Hardware
Eric Pimpler
ArcGIS is an industry standard geographic information system from ESRI.This book will show you how to use the Python programming language to create geoprocessing scripts, tools, and shortcuts for the ArcGIS Desktop environment.This book will make you a more effective and efficient GIS professional by showing you how to use the Python programming language with ArcGIS Desktop to automate geoprocessing tasks, manage map documents and layers, find and fix broken data links, edit data in feature classes and tables, and much more.Programming ArcGIS 10.1 with Python Cookbook starts by covering fundamental Python programming concepts in an ArcGIS Desktop context. Using a how-to instruction style you'll then learn how to use Python to automate common important ArcGIS geoprocessing tasks.In this book you will also cover specific ArcGIS scripting topics which will help save you time and effort when working with ArcGIS. Topics include managing map document files, automating map production and printing, finding and fixing broken data sources, creating custom geoprocessing tools, and working with feature classes and tables, among others.In Python ArcGIS 10.1 Programming Cookbook you'll learn how to write geoprocessing scripts using a pragmatic approach designed around an approach of accomplishing specific tasks in a Cookbook style format.
David A. Studebaker, David A. Studebaker, David...
Microsoft Dynamics NAV is a well established Enterprise Resource Planning (ERP) application, part of the Microsoft Dynamics family. Dynamics NAV is installed worldwide, with well over one million users. Version 2009 contains many major new features and structures, requiring even experienced Dynamics NAV developers to refresh their NAV development knowledge.Renowned for its challenging learning curve, Dynamics NAV is a complex piece of software with a unique design structure. For developers learning to modify or enhance Dynamics NAV for vital business purposes, the task can sometimes be intimidating.This book is an in-depth step-by-step guide to programming NAV, designed to ease you through the complexities of NAV application development. You will learn the skills and develop the confidence to tackle your own critical NAV applications. This book will act as your experienced NAV programming mentor, helping you to become productive as a NAV developer much more quickly.NAV development is quite complex, with a steep learning curve. This book makes it easy for you. From basic NAV terminology and concept definitions, through the essential building blocks of NAV data structure and objects, you will gain an understanding of the fundamental underlying concepts of NAV. You will learn practical details about NAV object construction and the tools available, including table, page, and report design. You will learn how to use NAV's tools to effectively navigate through the various features of objects, including properties, triggers, and C/AL code, and receive practical guidance on ways to develop and test in the unique NAV C/SIDE development environment.Extensive guidance on software design for NAV is provided along with tips for efficient design of new NAV applications or enhancing existing applications. With its comprehensive collection of NAV information and distillation of years of NAV development experience, this book is not only designed to help you learn, but to act as a reference as well.
Yogesh Chavan, Amit Pandurang Karpe
The whole world is moving from desktop computers to smartphones and embedded systems. We are moving towards utilizing Internet of Things (IoT). An exponential rise in the demand for embedded systems and programming in the last few years is driving programmers to use embedded development boards such as Beaglebone. BeagleBone is an ultra-small, cost-effective computer that comes with a powerful hardware. It runs a full-fledged Debian Linux OS and provides numerous electronics solutions. BeagleBone is open source and comes with an Ethernet port, which allows you to deploy IoT projects without any additions to the board. It provides plenty of GPIO, Anlaog pins, and UART, I2C, SPI pins which makes it the right choice to perform electronics projects. This gives you all the benefits of Linux kernel such as multitasking, multiusers, and extensive device driver support. This allows you to do programming in many languages including high-level languages such as JavaScript and Python.This book aims to exploit the hardware and software capabilities of BeagleBone to create real-life electronics and IoT applications quickly. It is divided into two parts. The first part covers JavaScript programs. The second part provides electronics projects and IoT applications in Python.First, you will learn to use BeagleBone as tool to write useful applications on embedded systems. Starting with the basics needed to set up BeagleBone and the Cloud9 IDE, this book covers interfacing with various electronics components via simple programs. The electronics theory related to these components is then explained in depth before you use them in a program. Finally, the book helps you create some real-life IoT applications.
Programming Windows Workflow Foundation: Practical WF Techniques and Examples using XAML and C#
K. Scott Allen, Kenneth Scott Allen
Windows Workflow Foundation (WF) is a technology for defining, executing, and managing workflows. It is part of the .NET Framework 3.0 and will be available natively in the Windows Vista operating system.Windows Workflow Foundation might be the most significant piece of middleware to arrive on the Windows platform since COM+ and the Distributed Transaction Coordinator. The difference is, not every application needs a distributed transaction, but nearly every application does have a workflow encoded inside it.In this book, K Scott Allen, author of renowned .NET articles at www.odetocode.com, provides you with all the information needed to develop successful products with Windows Workflow.From the basics of how Windows Workflow can solve the difficult problems inherent in workflow solutions, through authoring workflows in code, learning about the base activity library in Windows Workflow and the different types of workflow provided, and on to building event-driven workflows using state machines, workflow communications, and finally rules and conditions in Windows Workflow, this book will give you the in-depth information you need. Throughout the book, an example bug reporting workflow system is developed, showcasing the technology and techniques used.
Brendan Burns
Brendan Burns prezentuje praktyczne wzorce i paradygmaty projektowe, które są niezbędne do budowy nowoczesnych aplikacji natywnych dla chmury! Lalithkumar Prakashchand, programista w Meta Platforms Rozpowszechnienie kontenerów i narzędzi do ich orkiestracji zrewolucjonizowało sposób projektowania i rozwijania systemów rozproszonych. Dziś projektanci mają do dyspozycji gotowe obiekty, interfejsy, a także coraz bogatszy zestaw sprawdzonych wzorców. Dzięki temu mogą budować komponenty nadające się do wielokrotnego użytku i łatwo skalować całe systemy. To drugie, zaktualizowane wydanie popularnego podręcznika przedstawia bogatą kolekcję wzorców, dzięki którym tworzenie niezawodnych aplikacji rozproszonych staje się prostsze i bardziej efektywne. Zastosowanie komponentów wielokrotnego użytku pozwala uniknąć ciągłej reimplementacji tych samych rozwiązań, a praktyczne wzorce opisane w książce świetnie sprawdzają się w pracy z systemem Kubernetes. To niezbędny przewodnik dla każdego architekta i inżyniera oprogramowania, który chce budować skalowalne i odporne na awarie aplikacje natywne dla chmury. W książce: koncepcje i podstawowe pojęcia dotyczące systemów rozproszonych wzorce jednowęzłowe: Przyczepa, Adapter i Ambasador wzorce serwowania usług i programowanie zdarzeniowe wzorce wsadowego przetwarzania danych infrastruktura sztucznej inteligencji typowe błędy projektowe, monitorowanie aplikacji i reakcje na typowe awarie Lektura obowiązkowa dla inżynierów odpowiedzialnych za niezawodność witryn internetowych, a także programistów, którzy chcą w pełni wykorzystać możliwości systemu Kubernetes. Swapnil Shevate, inżynier i pasjonat niezawodnych witryn internetowych
Brendan Burns
Brendan Burns prezentuje praktyczne wzorce i paradygmaty projektowe, które są niezbędne do budowy nowoczesnych aplikacji natywnych dla chmury! Lalithkumar Prakashchand, programista w Meta Platforms Rozpowszechnienie kontenerów i narzędzi do ich orkiestracji zrewolucjonizowało sposób projektowania i rozwijania systemów rozproszonych. Dziś projektanci mają do dyspozycji gotowe obiekty, interfejsy, a także coraz bogatszy zestaw sprawdzonych wzorców. Dzięki temu mogą budować komponenty nadające się do wielokrotnego użytku i łatwo skalować całe systemy. To drugie, zaktualizowane wydanie popularnego podręcznika przedstawia bogatą kolekcję wzorców, dzięki którym tworzenie niezawodnych aplikacji rozproszonych staje się prostsze i bardziej efektywne. Zastosowanie komponentów wielokrotnego użytku pozwala uniknąć ciągłej reimplementacji tych samych rozwiązań, a praktyczne wzorce opisane w książce świetnie sprawdzają się w pracy z systemem Kubernetes. To niezbędny przewodnik dla każdego architekta i inżyniera oprogramowania, który chce budować skalowalne i odporne na awarie aplikacje natywne dla chmury. W książce: koncepcje i podstawowe pojęcia dotyczące systemów rozproszonych wzorce jednowęzłowe: Przyczepa, Adapter i Ambasador wzorce serwowania usług i programowanie zdarzeniowe wzorce wsadowego przetwarzania danych infrastruktura sztucznej inteligencji typowe błędy projektowe, monitorowanie aplikacji i reakcje na typowe awarie Lektura obowiązkowa dla inżynierów odpowiedzialnych za niezawodność witryn internetowych, a także programistów, którzy chcą w pełni wykorzystać możliwości systemu Kubernetes. Swapnil Shevate, inżynier i pasjonat niezawodnych witryn internetowych
John Arundel, Puppet Labs
A revolution is coming to IT operations. Configuration management tools can build servers in seconds, and automate your entire network. Tools like Puppet are essential to take full advantage of the power of cloud computing, and build reliable, scalable, secure, high-performance systems.The book takes you beyond the basics to explore the full power of Puppet, showing you in detail how to tackle a variety of real-world problems and applications. At every step it shows you exactly what commands you need to type, and includes full code samples for every recipe. The book takes the reader from a basic knowledge of Puppet to a complete and expert understanding of Puppet’s latest and most advanced features, community best practices, writing great manifests, scaling and performance, and how to extend Puppet by adding your own providers and resources.The book includes real examples from production systems and techniques that are in use in some of the world’s largest Puppet installations, including a distributed Puppet architecture and a high-performance Puppetmaster solution using Apache and Passenger.
Mike Ohlson de Fine, Michael J Ohlson
Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python.Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples.If you choose to work through all the recipes from the beginning, you will learn to install Python and create basic programs for making lines and shapes using the built-in Tkinter module. The confusing topic of color manipulation is explored in detail using existing Python tools as well as some new tools in the recipes. Next you will learn to manipulate font size, color, and placement of text as placing text exactly where you want on a screen can be tricky because font height, inter-character spacing, and text window dimensions all interfere with each other. Then you will learn how to animate graphics, for example having more than one independent graphic object co-exist and interact using various Python methods.You will also learn how you can work with raster images, such as converting their formats using the Python Imaging Library. Next you will learn how you can combine vector images with raster images so that you can animate the raster images with ease. You will also walk through a set of recipes with the help of which you can handle and manipulate blocks of raw data that may be hundreds of megabytes in size using datastreams, files, and hard drives. You will also learn how you can use Inkscape to dismantle existing images and use parts of them for your own graphics and Python programs. At the end of the book you will learn how you can create GUIs for different purposes.
Ninad Sathaye
Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python.This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video.Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer,Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.