Szczegóły ebooka

Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot

Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot

Henrique Campos

Ebook
Game development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code.
Starting with the fundamentals of object-oriented design, you’ll master SOLID principles. You’ll learn how to favor composition over inheritance—an essential approach for creating reusable code bases. Through a hands-on sample game project, you’ll implement a series of basic and advanced design patterns using Godot Engine’s features and identify where, when, and why to implement each design pattern.
By the end of this game development book, you’ll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.
  • 1. Understanding Object-Oriented Design
  • 2. Learning the Four Fundamental Pillars
  • 3. Creating SOLID Design Solutions
  • 4. Favoring Composition Over Inheritance
  • 5. Maintaining Global States with the Singleton Pattern
  • 6. Decoupling Objects with the Observer Pattern
  • 7. Spawning Game Objects with the Factory Pattern
  • 8. Changing Object Behavior with the State Pattern
  • 9. Designing Actors with the Command Pattern
  • 10. Implementing AI with the Strategy Pattern
  • 11. Creating a Power-Up System with the Decorator Pattern
  • 12. Cross-Fading Transitions with the Service Locator Pattern
  • 13. Improving Game Feel with the Event Queue Pattern
  • Tytuł: Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot
  • Autor: Henrique Campos
  • Tytuł oryginału: Game Development Patterns with Godot 4. Create resilient game systems using industry-proven solutions in Godot
  • ISBN: 9781835880296, 9781835880296
  • Data wydania: 2025-01-10
  • Format: Ebook
  • Identyfikator pozycji: e_40sy
  • Wydawca: Packt Publishing