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Podcasts
Gilberto Najera-Gutierrez, Juned Ahmed Ansari
Web Penetration Testing with Kali Linux - Third Edition shows you how to set up a lab, helps you understand the nature and mechanics of attacking websites, and explains classical attacks in great depth. This edition is heavily updated for the latest Kali Linux changes and the most recent attacks. Kali Linux shines when it comes to client-side attacks and fuzzing in particular.From the start of the book, you'll be given a thorough grounding in the concepts of hacking and penetration testing, and you'll see the tools used in Kali Linux that relate to web application hacking. You'll gain a deep understanding of classicalSQL, command-injection flaws, and the many ways to exploit these flaws. Web penetration testing also needs a general overview of client-side attacks, which is rounded out by a long discussion of scripting and input validation flaws.There is also an important chapter on cryptographic implementation flaws, where we discuss the most recent problems with cryptographic layers in the networking stack.The importance of these attacks cannot be overstated, and defending against them is relevant to most internet users and, of course, penetration testers.At the end of the book, you'll use an automated technique called fuzzing to identify flaws in a web application. Finally, you'll gain an understanding of web application vulnerabilities and the ways they can be exploited using the tools in Kali Linux.
Learn Robotics Programming. Build and control autonomous robots using Raspberry Pi 3 and Python
We live in an age where the most difficult human tasks are now automated. Smart and intelligent robots, which will perform different tasks precisely and efficiently, are the requirement of the hour. A combination of Raspberry Pi and Python works perfectly when making these kinds of robots. Learn Robotics Programming starts by introducing you to the basic structure of a robot, along with how to plan, build, and program it. As you make your way through the book, you will gradually progress to adding different outputs and sensors, learning new building skills, and writing code for interesting behaviors with sensors. You’ll also be able to update your robot, and set up web, phone, and Wi-Fi connectivity in order to control it. By the end of the book, you will have built a clever robot that can perform basic artificial intelligence (AI) operations.
MATLAB for Machine Learning. Practical examples of regression, clustering and neural networks
MATLAB is the language of choice for many researchers and mathematics experts for machine learning. This book will help you build a foundation in machine learning using MATLAB for beginners.You’ll start by getting your system ready with t he MATLAB environment for machine learning and you’ll see how to easily interact with the Matlab workspace. We’ll then move on to data cleansing, mining and analyzing various data types in machine learning and you’ll see how to display data values on a plot. Next, you’ll get to know about the different types of regression techniques and how to apply them to your data using the MATLAB functions. You’ll understand the basic concepts of neural networks and perform data fitting, pattern recognition, and clustering analysis. Finally, you’ll explore feature selection and extraction techniques for dimensionality reduction for performance improvement. At the end of the book, you will learn to put it all together into real-world cases covering major machine learning algorithms and be comfortable in performing machine learning with MATLAB.
Google Cloud Platform (GCP) provides autoscaling compute power and distributed in-memory cache, task queues, and datastores to write, build, and deploy Cloud-hosted applications.With Google Cloud Platform for Developers, you will be able to develop and deploy scalable applications from scratch and make them globally available in almost any language. This book will guide you in designing, deploying, and managing applications running on Google Cloud. You’ll start with App Engine and move on to work with Container Engine, compute engine, and cloud functions. You’ll learn how to integrate your new applications with the various data solutions on GCP, including Cloud SQL, Bigtable, and Cloud Storage. This book will teach you how to streamline your workflow with tools such as Source Repositories, Container Builder, and StackDriver. Along the way, you’ll see how to deploy and debug services with IntelliJ, implement continuous delivery pipelines, and configure robust monitoring and alerting for your production systems.By the end of this book, you’ll be well-versed with all the development tools of Google Cloud Platform, and you’ll develop, deploy, and manage highly scalable and reliable applications.
Machine learning and neural networks are pillars on which you can build intelligent applications. Artificial Intelligence and Machine Learning Fundamentals begins by introducing you to Python and discussing AI search algorithms. You will cover in-depth mathematical topics, such as regression and classification, illustrated by Python examples.As you make your way through the book, you will progress to advanced AI techniques and concepts, and work on real-life datasets to form decision trees and clusters. You will be introduced to neural networks, a powerful tool based on Moore's law.By the end of this book, you will be confident when it comes to building your own AI applications with your newly acquired skills!
Do you have a good product to sell but need your start-up to sell it to your potential customers the right way? Were you unhappy with what Magento 1 had to offer and are looking forward to trying out what Magento 2 provides? If either of these questions ring a bell, then this book is for you! You'll start by getting a general understanding of what Magento is, why and how you should use it, and whether it is possible and feasible to migrate from an old web store to Magento 2.We'll introduce you to the main e-commerce concepts and basic features and let you play with them, so you can get a taste of how catalog and content management works. Following on from that, we'll show you how to tune your store up. You will learn how to get web store offers up and running, how to offer various discounts in the catalog, how to let the customers reduce the total price in the shopping cart by combining different products, and how to generate coupon codes that customers can use. Finally, we'll get serious and turn your plaything into a real web store, teaching you how to run it for real.
Konrad Szydlo, Leonardo Borges
Reactive Programming is central to many concurrent systems, and can help make the process of developing highly concurrent, event-driven, and asynchronous applications simpler and less error-prone.This book will allow you to explore Reactive Programming in Clojure 1.9 and help you get to grips with some of its new features such as transducers, reader conditionals, additional string functions, direct linking, and socket servers. Hands-On Reactive Programming with Clojure starts by introducing you to Functional Reactive Programming (FRP) and its formulations, as well as showing you how it inspired Compositional Event Systems (CES). It then guides you in understanding Reactive Programming as well as learning how to develop your ability to work with time-varying values thanks to examples of reactive applications implemented in different frameworks. You'll also gain insight into some interesting Reactive design patterns such as the simple component, circuit breaker, request-response, and multiple-master replication. Finally, the book introduces microservices-based architecture in Clojure and closes with examples of unit testing frameworks.By the end of the book, you will have gained all the knowledge you need to create applications using different Reactive Programming approaches.
Learn OpenGL. Beginner's guide to 3D rendering and game development with OpenGL and C++
Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.