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Podcasts
We live in an age where the most complex or repetitive tasks are automated. Smart robots have the potential to revolutionize how we perform all kinds of tasks with high accuracy and efficiency. With this second edition of Learn Robotics Programming, you'll see how a combination of the Raspberry Pi and Python can be a great starting point for robot programming.The book starts by introducing you to the basic structure of a robot and shows you how to design, build, and program it. As you make your way through the book, you'll add different outputs and sensors, learn robot building skills, and write code to add autonomous behavior using sensors and a camera. You'll also be able to upgrade your robot with Wi-Fi connectivity to control it using a smartphone. Finally, you'll understand how you can apply the skills that you've learned to visualize, lay out, build, and code your future robot building projects.By the end of this book, you'll have built an interesting robot that can perform basic artificial intelligence operations and be well versed in programming robots and creating complex robotics projects using what you've learned.
Learn Robotics Programming. Build and control autonomous robots using Raspberry Pi 3 and Python
We live in an age where the most difficult human tasks are now automated. Smart and intelligent robots, which will perform different tasks precisely and efficiently, are the requirement of the hour. A combination of Raspberry Pi and Python works perfectly when making these kinds of robots. Learn Robotics Programming starts by introducing you to the basic structure of a robot, along with how to plan, build, and program it. As you make your way through the book, you will gradually progress to adding different outputs and sensors, learning new building skills, and writing code for interesting behaviors with sensors. You’ll also be able to update your robot, and set up web, phone, and Wi-Fi connectivity in order to control it.By the end of the book, you will have built a clever robot that can perform basic artificial intelligence (AI) operations.
The second version of Scala has undergone multiple changes to support features and library implementations. Scala 2.13, with its main focus on modularizing the standard library and simplifying collections, brings with it a host of updates.Learn Scala Programming addresses both technical and architectural changes to the redesigned standard library and collections, along with covering in-depth type systems and first-level support for functions. You will discover how to leverage implicits as a primary mechanism for building type classes and look at different ways to test Scala code. You will also learn about abstract building blocks used in functional programming, giving you sufficient understanding to pick and use any existing functional programming library out there. In the concluding chapters, you will explore reactive programming by covering the Akka framework and reactive streams. By the end of this book, you will have built microservices and learned to implement them with the Scala and Lagom framework.
UNMESH GUNDECHA, Carl Cocchiaro
Selenium WebDriver 3.x is an open source API for testing both browser and mobile applications. With the help of this book, you can build a solid foundation and learn to easily perform end-to-end testing on web and mobile browsers. You'll begin by focusing on the Selenium Page Object Model for software development. You'll architect your own framework with a scalable driver class, Java utility classes, and support for third-party tools and plugins. Next, you'll design and build a Selenium Grid from scratch to enable the framework to scale and support different browsers, mobile devices, and platforms. You'll also strategize and handle a rich web UI using the advanced WebDriver API, and learn techniques to tackle real-time challenges in WebDriver. Later chapters will guide you through performing different types of testing, such as cross-browser testing, load testing, and mobile testing. Finally, you will be introduced to data-driven testing, using TestNG to create your own automation framework. By the end of this Learning Path, you'll be able to design your own automation testing framework and perform data-driven testing with Selenium WebDriver.This Learning Path includes content from the following Packt books: • Selenium WebDriver 3 Practical Guide - Second Edition by Unmesh Gundecha• Selenium Framework Design in Data-Driven Testing by Carl Cocchiaro
Learn Social Engineering. Learn the art of human hacking with an internationally renowned expert
This book will provide you with a holistic understanding of social engineering. It will help you to avoid and combat social engineering attacks by giving you a detailed insight into how a social engineer operates.Learn Social Engineering starts by giving you a grounding in the different types of social engineering attacks,and the damages they cause. It then sets up the lab environment to use different toolS and then perform social engineering steps such as information gathering. The book covers topics from baiting, phishing, and spear phishing, to pretexting and scareware.By the end of the book, you will be in a position to protect yourself andyour systems from social engineering threats and attacks.All in all, the book covers social engineering from A to Z , along with excerpts from many world wide known security experts.
SOLIDWORKS is the leading choice for 3D engineering and product design applications across industries such as aviation, automobiles, and consumer product design.This book takes a practical approach to getting you up and running with SOLIDWORKS 2020. You'll start with the basics, exploring the software interface and working with drawing files. The book then guides you through topics such as sketching, building complex 3D models, generating dynamic and static assemblies, and generating 2D engineering drawings to equip you for mechanical design projects. You'll also do practical exercises to get hands-on with creating sketches, 3D part models, assemblies, and drawings. To reinforce your understanding of SOLIDWORKS, the book is supplemented by downloadable files that will help you follow up with the concepts and exercises found in the book.By the end of this book, you'll have gained the skills you need to create professional 3D mechanical models using SOLIDWORKS, and you'll be able to prepare effectively for the Certified SOLIDWORKS Associate (CSWA) and Certified SOLIDWORKS Professional (CSWP) exams.
Discover what makes SOLIDWORKS 2025 the leading choice for 3D engineering and product design applications across industries such as aviation, automobile, and consumer product design. Drawing from his experience of teaching over 100,000 global learners and expertise in design thinking, Tayseer Almattar brings a uniquely practical and learner-focused approach to mastering SOLIDWORKS.Starting with the fundamentals, this new edition walks you through the software interface and introduces you to working with 3D files. Through easy-to-follow exercises and hands-on examples, you’ll master essential skills such as sketching, building complex 3D models, generating dynamic and static assemblies, and generating 2D engineering drawings. Each concept will build upon the last to prepare you to take on any design project with confidence. To reinforce your understanding of SOLIDWORKS, the book includes downloadable resources and real-world 3D modeling projects inspired by everyday objects.By the end of this book, you'll have the expertise to create professional 3D mechanical models using SOLIDWORKS and be well-prepared for the Certified SOLIDWORKS Associate (CSWA) and Certified SOLIDWORKS Professional (CSWP) exams.
SOLIDWORKS is the leading choice for 3D engineering and product design applications across industries such as aviation, automobile, and consumer product design. This book helps you to get up and running with SOLIDWORKS and understand each new concept and tool with the help of easy-to-follow exercises.You'll begin with the basics, exploring the software interface and finding out how to work with drawing files. The book then guides you through topics such as sketching, building complex 3D models, generating dynamic and static assemblies, and generating 2D engineering drawings to prepare you to take on any design project. You'll also work with practical exercises to get hands-on experience with creating sketches, 3D part models, assemblies, and drawings. To reinforce your understanding of SOLIDWORKS, the book is supplemented by downloadable files that will help you to understand the concepts and exercises more easily. Finally, you'll also work on projects for 3D modeling objects inspired by everyday life.By the end of this SOLIDWORKS book, you'll have gained the skills you need to create professional 3D mechanical models using SOLIDWORKS and be able to prepare effectively for the Certified SOLIDWORKS Associate (CSWA) and Certified SOLIDWORKS Professional (CSWP) exams.
S. M. Mohi Us Sunnat, Igor Kucherenko
As the new official language for Android, Kotlin is attracting new as well as existing Android developers. As most developers are still working with Java and want to switch to Kotlin, they find a combination of these two appealing. This book addresses this interest by bringing together Spring, a widely used Java SE framework for building enterprise-grade applications, and Kotlin.Learn Spring for Android Application Development will guide you in leveraging some of the powerful modules of the Spring Framework to build lightweight and robust Android apps using Kotlin. You will work with various modules, such as Spring AOP, Dependency Injection, and Inversion of Control, to develop applications with better dependency management. You’ll also explore other modules of the Spring Framework, such as Spring MVC, Spring Boot, and Spring Security. Each chapter has practice exercises at the end for you to assess your learning.By the end of the book, you will be fully equipped to develop Android applications with Spring technologies.
SQL is a powerful querying language that's used to store, manipulate, and retrieve data, and it is one of the most popular languages used by developers to query and analyze data efficiently.If you're looking for a comprehensive introduction to SQL, Learn SQL Database Programming will help you to get up to speed with using SQL to streamline your work in no time. Starting with an overview of relational database management systems, this book will show you how to set up and use MySQL Workbench and design a database using practical examples. You'll also discover how to query and manipulate data with SQL programming using MySQL Workbench. As you advance, you’ll create a database, query single and multiple tables, and modify data using SQL querying. This SQL book covers advanced SQL techniques, including aggregate functions, flow control statements, error handling, and subqueries, and helps you process your data to present your findings. Finally, you’ll implement best practices for writing SQL and designing indexes and tables.By the end of this SQL programming book, you’ll have gained the confidence to use SQL queries to retrieve and manipulate data.
Learn SQL using MySQL in One Day and Learn It Well. SQL for beginners with Hands-on Project
Learn SQL (using MySQL) in One Day and Learn It Well is the ultimate guide for beginners aiming to grasp the complexities of SQL through hands-on learning. Starting with an introduction to the essence of databases, this book methodically advances through defining and manipulating tables, mastering data insertion, updates, deletions, and executing sophisticated data selection techniques across its comprehensive chapters. It further explores the creation and utility of views, the implementation of triggers to automate database responses, and the intricacies of variables, stored routines, control flow tools, and cursors, culminating in a capstone project that brings all concepts together.Culminating in a project , this book offers a unique opportunity to apply all the learned concepts in a practical, real-world scenario, reinforcing the skills and knowledge acquired throughout the chapters. The appendices provide additional resources including table definitions for practical exercises modeled on real-world scenarios.Embark on a learning journey that transitions you from novice to proficient in managing and querying databases with MySQL, empowering you with the skills to tackle real-world data challenges.
Learn Swift by Building Applications. Explore Swift programming through iOS app development
Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps.You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you’ll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift.
SwiftUI is the new and powerful interface toolkit that lets you design and build iOS, iPadOS, and macOS apps using declarative syntax. It is a powerful way to develop the UI elements of applications, which would normally be tightly coupled to application logic.Learn SwiftUI will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit. You'll learn how to build a powerful iOS and iPadOS application that can be reused for deployment on watchOS. As you progress, you'll delve into UI and unit testing in iOS apps, along with learning how to test your SwiftUI code for multiple devices. The book will also show you how to integrate SwiftUI features such as data binding and network requests into your current application logic.By the end of this book, you will have learned how to build a cross-device application using the SwiftUI framework and Swift programming.
TensorFlow as a machine learning (ML) library has matured into a production-ready ecosystem. This beginner’s book uses practical examples to enable you to build and deploy TensorFlow models using optimal settings that ensure long-term support without having to worry about library deprecation or being left behind when it comes to bug fixes or workarounds.The book begins by showing you how to refine your TensorFlow project and set it up for enterprise-level deployment. You’ll then learn how to choose a future-proof version of TensorFlow. As you advance, you’ll find out how to build and deploy models in a robust and stable environment by following recommended practices made available in TensorFlow Enterprise. This book also teaches you how to manage your services better and enhance the performance and reliability of your artificial intelligence (AI) applications. You’ll discover how to use various enterprise-ready services to accelerate your ML and AI workflows on Google Cloud Platform (GCP). Finally, you’ll scale your ML models and handle heavy workloads across CPUs, GPUs, and Cloud TPUs.By the end of this TensorFlow book, you’ll have learned the patterns needed for TensorFlow Enterprise model development, data pipelines, training, and deployment.
Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.
WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.