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Google SketchUp for Game Design: Beginner's Guide. Create 3D game worlds complete with textures, levels and props

Google SketchUp for Game Design: Beginner's Guide. Create 3D game worlds complete with textures, levels and props

Robin de Jongh, Robin de Jongh

Ebook
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
  • Google SketchUp for Game Design
    • Table of Contents
    • Google SketchUp for Game Design
    • Credits
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers, and more
        • Why Subscribe?
        • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Time for action heading
        • What just happened?
        • Pop quiz heading
        • Have a go hero heading
      • Reader feedback
      • Customer support
        • Errata
        • Piracy
        • Questions
    • 1. Why Use SketchUp?
      • Commitment brings rewards
      • Is this book for me?
        • Can I really become a professional in the game and film industry?
      • Whats SketchUp really good at?
        • How will this book help?
        • Some limitations
      • Making bags of cash selling assets
        • Pop quiz
      • The envy of the gaming community: creating custom levels
        • In-game level design tools
        • Modding assets
      • What have I learned?
    • 2. Tools that Grow on Trees
      • 3D Warehouse
      • Time for action research what's hot and what's not
        • What just happened?
        • Have a go hero research the game asset marketplace
      • Your best CG textures source
        • Signing up to CGTextures.com
        • Copyright issues with textures
        • Your library
      • Meshlab
      • Time for action learning about 3D meshes in MeshLab
        • What just happened?
        • Moving around in 3D
        • File formats
      • Get your game engine here: Unity 3D
        • The pro games environment
      • Time for action obtaining Unity 3D for free
        • What just happened?
        • Have a go hero investigating the Unity sample assets
      • Google SketchUp
        • Enhanced texture packs
      • GIMP: The free professional graphics editor
        • Pop quiz tools you'll need for asset creation
      • Summary
    • 3. Wooden Pallet: Texture Creation
      • Finding textures to use in asset modeling
      • Time for action selecting the photo texture
        • What just happened
      • Enhancing textures
      • Time for action cropping and enhancing
        • What just happened?
      • What are pixels?
        • Texture sizes
      • Time for action arranging multiple textures
        • Have a go hero
      • Saving textures
        • Naming conventions
        • Copyright text
      • Time for action final touches
        • What just happened?
      • Summary
    • 4. Wooden Pallet: Modeling
      • Your first model in SketchUp
      • Time for action importing a texture to scale
        • What just happened?
        • Modeling from the texture
      • Time for action basic 3D geometry
        • What just happened?
      • Time for action Push/Pull, Move, and Copy
        • What just happened?
        • It's really that easy!
      • Time for action multiple copies
        • What just happened?
      • The power of pre-prepared textures
      • Time for action completing texturing
        • Have a go hero
      • Time for action recycling textures for use on non-vital faces
        • What Just Happened?
      • Preparing for game use
        • Hidden geometry and layers
        • Removing unseen faces
        • Exploding geometry
        • Purging unused geometry and materials
        • Checking the face orientation
        • Compressing and resizing textures
        • Saving for game use
      • Summary
    • 5. Game Levels in SketchUp
      • Sketching out the level
      • Do game artists need art degrees?
        • Have a go hero simple concept sketching in SketchUp
      • Time for action setting up the terrain grid and plan
        • What just happened?
      • Time for action setting up the terrain texture image
        • What just happened?
        • Have a go hero creating the 2D map
      • Time for action creating a color selection layer
        • What just happened?
      • The master texture
      • Time for action creating a large seamless texture
      • Time for action creating a tiled texture
        • What just happened?
      • Time for action filling selected areas with textures
        • What just happened?
      • Time for action using tileable textures from the Internet
      • Have a go hero selecting and texturing
        • Some nifty texture tweaks
      • Time for action creating a roadside kerb
        • What just happened?
      • Time for action removing white edges
        • What just happened?
        • Modeling terrain with Sandbox tools
      • Time for action adding height to a flat terrain
        • What just happened?
        • The Stamp tool
      • Time for action stamping detail onto the terrain
        • What just happened?
        • The Drape tool
      • Time for action using the Drape tool
        • What just happened?
        • Uniting terrain geometry with texture
      • Summary
    • 6. Importing to a Professional Game Application: Unity 3D
      • Exporting the level from SketchUp
      • Time for action preparing a model for export
        • What just happened?
      • Time for action SketchUp Pro export
      • Time for action SketchUp free export
      • Time for action using the free Autodesk FBX converter
        • What just happened?
      • Importing to Unity 3D
      • Time for action importing your terrain in to Unity
        • What just happened?
      • Time for action using a high-resolution terrain texture in Unity
        • What just happened?
      • Creating lights
      • Time for action creating Sunlight in Unity
        • What just happened?
      • Setting up your character controller
      • Time for action setting up a first-person shooter style controller
        • What just happened?
      • Time for action playing the level
      • Time for action creating a web playable walkthrough
        • What just happened?
        • Pop quiz
        • Have a go hero
      • Time for action copying and pasting the pallet multiple times
        • What just happened?
      • Summary
    • 7. Quick Standard Assets
      • Rough and ready fencing
      • Time for action making fencing with SketchUp's materials
        • What just happened?
      • Time for action making several unique variations
        • What just happened?
        • Have a go hero deforming stuff for added realism
      • Inserting multiple copies to quickly fill out a level
      • Time for action fencing large areas
        • What just happened?
      • Time for action walking around in SketchUp to visualize your level
        • Have a go hero swapping in your variations
      • Generating buildings quickly
      • Time for action creating a building from two images
        • Have a go hero modular generic building elements
      • When the going gets tough
        • Using someone else's assets
      • Time for action cleaning up a Google Warehouse model
        • Fixing the origin and removing hidden geometry
        • Rectifying scale issues
        • Checking face alignment and textures
        • What just happened?
      • The ten-minute oil barrel
      • Creating tools or weapons
      • Time for action modeling a low polygon wrench
        • What just happened?
      • Summary
    • 8. Advanced Modeling: Create a Realistic Car in Easy Steps
      • Where to find car images and plans
      • Time for action creating a car texture
        • What just happened?
      • Time for action creating a 3D car outline
        • What just happened?
      • Refining the car's geometry
      • Time for action sitting on the hood
        • What just happened?
      • Modeling by hand
      • Time for action applying a car body filler with the pencil tool
        • What just happened?
        • Have a go hero reinvent the wheel
      • Creating the car texture from photos
        • Finding car images
          • Some websites with car textures
          • Taking your own car images
          • Find a friend in the trade
      • Time for action
        • What just happened?
      • Painting in individual elements
      • Time for action painting over the rear view
        • What just happened?
        • Have a go hero
      • Time for action creating blend areas
        • What just happened?
        • Have a go hero
        • UV unwrap plugins
        • Have a go hero UV tools
      • Time for action how realistic wheels make all the difference
        • What just happened?
      • Summary
    • 9. The Main Building - Inside and Out
      • Creating the main building
      • Time for action clipping round textures
        • Modeling the interior
        • What just happened?
        • Have a go hero
      • Your final 3D game level in Unity 3D
      • Time for action setting up a playable game level layout
        • What just happened?
        • Level-led design
        • Have a go hero what would I do if I were an Architect?
      • Time for action digging out a terrain
        • What just happened?
        • Have a go Hooligan
      • Time for action exporting buildings to Unity 3D
        • What just happened?
      • Creating context with skyline and background terrain
      • Time for action creating see-through textures
        • What just happened?
      • Time for action creating a backdrop
      • Time for action enabling see-through materials (Alpha Channel)
        • What just happened?
      • Time for action enabling a skybox
        • Have a go hero - fog
      • Time for action ambient light
        • What just happened?
      • Exporting your game for others to play
      • Time for action who said you can't have your game and play it?
      • Summary
    • A. MakeHuman
      • Time for action making a human
        • What just happened?
    • B. Pop Quiz Answers
      • Chapter 1: Why Use SketchUp
      • Chapter 2: Tools that Grow on Trees
      • Chapter 6: Importing to a Professional Game Application: Unity 3D
    • Index
  • Tytuł: Google SketchUp for Game Design: Beginner's Guide. Create 3D game worlds complete with textures, levels and props
  • Autor: Robin de Jongh, Robin de Jongh
  • Tytuł oryginału: Google SketchUp for Game Design: Beginner's Guide. Create 3D game worlds complete with textures, levels and props
  • ISBN: 9781849691352, 9781849691352
  • Data wydania: 2011-11-25
  • Format: Ebook
  • Identyfikator pozycji: e_3c7e
  • Wydawca: Packt Publishing