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Learning LibGDX Game Development- Second Edition. Wield the power of the LibGDX framework to create a cross-platform game
Suryakumar B Nair, Andreas Oehlke
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This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
- 1. Introduction to Libgdx and Project Setup
- 2. Cross-platform Development ?Build Once
- 3. Configuring the Game
- 4. Gathering Resources
- 5. Making a Scene
- 6. Adding the Actors
- 7. Menus and Options
- 8. Special Effects
- 9. Screen Transitions
- 10. Managing Music and Sound Effect
- 11. Advanced Programming Technique
- 12. Animations
- 13. Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
- 14. Bullet Physics Explained
- Titel:Learning LibGDX Game Development- Second Edition. Wield the power of the LibGDX framework to create a cross-platform game
- Autor:Suryakumar B Nair, Andreas Oehlke
- Originaler Titel:Learning LibGDX Game Development- Second Edition. Wield the power of the LibGDX framework to create a cross-platform game
- ISBN:9781783554782, 9781783554782
- Veröffentlichungsdatum:2015-01-28
- Format:E-Book
- Artikel-ID: e_3cib
- Verleger: Packt Publishing
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