Publisher: Packt Publishing
Marcos Romero, Brenden Sewell, Luis Cataldi
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Brenden Sewell
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Marcos Romero, Brenden Sewell
Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.
BMC Control-M 7: A Journey from Traditional Batch Scheduling to Workload Automation
Qiang Ding
Control-M is one of the most widely used enterprise class batch workload automation platform. With a strong knowledge of Control-M, you will be able to use the tool to meet ever growing batch needs. There has been no book that can guide you to implement and manage this powerful tool successfully... until now. With this book you will quickly master Control-M and be able to call yourself a Control-M specialist!BMC Control-M 7: A Journey from Traditional Batch Scheduling to Workload Automation will lead you into the world of Control-M and guide you to implement and maintain a Control-M environment successfully. By mastering this workload automation tool, you will see new opportunities opening up before you.With this book you will be able to take away and put into practice knowledge from every aspect of Control-M ñ implementation, administration, design and management of Control-M job flows, and more importantly how to move into workload automation and let batch processing utilize the cloud.You will start off with batch processing and workload automation, and then get an understanding of how Control-M meets these needs. Then we will look more in depth at the technical details of Control-M, and finally look at how to work with it to meet critical business needs. Throughout the book, you will learn important concepts and features, as well as learn from the Author's experience, accumulated over many years. By the end of the book you will be set up to work efficiently with this tool and also understand how to utilize the latest features of Control-M.
Rohit Bhat
Creating delightful web-based applications backed by complex business logic and intricate workflows is just one of the many things you can easily achieve by leveraging Bonita Open Solution. It is a highly customizable and efficient tool for business process modeling. Bonita Open Solution is a one-stop solution for developing scalable applications with a nifty user management system and easy deployment.This pragmatic, hands-on guide to developing complex applications is packed with succinct tips and demonstrations of the various aspects of Bonita Open Solution. This book will show you how to make the best use of the Bonita BPM tool, leverage its powerful backend engine, and design business application workflows with ease. By the end of this book, you will be able to develop a complete business process application.Right from designing web forms to integrating business logic to finally deploying the application on a server, this book takes you through the entire development cycle of an application created using Bonita Open Solution. You will learn about modeling business processes in Bonita, creating customizable web forms, and using connectors, contingencies, and transitions to move forward in the workflow. It also highlights the various page flows available, as well as the ease of use of the drag-and-drop, widget-based modular design of Bonita Studio. After developing the application, you will also learn about the various options for deployment, and the different environments on which it can be deployed.
Anton Polukhin Alekseevic
If you want to take advantage of the real power of Boost and C++ and avoid the confusion about which library to use in which situation, then this book is for you. Beginning with the basics of Boost C++, you will move on to learn how the Boost libraries simplify application development. You will learn to convert data such as string to numbers, numbers to string, numbers to numbers and more. Managing resources will become a piece of cake. You’ll see what kind of work can be done at compile time and what Boost containers can do. You will learn everything for the development of high quality fast and portable applications. Write a program once and then you can use it on Linux, Windows, MacOS, Android operating systems. From manipulating images to graphs, directories, timers, files, networking – everyone will find an interesting topic.Be sure that knowledge from this book won’t get outdated, as more and more Boost libraries become part of the C++ Standard.
Dmytro Radchuk
Starting with recipes demonstrating the execution of basic Boost.Asio operations, the book goes on to provide ready-to-use implementations of client and server applications from simple synchronous ones to powerful multithreaded scalable solutions. Finally, you are presented with advanced topics such as implementing a chat application, implementing an HTTP client, and adding SSL support. All the samples presented in the book are ready to be used in real projects just out of the box. As well as excellent practical examples, the book also includes extended supportive theoretical material on distributed application design and construction.
Wisnu Anggoro
Boost.Asio is a C++ library used for network programming operations.Organizations use Boost because of its productivity. Use of these high-quality libraries speed up initial development, result in fewer bugs, reduce reinvention-of-the-wheel, and cut long-term maintenance costs. Using Boost libraries gives an organization a head start in adopting new technologies.This book will teach you C++ Network programming using synchronous and asynchronous operations in Boost.Asio with minimum code, along with the fundamentals of Boost, server-client applications, debugging, and more.You will begin by preparing and setting up the required tools to simplify your network programming in C++ with Boost.Asio. Then you will learn about the basic concepts in networking such as IP addressing, TCP/IP protocols, and LAN with its topologies. This will be followed by an overview of the Boost libraries and their usage.Next you will get to know more about Boost.Asio and its concepts related to network programming. We will then go on to create a client-server application, helping you to understand the networking concepts. Moving on, you will discover how to use all the functions inside the Boost.Asio C++ libraries. Lastly, you will understand how to debug the code if there are errors found and will run the code successfully.