Techniki programowania

Reguły programowania. Jak pisać lepszy kod

Chris Zimmerman

Responsive Web Design with HTML5 and CSS3 Essentials. Design and deliver an optimal user experience for all devices

Alex Libby, Gaurav Gupta, Asoj Talesra

Responsive Web Design with HTML5 and CSS3. Web pages that respond immediately to different screen sizes and devices is one of today’s essentials. Packed with screenshots and examples, this book will teach you the professional approach using just HTML5 and CSS3

Ben Frain

REST. Najlepsze praktyki i wzorce w języku Java

Bhakti Mehta

RESTful Java Web Services. Design scalable and robust RESTful web services with JAX-RS and Jersey extension APIs

Jobinesh Purushothaman, Jobinesh Purushothaman

RESTful Web API Design with Node.js. A step-by-step guide in the RESTful world of Node.js. - Second Edition

Valentin Bojinov

RSpec Essentials. Develop testable, modular, and maintainable Ruby software for the real world using RSpec

Mani Tadayon

RStudio for R Statistical Computing Cookbook. Over 50 practical and useful recipes to help you perform data analysis with R by unleashing every native RStudio feature

Andrea Cirillo

Rust for Blockchain Application Development. Learn to build decentralized applications on popular blockchain technologies using Rust

Akhil Sharma

Salesforce DevOps for Architects. Discover tools and techniques to optimize the delivery of your Salesforce projects

Rob Cowell, Lars Malmqvist

Sass and Compass Designer's Cookbook. Over 120 practical and easy-to-understand recipes that explain how to use Sass and Compass to write efficient, maintainable, and reusable CSS code for your web development projects

Bass Jobsen

Scala for Data Science. Leverage the power of Scala with different tools to build scalable, robust data science applications

Pascal Bugnion

Scala Functional Programming Patterns. Grok and perform effective functional programming in Scala

Atul S. Khot

Scala Test-Driven Development. Write clean scala code that works

Gaurav Sood

SDL Game Development. If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games

Shaun Mitchell