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Amazon Web Services w akcji. Wydanie II
Andreas Wittig, Michael Wittig
Platforma Amazon Web Services jest uważana za największą i najdojrzalszą chmurę obliczeniową. Oferuje ponad setkę gotowych usług, praktycznie niewyczerpywalne zasoby mocy obliczeniowej, nieograniczone bezpieczne magazynowanie oraz pierwszorzędne możliwości automatyzacji. Jest przy tym nieustannie unowocześniana i udostępnia coraz to nowsze możliwości. Pozwala na tworzenie i utrzymanie aplikacji w elastyczny i niezawodny sposób. Dla wielu organizacji decyzja o migracji infrastruktury informatycznej na platformę AWS okazała się strzałem w dziesiątkę. Aby z powodzeniem przeprowadzić taką transformację, konieczne jest uzyskanie wiedzy na temat platformy Amazon Web Services i zrozumienie związanych z nią koncepcji. To drugie, uaktualnione wydanie kompletnego wprowadzenia do wdrażania aplikacji w chmurze AWS. Dokładnie opisano w nim usługi dostarczające instancje obliczeniowe, przestrzeń na dane i zapewniające pracę w sieci. Wyjaśniono koncepcje niezbędne do uruchomienia aplikacji WWW na platformie AWS: równoważenie obciążenia, maszyny wirtualne, magazynowanie plików, systemy baz danych i buforowanie w pamięci. Przedstawiono też zagadnienia wysokiej dostępności, odporności na błędy oraz dynamicznego skalowania infrastruktury. Dużą zaletą książki jest omówienie zautomatyzowanego zarządzania infrastrukturą za pomocą usługi AWS CloudFormation. Sporo uwagi poświęcono także różnym aspektom bezpieczeństwa w chmurze. Najciekawsze zagadnienia: koncepcje związane z Amazon Web Services, w tym maszyny wirtualne i EC2 automatyzacja infrastruktury i wdrażanie oprogramowania na platformie AWS skalowalność i bezpieczeństwo infrastruktury w chmurze AWS najprzydatniejsze usługi AWS: S3, EBS, EFS, RDS i wiele innych wysoka dostępność i niezawodność infrastruktury tworzenie odpornych na błędy usług sieciowych Amazon Web Services: już dziś zaprojektuj system przyszłości! Bracia Andreas Wittig i Michael Wittig są inżynierami oprogramowania. Stosują podejście DevOps i specjalizują się we wdrażaniu rozwiązań opartych na chmurze AWS. Koncentrują się na zagadnieniach infrastruktury jako kodu, ciągłego wdrażania, przetwarzania bezserwerowego, zabezpieczeń i tworzenia produktów typu SaaS. Obaj zdobyli certyfikaty AWS Certified Solutions Architect - Professional i AWS Certified DevOps Engineer - Professional. Ich wspólną pasją jest dzielenie się wiedzą.
Analiza i projektowanie obiektowe. Rusz głową!
Brett D. McLaughlin, David West, Gary Pollice
Współczesne systemy informatyczne mają niewiele wspólnego z tymi sprzed kilkunastu lat. Są skomplikowane, nafaszerowane wieloma technologiami, bywa też, że mają (zbyt) wielu autorów. Jak zapanować nad tym wszystkim? Jak projektować systemy szybko oraz bezbłędnie? Czujesz się zagubiony? Nic się nie martw! Po prostu... Otwórz swój umysł! Teraz dzięki nowatorskim metodom nauczania możesz błyskawicznie opanować wszystkie elementy projektowania obiektowego. Charakterystyczna dla serii "Rusz głową!" cecha to wymieszana w odpowiednich proporcjach wiedza, humor oraz wszystko wyjaśniające grafiki. Informacje zawarte w książce obejmują pełny zakres tematyki związanej z analizą i projektowaniem obiektowym. Tylko kilkaset stron dzieli Cię od opanowania metod zbierania wymagań, tworzenia przypadków użycia czy też projektowania diagramów klas. A to tylko początek - sprawdź spis treści i przekonaj się, jak szeroki materiał zawiera ta książka. Naprzód, głowo! Nikt ci tego nie potrafił wytłumaczyć? Wydaje Ci się, że to problem nie na Twoją głowę? Nie potrzebujesz elektrowstrząsów, żeby pobudzić swój mózg do aktywnego działania. Tylko żadnych gwałtownych gestów! Usiądź wygodnie, otwórz książkę, dopiero teraz się zacznie. Na początek - rusz głową! Precz z nudnymi wykładami i zakuwaniem bez zrozumienia! Nauka to znacznie więcej niż tylko czytanie suchego tekstu. Twój mózg jest niczym głodny rekin, cały czas prący naprzód w poszukiwaniu nowej, apetycznej przekąski. Jak karmimy Twój wygłodniały umysł? Używamy rysunków, bo obraz wart jest 1024 słów. Stosujemy powtórzenia, by zakodować na stałe dane w Twojej chłonnej głowie. Oddziałujemy na emocje, jesteśmy nieprzewidywalni, zaskakujący i zabawni. Stawiamy przed Tobą wyzwania i zadajemy pytania, które angażują Cię w proces studiowania przedstawianych zagadnień. Cały czas pobudzamy Twój umysł do aktywnego działania, zmuszamy go do posłuszeństwa... a za ciężką pracę nagrodzimy go smakowitym ciasteczkiem w postaci wiedzy - wisienka gratis! Rozgryź to sam! Zasady i cele projektowania obiektowego Metody zbierania wymagań Przypadki użycia i ich analiza Graficzna prezentacja systemu i zasad jego działania - diagramy UML Wzorce projektowe - sprawy skomplikowane stają się proste, a proste jeszcze prostsze Projektowanie architektury systemu Testowanie Książka należy serii "Rusz głową!", która jest kontynuacją serii "Head First". Książki z tej serii zdobyły uznanie czytelników dzięki swemu unikalnemu i nowatorskiemu podejściu do przekazywania wiedzy. Sprawdź na półce, może znajdziesz obok inne książki z tej serii. Dzięki nim nawet najbardziej skomplikowane dziedziny wiedzy stają się przystępne, przyjazne i prostsze.
Nicolas Gramlich, JAYME SCHROEDER, Brian Boyles
AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.The AndEngine for Android Game Development Cookbook contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.The AndEngine for Android Game Development Cookbook begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities. From here on, everything from applying physics to your game, working with multi-touch events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, relying on touch events to zoom the game camera, taking screen-shots of the device's screen, and performance optimization using object pools. If physics-based games are more interesting to you, there's also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.
Android 6 is the latest and greatest version of the Android operating system, and comes packed with cutting edge new features for you to harness for the benefit of building better applications.This step-by-step guide will take you through the basics of the Android Marshmallow permissions model and beyond into other crucial areas such as the Audio,Video,Camera API and Android’s at work features. Learn how to create, deploy, and manage Android applications with Marshmallow’s API and the latest functionalities. The combination of instructions and real-world examples will make your application deployment and testing a breeze.
The Android OS has the largest installation base of any operating system in the world; there has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community!This “cookbook” will make it easy for you to jump to a topic of interest and get what you need to implement the feature in your own application. If you are new to Android and learn best by “doing,” then this book will provide many topics of interest. Starting with the basics of Android development, we move on to more advanced concepts, and we’ll guide you through common tasks developers struggle to solve. The first few chapters cover the basics including Activities, Layouts, Widgets, and the Menu. From there, we cover fragments and data storage (including SQLite), device sensors, the camera, and GPS. Then we move on more advanced topics such as graphics and animation (including OpenGL), multi-threading with AsyncTask, and Internet functionality with Volley. We’ll also demonstrate Google Maps and Google Cloud Messaging (also known as Push Notifications) using the Google API Library.Finally, we’ll take a look at several online services designed especially for Android development. Take your application big-time with full Internet web services without having to become a server admin by leveraging the power of Backend as a Service (BaaS) providers.
Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices.The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices.
Building Android applications would usually mean that you spend all of your time working in Java. There are however times when this is not the most efficient or best method for the application being built. This is where Android NDK comes in. Android NDK allows the developer to write in Native C/C++, giving you the power to reuse code and libraries and also, in most cases, increase the speed and efficiency of your application.The Android Native Development Kit Cookbook will help you understand the development, building, and debugging of your native Android applications. We will discover and learn JNI programming and essential NDK APIs such as OpenGL ES, and the native application API. We will then explore the process of porting existing libraries and software to NDK. By the end of this book you will be able to build your own apps in NDK apps.Android Native Development Kit Cookbook begins with basic recipes that will help you in the building and debugging of native apps, and JNI programming. The recipes cover various topics of application development with Android NDK such as OpenGL programming and Multimedia programming. We will begin with a simple recipe, Hello NDK, before moving on to cover advanced topics with recipes on OpenGL ES that focus on 2D and 3D graphics, as well as recipes that discuss working with NDK and external APIs. If you are looking for ways to make your application available in Android and take measures to boost your application's performance, then this Cookbook is for you.
Sergey Kosarevsky, Viktor Latypov
Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.