Techniki programowania
Go: Building Web Applications. Building Web Applications
Nathan Kozyra, Mat Ryer
Go is an open source programming language that makes it easy to build simple, reliable, and efficient software. It is a statically typed language with syntax loosely derived from that of C, adding garbage collection, type safety, some dynamic-typing capabilities, additional built-in types such as variable-length arrays and key-value maps, and a large standard library.This course starts with a walkthrough of the topics most critical to anyone building a new web application. Whether it’s keeping your application secure, connecting to your database, enabling token-based authentication, or utilizing logic-less templates, this course has you covered. Scale, performance, and high availability lie at the heart of the projects, and the lessons learned throughout this course will arm you with everything you need to build world-class solutions. It will also take you through the history of concurrency, how Go utilizes it, how Go differs from other languages, and the features and structures of Go's concurrency core. It will make you feel comfortable designing a safe, data-consistent, and high-performance concurrent application in Go.This course is an invaluable resource to help you understand Go's powerful features to build simple, reliable, secure, and efficient web applications.
Vladimir Vivien, Mario Castro Contreras, Mat Ryer
The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that lets programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This practical guide is full of real-world examples to help you get started with Go in no time at all. You’ll start by understanding the fundamentals of Go, then get a detailed description of the Go data types, program structures, and Maps. After that, you’ll learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will get familiar with the tools and libraries that are available in Go to write and exercise tests, benchmarking, and code coverage. After that, you will be able to utilize some of the most important features of GO such as Network Programming and OS integration to build efficient applications. Then you’ll start applying your skills to build some amazing projects in Go. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go’s built-in concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout the sections will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. With these skills in hand, you will be able to conquer all your fears of application development and go on to build large, robust and succinct apps in Go.This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:1. Learning Go Programming2. Go Design Patterns3. Go Programming Blueprints, Second Edition
Mat Ryer
Go is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible.This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets.
Godot 4 Best Practices. Practical workflows and strategies for efficient, scalable game development
Robert Henning
Godot 4 Best Practices is guide for moving from quick prototypes to shippable games. It skips beginner material and focuses on the patterns and habits that hold up on real projects. Part 1 shows how to apply the five SOLID principles to Godot’s node and script model. You’ll learn when to choose scenes or scripts, how to keep hierarchies shallow, and when data-driven resources beat extra nodes. Part 2 dives into patterns you’ll use every day: decoupling with signals and notifications, state machines, strategy-based AI, and swapping deep inheritance for modular components. You’ll also build factories, builders, commands, and services with clear Godot examples so systems stay flexible and testable. Part 3 tackles project structure. Set up data-driven saves and preferences, layer gameplay code to avoid “God classes,” and lock in folder layouts and naming rules that keep teams in sync.By the end, you’ll write cleaner GDScript, organize large scenes with confidence, and ship games that are maintainable, scalable, and ready for release. No hype—just proven practices that make Godot projects easier to grow and finish.
Chris Bradfield
Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects.Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Google Analytics 4. The Practical Guide
Rheinwerk Publishing, Inc, Markus Vollmert
Master Google Analytics 4 (GA4) with this hands-on guide, starting with account setup, data streams, and Google Tag Manager implementation. The book teaches you to create custom events, track user behavior across websites and apps, and leverage advanced tools like BigQuery and Looker Studio for deeper insights. Throughout, you’ll find practical examples and real-life scenarios that help you apply your learning immediately. It also covers troubleshooting common issues, ensuring data accuracy, and complying with data privacy regulations.Designed for both beginners and experienced users, this book offers step-by-step instructions and expert tips to make the most of GA4’s features. By the end, readers will have the skills to effectively track and analyze data, optimize their digital marketing strategies, and enhance reporting quality for better decision-making. Whether you're a marketer, analyst, or developer, this guide provides the knowledge to harness GA4’s full potential and improve your business's digital presence.
Google Gemini for Python. Coding with Bard: Mastering Python with Google's AI Tools
Mercury Learning and Information, Oswald Campesato
This book bridges Python 3 programming and Generative AI, equipping readers with the skills to navigate both domains confidently. It starts with Python basics, covering data types, number formatting, text manipulation, loops, functions, data structures, NumPy, Pandas, conditional logic, and reserved words. You'll also learn about handling user input, managing exceptions, and working with command-line arguments.The journey continues into Generative AI, distinguishing it from Conversational AI. It introduces popular platforms and models, including Bard (now called Gemini) and its competitors, providing insights into their capabilities, strengths, weaknesses, and applications. The final chapters show how to generate various Python 3 code samples using Gemini.Understanding these concepts is crucial for modern programming and AI applications. This book transitions readers from basic Python programming to advanced AI techniques, blending theoretical knowledge with practical skills. Companion files with source code and figures enhance the learning experience, making this an essential resource for mastering Python 3 and Generative AI.
Alper Dincer, Balkan Uraz
Day by day, the use of location data is becoming more and more popular, and Google is one of the main game changers in this area. The Google Maps JavaScript API is one of the most functional and robust mapping APIs used among Geo developers. With Google Maps, you can build location-based apps, maps for mobile apps, visualize geospatial data, and customize your own maps.Google Maps JavaScript API Cookbook is a practical, hands-on guide that provides you with a number of clear, step-by-step recipes that will help you to unleash the capabilities of the Google Maps JavaScript API in conjunction with open source or commercial GIS servers and services through a number of practical examples of real world scenarios.This book begins by covering the essentials of including simple maps for Web and mobile, adding vector and raster layers, styling your own base maps, creating your own controls and responding to events, and including your own events.You will learn how to integrate open source or commercial GIS servers and services including ArcGIS Server, GeoServer, CartoDB, Fusion Tables, and Google Maps Engine with the Google Maps JavaScript API. You will also extend the Google Maps JavaScript API to push its capabilities to the limit with additional libraries and services including geometry, AdSense, geocoding, directions, and StreetView.This book covers everything you need to know about creating a web map or GIS applications using the Google Maps JavaScript API on multiple platforms.