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Podcasty
Doel Sengupta, Manu Singhal, Danillo Corvalan
ReactJS, popularly known as the V (view) of the MVC architecture, was developed by the Facebook and Instagram developers. It follows a unidirectional data flow, virtual DOM, and DOM difference that are generously leveraged in order to increase the performance of the UI. Getting Started with React will help you implement the Reactive paradigm to build stateless and asynchronous apps with React. We will begin with an overview of ReactJS and its evolution over the years, followed by building a simple React component. We will then build the same react component with JSX syntax to demystify its usage. You will see how to configure the Facebook Graph API, get your likes list, and render it using React. Following this, we will break the UI into components and you’ll learn how to establish communication between them and respond to users input/events in order to have the UI reflect their state. You’ll also get to grips with the ES6 syntaxes. Moving ahead, we will delve into the FLUX and its architecture, which is used to build client-side web applications and complements React’s composable view components by utilizing a unidirectional data flow. Towards the end, you’ll find out how to make your components reusable, and test and deploy them into a production environment. Finally, we’ll briefly touch on other topics such as React on the server side, Redux and some advanced concepts.
React Native is a game-changing approach to hybrid mobile development. Web developers can leverage their existing skills to write mobile applications in JavaScript that are truly native without using cross-compilation or web views. These applications have all of the advantages of those written in Objective-C or Java, combined with the rapid development cycle that JavaScript developers are accustomed to.Web developers who want to develop native mobile applications face a high barrier to entry, because they are forced to learn platform-specific languages and frameworks. Numerous hybrid technologies have tried to simplify this process, but have failed to achieve the performance and appearance that users expect.This book will show you all the advantages of true native development that React Native has without the steep learning curve, leveraging the knowledge you already have. We do this by getting you up and running quickly with a sample application. Next, we’ll introduce you to the fundamentals of creating components and explain how React Native works under the hood. Once you have established a solid foundation, you will dive headfirst into developing a real-world application from start to finish. Along the way, we will demonstrate how to create multiple screens and navigate between them,use layout and style native UI components, and access native APIs such as local storage and geolocation. Finally, we tackle the advanced topic of Native modules, which demonstrates that there are truly no limits to what you can do with React Native.
Getting Started with React VR. Build immersive Virtual Reality apps for the web with React
This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.It starts by getting you up to speed with Virtual Reality (VR) and React VR components.It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Dhanush Balachandran, Edward Cessna
ResearchKit is an open source software development framework from Apple that lets you easily create mobile applications for clinical research studies. ResearchKit provides you the ability to orchestrate the administration of tasks and recording of the results. ResearchKit provides tasks in order to perform informed consent, active tasks, and surveys.Starting with the basics of the ResearchKit framework, this books walks you through the steps of creating iOS applications that could serve as the basis of a clinical research mobile app.This book will introduce readers to ResearchKit and how to turn your iPhone into into a clinical research tool. The book will start off by installing and building the research framework in line with the researcher's needs; during this, the reader will learn to embed ResearchKit in the application and create a small task.After this, the book will go a little deeper into creating modules for surveys, consents, and so on. The book will also cover the various aspects of privacy and security with regard to participant data, and how to build dashboards for visualizing medical data and results in line with the researcher's requirements: data backends, JSON serialization and deserialization, and so on.Readers will be able to fully utilize ResearchKit for medical research, will be able to get more and more patients to participate in their surveys, and will gain insights from the surveys using the dashboards created.
Getting Started with RethinkDB. Click here to enter text
RethinkDB is a high-performance document-oriented database with a unique set of features. This increasingly popular NoSQL database is used to develop real-time web applications and, together with Node.js, it can be used to easily deploy them to the cloud with very little difficulty.Getting Started with RethinkDB is designed to get you working with RethinkDB as quickly as possible. Starting with the installation and configuration process, you will learn how to start importing data into the database and run simple queries using the intuitive ReQL query language.After successfully running a few simple queries, you will be introduced to other topics such as clustering and sharding. You will get to know how to set up a cluster of RethinkDB nodes and spread database load across multiple machines. We will then move on to advanced queries and optimization techniques. You will discover how to work with RethinkDB from a Node.js environment and find out all about deployment techniques.Finally, we’ll finish by working on a fully-fledged example that uses the Node.js framework and advanced features such as Changefeeds to develop a real-time web application.
Simulink is an engineer's Swiss army knife: instead of spending the day typing out complex formulas, Simulink enables you to both draw and execute them. Block after block, you can develop your ideas without struggling with obscure programming languages and you don't have to wait to debug your algorithm - just launch a simulation!Getting Started with Simulink will give you comprehensive knowledge of Simulink's capabilities. From the humble constant block to the S-function block, you will have a clear understanding of what modelling really means, without feeling that something has been left out. By the time you close the book, you'll be able to further extend your modelling skills without any help.We''ll start with a brief introduction, and immediately start placing the first blocks. Little by little, you'll build a car cruise controller model, followed by the mathematical model of a sports car in order to calibrate it. Then you'll learn how to interface your Simulink model with the external world. This book will give you an easy understanding of the tools Simulink offers you, guiding you through a complex exercise split into the three main phases of Simulink development: modelling, testing, and interfacing.
Owing to its ability to create models quickly and with high level of dimensional accuracy, SketchUp Pro has become a popular choice for many industries, including architecture, interior design, landscape architecture, and video game design. If you are seeking to adopt Trimble's exceptional design software, Getting Started with SketchUp Pro serves as an ideal primer to prepare and equip you for its use.This book will help you lay the foundation of a project from scratch, set up appropriate units, and follow a guided path to structure your 3D models. You’ll explore the workflows used for creating designs from sketches, making CAD drawings (DWG), and even updating your existing 3D models. Finally, you’ll work with extensions and 3D Warehouse to find new workflows and models to add to your skill set.By the end of this SketchUp book, you’ll be able to confidently create and share models of your design through CAD drawings and 3D views, and even take them online through the 3D Warehouse
Over 2 million IT pros have installed Spiceworks. It helps them with their daily tasks, streamlines processes, and even saves them money, all for free! Getting Started with Spiceworks is an ideal resource to install Spiceworks and run it on your network. After all, over 2 million IT pros can't be wrong, so learn how to join the Spiceworks IT revolution.Getting Started with Spiceworks starts from downloading the app to having a fully functional Spiceworks installation in just a few minutes. It will cover Network Inventory, Help Desk, Self-Service User Portal, knowledge bases, and more in detail for you to get the most out of Spiceworks.Whether you have a decade of experience or you are new to the IT field, Spiceworks has tools for every IT pro's needs. You will learn how to make your daily tasks easier, streamline existing processes, and even save money with Spiceworks.Getting Started with Spiceworks will walk you through the Spiceworks installation step-by-step. It will cover topics such as configuring Spiceworks to scan your network and organize information, setting up Help Desk and Self-Service User Portal, running reports that dazzle and streamline your purchasing process, and connecting with other IT pros around your area or around the world thoroughly.Getting Started with Spiceworks will provide insights and tips from experts on Spiceworks. It is an ideal guide to progress quickly from installation to Spiceworks being an essential part of your IT day.
Getting Started with SpriteKit
SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Analysis Services have been the number one OLAP engine for years. With the increased focus on business intelligence solutions, there is a shortage of professionals in this area. Start your journey into becoming a BI developer using the popular tools included in every SQL Server installation.Getting Started with SQL Server 2012 Cube Development teaches you through clear step-by-step exercises to create business intelligence solutions using Analysis Services. The knowledge gained through these practical examples can immediately be applied to your real-world problems.Getting Started with SQL Server 2012 Cube Development begins with an introduction to business intelligence and Analysis Services, the world's most-used cube engine. Guiding you through easy-to-understand examples to become a cube developer.Learn how to create a cube including all the advanced features such as KPIs, calculated measures, and time intelligence. Security and performance tuning will also be explored. You will learn how to perform and automate core tasks like deployment and processing. The main focus is on multidimensional cubes, but the creation of in-memory models will also be covered.You will learn everything you need to get started with cube development using SQL Server 2012.
Streamlit shortens the development time for the creation of data-focused web applications, allowing data scientists to create web app prototypes using Python in hours instead of days. Getting Started with Streamlit for Data Science takes a hands-on approach to helping you learn the tips and tricks that will have you up and running with Streamlit in no time.You'll start with the fundamentals of Streamlit by creating a basic app and gradually build on the foundation by producing high-quality graphics with data visualization and testing machine learning models. As you advance through the chapters, you’ll walk through practical examples of both personal data projects and work-related data-focused web applications, and get to grips with more challenging topics such as using Streamlit Components, beautifying your apps, and quick deployment of your new apps.By the end of this book, you’ll be able to create dynamic web apps in Streamlit quickly and effortlessly using the power of Python.
Tableau is one of the leading business intelligence tools used worldwide, in organizations of every scale. In its latest release, Tableau 2018 promises richer and more useful features related to visual analytics, reporting, dashboarding, and a host of other data visualization aspects. Getting Started with Tableau 2018.x will get you up and running with these features.The book starts with all the new functionalities of the different Tableau 2018 versions, along with concrete examples of how to use them. However, if you're new to Tableau, don't worry! The rest of the book will guide you through each major aspect of Tableau with examples. You'll learn how to connect to data, build a data source, visualize your data, build a dashboard, and share it online. In the final chapters, you'll also learn advanced techniques such as creating a cross-database join, data blending, and more.By the end of the book, you will have a firm understanding of how to effectively use Tableau to create quick, cost-effective, and business-efficient business intelligence solutions.
Tableau is one of the leading data visualization tools and is regularly updated with new functionalities and features. The latest release, Tableau 2019.2, promises new and advanced features related to visual analytics, reporting, dashboarding, and a host of other data visualization aspects. Getting Started with Tableau 2019.2 will get you up to speed with these additional functionalities.The book starts by highlighting the new functionalities of Tableau 2019.2, providing concrete examples of how to use them. However, if you're new to Tableau, you won't have to worry as the book also covers the major aspects of Tableau with relevant examples. You'll learn how to connect to data, build a data source, visualize your data, build a dashboard, and even share data online. In the concluding chapters, you'll delve into advanced techniques such as creating a cross-database join and data blending.By the end of this book, you will be able to use Tableau effectively to create quick, cost-effective, and business-efficient Business Intelligence (BI) solutions.
Talend Open Studio for Data Integration (TOS) is an open source graphical development environment for creating custom integrations between systems. It comes with over 600 pre-built connectors that make it quick and easy to connect databases, transform files, load data, move, copy and rename files and connect individual components in order to define complex integration processes.Getting Started with Talend Open Studio for Data Integration illustrates common uses and scenarios in a simple, practical manner and, building on knowledge as the book progresses, works towards more complex integration solutions.TOS is a code generator and so does a lot of the heavy liftingù for you. As such, it is a suitable tool for experienced developers and non-developers alike. You'll start by learning how to construct some common integrations tasks ñ transforming files and extracting data from a database, for example. These building blocks form a toolkitù of techniques that you will learn how to apply in many different situations.By the end of the book, once complex integrations will appear easy and you will be your organization's integration expert!Best of all, TOS makes integrating systems fun!
Getting Started with Terraform. Infrastructure automation made easy
Terraform is a tool used to efficiently build, configure, and improve production infrastructure. It can manage existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up complete management of infrastructure with Terraform, starting with the basics of using providers and resources. This book is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. It finishes with the complete workflow of managing a production infrastructure as code – this is achieved with the help of version control and continuous integration. At the end of this book, you will be familiar with advanced techniques such as multi-provider support and multiple remote modules.
Getting Started with Terraform. Manage production infrastructure as a code - Second Edition
Terraform is a tool used to efficiently build, configure, and improve the production infrastructure. It can manage the existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up the complete management of infrastructure with Terraform, starting with the basics of using providers and resources. It is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. The book ends with the complete workflow of managing a production infrastructure as code—this is achieved with the help of version control and continuous integration. The readers will also learn how to combine multiple providers in a single template and manage different code bases with many complex modules. It focuses on how to set up continuous integration for the infrastructure code.The readers will be able to use Terraform to build, change, and combine infrastructure safely and efficiently.
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
A new language on the block, V comes with a promising set of features such as fast compilation and interoperability with other programming languages. This is the first book on the V programming language, packed with concise information and a walkthrough of all the features you need to know to get started with the language.The book begins by covering the fundamentals to help you learn about the basic features of V and the suite of built-in libraries available within the V ecosystem. You'll become familiar with primitive data types, declaring variables, arrays, and maps. In addition to basic programming, you'll develop a solid understanding of the building blocks of programming, including functions, structs, and modules in the V programming language.As you advance through the chapters, you'll learn how to implement concurrency in V Programming, and finally learn how to write test cases for functions. This book takes you through an end-to-end project that will guide you to build fast and maintainable RESTful microservices by leveraging the power of V and its built-in libraries.By the end of this V programming book, you'll be well-versed with the V programming language and be able to start writing your own programs and applications.