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Podcasts
Marcos Romero, Brenden Sewell, Luis Cataldi
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.
Marcos Romero, Marcos F. Romero, The Plone Foundation Alex Limi Toby Roberts (Project), Juan Pablo Giménez
The Plone Content Management System is one of the best open source CMS, because by using Plone's development framework you can extend its functionality according to the specific requirements of your website. The Plone framework has lots of components that can be used to create add-ons or extensions called Plone Products. You can optimize your site for improved usability, accessibility, and security by creating custom Plone products.This book covers recipes that will help you create custom Plone Products and implement them on your website. Every topic covered in this book is accompanied by essential fundamentals and step-by-step explanation that will help you understand it better. With the help of this book you will be able to create custom Plone products that are well suited for your website.You can read the whole book or just pick recipes relevant for you; cross references help you understand the recipes even if you do not read them in order.If you work through the book in order, you will start by setting up an example project of a news website that will be developed throughout the book. You will learn about all of the necessary tools a Plone developer must have before starting any project. You will develop the website further by detecting problems and debugging them. You will be able to modify code on-the-fly or get help on how to do some tasks by installing and using special tools such as IPython, ipdb, and PDBDebugMode. You will then create a new content type, based on an existing one, and wrap the final product into a Python egg.You will set up automated testing to prevent errors in code that have evolved in the development stage. You will use paster to automatically create a new custom content type from scratch. You will improve the performance of your application by creating lightweight content types and following other recipes covered in this book. Key features such as usability, internationalization, accessibility and security are covered to make sure that your development and customizations will be at the level of Plone core and its most remarkable add-on products.You will improve your user interface by creating simple client-side visual changes and server-side manipulation of objects. You will learn to create and manage portlets by using Portlet manager and customize your website by modifying third-party products. Finally you will learn to communicate with an external non-Python-based system and make your products available for future use.