin Gaur, Anthony O'Dowd, Petr Novotny, Luc...

Blockchain with Hyperledger Fabric - Second Edition is a refreshed and extended version of the successful book on practical Hyperledger Fabric blockchain development. This edition includes many new chapters, alongside comprehensive updates and additions to the existing ones. Entirely reworked for Hyperledger Fabric version 2, this edition will bring you right up to date with the latest in blockchain. Using a real-world Trade Finance and Logistics example, with working code available on GitHub, you’ll really understand both how and why Hyperledger Fabric can be used to maximum effect. This book is your comprehensive guide and reference to explore and build blockchain networks using Hyperledger Fabric version 2.This edition of the book begins by outlining the evolution of blockchain, including an overview of relevant blockchain technologies. Starting from first principles, you’ll learn how to design and operate a permissioned blockchain network based on Hyperledger Fabric version 2. You will learn how to configure the main architectural components of a permissioned blockchain network including Peers, Orderers, Certificate Authorities, Channels, and Policies. You’ll then learn how to design, develop, package, and deploy smart contracts, and how they are subsequently used by applications. This edition also contains chapters on DevOps, blockchain governance, and security, making this your go-to book for Hyperledger Fabric version 2.

636
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EBOOK

Blueprints Visual Scripting for Unreal Engine 5. Unleash the true power of Blueprints to create impressive games and applications in UE5 - Third Edition

Marcos Romero, Brenden Sewell, Luis Cataldi

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

637
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EBOOK

Blueprints Visual Scripting for Unreal Engine. Build professional 3D games with Unreal Engine 4's Visual Scripting system

Brenden Sewell

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

638
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EBOOK

Blueprints Visual Scripting for Unreal Engine. The faster way to build games using UE4 Blueprints - Second Edition

Marcos Romero, Brenden Sewell

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

639
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EBOOK

BMC Control-M 7: A Journey from Traditional Batch Scheduling to Workload Automation

Qiang Ding

Control-M is one of the most widely used enterprise class batch workload automation platform. With a strong knowledge of Control-M, you will be able to use the tool to meet ever growing batch needs. There has been no book that can guide you to implement and manage this powerful tool successfully... until now. With this book you will quickly master Control-M and be able to call yourself a Control-M specialist!BMC Control-M 7: A Journey from Traditional Batch Scheduling to Workload Automation will lead you into the world of Control-M and guide you to implement and maintain a Control-M environment successfully. By mastering this workload automation tool, you will see new opportunities opening up before you.With this book you will be able to take away and put into practice knowledge from every aspect of Control-M ñ implementation, administration, design and management of Control-M job flows, and more importantly how to move into workload automation and let batch processing utilize the cloud.You will start off with batch processing and workload automation, and then get an understanding of how Control-M meets these needs. Then we will look more in depth at the technical details of Control-M, and finally look at how to work with it to meet critical business needs. Throughout the book, you will learn important concepts and features, as well as learn from the Author's experience, accumulated over many years. By the end of the book you will be set up to work efficiently with this tool and also understand how to utilize the latest features of Control-M.

640
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EBOOK

Bonita Open Solution 5.x Essentials. Developing applications using Bonita Open Solution means you can model business processes in a workflow, and this book teaches you all the fundamentals by taking you through the entire development cycle

Rohit Bhat

Creating delightful web-based applications backed by complex business logic and intricate workflows is just one of the many things you can easily achieve by leveraging Bonita Open Solution. It is a highly customizable and efficient tool for business process modeling. Bonita Open Solution is a one-stop solution for developing scalable applications with a nifty user management system and easy deployment.This pragmatic, hands-on guide to developing complex applications is packed with succinct tips and demonstrations of the various aspects of Bonita Open Solution. This book will show you how to make the best use of the Bonita BPM tool, leverage its powerful backend engine, and design business application workflows with ease. By the end of this book, you will be able to develop a complete business process application.Right from designing web forms to integrating business logic to finally deploying the application on a server, this book takes you through the entire development cycle of an application created using Bonita Open Solution. You will learn about modeling business processes in Bonita, creating customizable web forms, and using connectors, contingencies, and transitions to move forward in the workflow. It also highlights the various page flows available, as well as the ease of use of the drag-and-drop, widget-based modular design of Bonita Studio. After developing the application, you will also learn about the various options for deployment, and the different environments on which it can be deployed.