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Zarządzanie
Podcasty
For developers who prefer a more simplistic approach to coding, Kotlin has emerged as a valuable solution for effective software development. The Kotlin standard library provides vital tools that make day-to-day Kotlin programming easier. This library features core attributes of the language, such as algorithmic problems, design patterns, data processing, and working with files and data streams.With a recipe-based approach, this book features coding solutions that you can readily execute. Through the book, you’ll encounter a variety of interesting topics related to data processing, I/O operations, and collections transformation. You’ll get started by exploring the most effective design patterns in Kotlin and understand how coroutines add new features to JavaScript. As you progress, you'll learn how to implement clean, reusable functions and scalable interfaces containing default implementations. Toward the concluding chapters, you’ll discover recipes on functional programming concepts, such as lambdas, monads, functors, and Kotlin scoping functions, which will help you tackle a range of real-life coding problems. By the end of this book, you'll be equipped with the expertise you need to address a range of challenges that Kotlin developers face by implementing easy-to-follow solutions.
Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.With this book, what seems like a dark art today will be second nature by tomorrow.
Shivakumar Gopalakrishnan, Gunther Lenz
Microsoft is now one of the most significant contributors to Kubernetes open source projects. Kubernetes helps to create, configure, and manage a cluster of virtual machines that are preconfigured to run containerized applications.This book will be your guide to performing successful container orchestration and deployment of Kubernetes clusters on Azure. You will get started by learning how to deploy and manage highly scalable applications, along with understanding how to set up a production-ready Kubernetes cluster on Azure. As you advance, you will learn how to reduce the complexity and operational overheads of managing a Kubernetes cluster on Azure.By the end of this book, you will not only be capable of deploying and managing Kubernetes clusters on Azure with ease, but also have the knowledge of best practices for working with advanced AKS concepts for complex systems.
Fundamentals of Linux. Explore the essentials of the Linux command line
Linux is a Unix-like operating system assembled under the model of free and open source software development and distribution. Fundamentals of Linux will help you learn all the essentials of the Linux command line required to get you started. The book will start by teaching you how to work with virtualization software and install CentOS 7 Linux as a VM. Then, you will get to grips with the workings of various command line operations, such as cursor movement, commands, options, and arguments. As you make your way through the chapters, the book will not only focus on the most essential Linux commands but also give an introduction to Bash shell scripting. Finally, you will explore advanced topics, such as networking and troubleshooting your system, and you will get familiar with the advanced file permissions: ACL, setuid, and setgid. Fundamentals of Linux includes real-world tasks, use cases, and problems that, as a system administrator, you might encounter in your day-to-day activities.
Apache Mesos Cookbook. Efficiently handle and manage tasks in a distributed environment
David Blomquist, Tomasz Janiszewski
Apache Mesos is open source cluster sharing and management software. Deploying and managing scalable applications in large-scale clustered environments can be difficult, but Apache Mesos makes it easier with efficient resource isolation and sharing across application frameworks.The goal of this book is to guide you through the practical implementation of the Mesos core along with a number of Mesos supported frameworks. You will begin by installing Mesos and then learn how to configure clusters and maintain them. You will also see how to deploy a cluster in a production environment with high availability using Zookeeper.Next, you will get to grips with using Mesos, Marathon, and Docker to build and deploy a PaaS. You will see how to schedule jobs with Chronos. We’ll demonstrate how to integrate Mesos with big data frameworks such as Spark, Hadoop, and Storm. Practical solutions backed with clear examples will also show you how to deploy elastic big data jobs. You will find out how to deploy a scalable continuous integration and delivery system on Mesos with Jenkins. Finally, you will configure and deploy a highly scalable distributed search engine with ElasticSearch.Throughout the course of this book, you will get to know tips and tricks along with best practices to follow when working with Mesos.
ServiceNow IT Operations Management. Demystifying IT Operations Management
ServiceNow ITOM enables infrastructure and processes to be managed in a highly automated manner. It contains various segments that ensure its applications and enterprise infrastructures are optimized for high performance and helps in creating a lean and agile organization through service?level visibility and automation.This book will be a comprehensive guide that will be based on Geneva release and will help you discover how IT activities can be connected to your business needs, rather than just focusing on internal IT process. It will take a service-centric approach to operations management and consolidate all your resource data into a single system IT record. You will learn about discovery, orchestration, MID server and cloud management, helping you take full advantage of ServiceNow IT Operations Management to improve the quality of service & increasing the service availability.By the end of the book, you will be able to achieve improved service availability, immediate visibility of vital business services and much more, all from the convenience of your single screen.
Learn Robotics Programming. Build and control autonomous robots using Raspberry Pi 3 and Python
We live in an age where the most difficult human tasks are now automated. Smart and intelligent robots, which will perform different tasks precisely and efficiently, are the requirement of the hour. A combination of Raspberry Pi and Python works perfectly when making these kinds of robots. Learn Robotics Programming starts by introducing you to the basic structure of a robot, along with how to plan, build, and program it. As you make your way through the book, you will gradually progress to adding different outputs and sensors, learning new building skills, and writing code for interesting behaviors with sensors. You’ll also be able to update your robot, and set up web, phone, and Wi-Fi connectivity in order to control it. By the end of the book, you will have built a clever robot that can perform basic artificial intelligence (AI) operations.
Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++
Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.