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Android Game Programming By Example. Harness the power of the Android SDK by building three immersive and captivating games
John Horton
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E-BOOK
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The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.
The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
- 1. Getting started with Game Development
- 2. Initiating: Tappy Defender
- 3. Taking flight: Tappy Defender
- 4. Going home: Tappy Defender
- 5. Platformer: Upgrading the game engine
- 6. Platformer: Bob, beeps & bumps
- 7. Platformer: Guns, life, money & the enemy
- 8. Platformer: Putting it all together
- 9. Getting around: Asteroids OpenGL ES
- 10. Finishing touches: Asteroids OpenGL ES
- 11. Things that go bump: Part II
- Titel:Android Game Programming By Example. Harness the power of the Android SDK by building three immersive and captivating games
- Autor:John Horton
- Originaler Titel:Android Game Programming By Example. Harness the power of the Android SDK by building three immersive and captivating games
- ISBN:9781785286193, 9781785286193
- Veröffentlichungsdatum:2015-06-30
- Format:E-Book
- Artikel-ID: e_3bp6
- Verleger: Packt Publishing
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