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Psychologia
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Religia
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Sport, fitness, diety
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Technika i mechanika
Audiobooki
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Biznes i ekonomia
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Dla dzieci
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Edukacja
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Encyklopedie, słowniki
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Historia
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Informatyka
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Inne
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Języki obce
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Kultura i sztuka
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Literatura
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Nauki przyrodnicze
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Nauki społeczne
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Popularnonaukowe i akademickie
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Poradniki
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Poradniki zawodowe i specjalistyczne
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Prawo
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Przewodniki i podróże
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Psychologia
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Religia
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Sport, fitness, diety
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Technika i mechanika
Kursy video
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Bazy danych
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Big Data
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Biznes, ekonomia i marketing
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Cyberbezpieczeństwo
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Data Science
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DevOps
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Dla dzieci
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Elektronika
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Grafika/Wideo/CAX
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Gry
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Microsoft Office
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Narzędzia programistyczne
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Programowanie
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Rozwój osobisty
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Sieci komputerowe
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Systemy operacyjne
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Testowanie oprogramowania
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Urządzenia mobilne
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UX/UI
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Web development
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Zarządzanie
Podcasty
Learning Azure Functions. Build scalable cloud systems with serverless architecture
Functions help you easily run small pieces of code in cloud with Azure functions without worrying about a whole application or the infrastructure to run it. With Azure functions, you can use triggers to execute your code and bindings to simplify the input and output of your code. This book will start with the basics of Azure Functions. You will learn the steps to set up the environment and the tools that we will be using in the further chapters. Once you have a better understanding of this, we will be creating our first hello world function app. Later you will be introduced to triggers, how they are used to activate a function, and how binding can be used to output results of a function.You will also explore the steps to create an assembly with complex functionality that can be used by functions. Next, this book will teach you to scale your functions and use them to process data, integrate systems, and build simple APIs and microservices. Finally, this book will cover some diagnostic techniques with Azure App services and best practices of working with Azure Functions. By the end of this book, you will be well-versed with the techniques of scaling your Azure functions and making the most of serverless architecture.
Provided as a part of Microsoft's Bing suite of search engines, Bing Maps is a web mapping service powered by the Bing Maps for Enterprise framework. The need for geospatial data has increased dramatically in the last few years. Adding a mapping context to any location-based data is becoming more and more common, and businesses are embracing it to improve their user experience with new data richness. Comprising of simple, follow-along examples, Learning Bing Maps API will show you how to use the many features of Bing Maps, from dropping a simple map on a web page, to fetching geospatial data from the Microsoft servers. Through the course of this book you will build a solid foundation for creating your own geo-applications.Following the hands-on recipes of this book, you will build a different web app in each chapter as you communicate with different APIs provided by Bing Maps. You will build your own library of JavaScript modules that talk to the Microsoft Maps API.You will create a custom theme for the map, with your own controls. Taking advantage of the global reach of Bing Maps, you will learn how to build a route scheduler for a delivery company in Madrid, Spain, and then you will discover how to create jobs on the Bing Maps servers for geocoding addresses in California, USA. By the end of the book you will have learned everything you need to know to embed a map on a web page, with your own geo-data, or data obtained by the Bing Map Services.
Learning Bootstrap 4 by Building Projects. Develop 5 real-world Bootstrap 4.x projects from scratch
Bootstrap, the world’s most popular frontend framework, is an open source toolkit for building web applications with HTML, CSS, and JavaScript.Learning Bootstrap 4 by Building Projects covers the essentials of Bootstrap 4 along with best practices. The book begins by introducing you to the latest features of Bootstrap 4. You will learn different elements and components of Bootstrap, such as the strict grid system, Sass, which replaced Less, flexbox, Font Awesome, and cards. As you make your way through the chapters, you will use a template that will help you to build different kinds of real-world websites, such as a social media website, a company landing page, a media hosting website, and a profile page, with ease.By the end of this book, you will have built websites that are visually appealing, responsive, and robust.
Learning Bootstrap 4. Modern, Elegant and Responsive Web Design Made Easy - Second Edition
Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy.
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.
The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.