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- Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques
E-book details
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Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques
Mercury Learning and Information, V. Scott Gordon, John L. Clevenger
Ebook
This edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book.
Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.
This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.
Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.
This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.
- 1. Getting Started
- 2. The OpenGL Pipeline
- 3. Mathematical Foundations
- 4. Managing 3D Graphics Data
- 5. Texture Mapping
- 6. 3D Models
- 7. Lighting
- 8. Shadows
- 9. Sky and Backgrounds
- 10. Enhancing Surface Detail
- 11. Parametric Surfaces
- 12. Tessellation
- 13. Geometry Shaders
- 14. Other Techniques
- 15. Simulating Water
- 16. Ray Tracing and Compute Shaders
- 17. Ray Tracing of Complex Models
- 18. Stereoscopy for 3D Glasses and VR Headsets
- Title: Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques
- Author: Mercury Learning and Information, V. Scott Gordon, John L. Clevenger
- Original title: Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques
- ISBN: 9781836641186, 9781836641186
- Date of issue: 2024-07-29
- Format: Ebook
- Item ID: e_45nj
- Publisher: Mercury_Learning