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iPhone User Interface Cookbook. A concise dissection of Apple’s iOS user interface design principles
The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.
The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Abdishakur Hassan, Jayakrishnan Vijayaraghavan
Data scientists, who have access to vast data streams, are a bit myopic when it comes to intrinsic and extrinsic location-based data and are missing out on the intelligence it can provide to their models. This book demonstrates effective techniques for using the power of data science and geospatial intelligence to build effective, intelligent data models that make use of location-based data to give useful predictions and analyses.This book begins with a quick overview of the fundamentals of location-based data and how techniques such as Exploratory Data Analysis can be applied to it. We then delve into spatial operations such as computing distances, areas, extents, centroids, buffer polygons, intersecting geometries, geocoding, and more, which adds additional context to location data. Moving ahead, you will learn how to quickly build and deploy a geo-fencing system using Python. Lastly, you will learn how to leverage geospatial analysis techniques in popular recommendation systems such as collaborative filtering and location-based recommendations, and more.By the end of the book, you will be a rockstar when it comes to performing geospatial analysis with ease.
APOLLONIA DIKMANS, RONALD VAN LUTTIKHUIZEN, Lonneke Dikmans
SOA is an industry term which is often preached like a religion rather than taught like a technology, and over time, grasping the concept has become unnecessarily difficult. Many companies proclaim that they don't know where to begin with SOA, while others have begun their SOA effort but haven't reaped the benefits they were convinced it would bring. SOA Made Simpleù unveils the true meaning of Service Oriented Architecture and how to make it successful so that you can confidently explain SOA to anyone!SOA Made Simpleù explains exactly what SOA is in simple terminology and by using real-life examples. Once a simple definition is clear in your mind, you'll be guided through what SOA solves, when and why you should use it, and how to set up, design and categorize your SOA landscape. With this book in hand you'll learn to keep your SOA strategy successful as you expand on it.SOA Made Simpleù demystifies SOA, simply. It is not difficult to grasp, but for various reasons SOA is often made unnecessarily complex. Service-orientation is already a very natural way of thinking for business stakeholders that want to realize and sell services to potential clients, and this book helps you to realize that concept both in theory and practice.You'll begin with a clear and simple explanation of what SOA is and why we need it. You'll then be presented with plain facts about the key ingredients of a service, and along the way learn about service design, layering and categorizing, some major SOA platform offerings as well as governance and successful implementation.After reading SOA Made Simpleù you will have a clear understanding of what SOA is so you can implement and govern SOA in your own organization.
C++ is meticulously designed with efficiency, performance, and flexibility as its core objectives. However, real-time low latency applications demand a distinct set of requirements, particularly in terms of performance latencies.With this book, you’ll gain insights into the performance requirements for low latency applications and the C++ features critical to achieving the required performance latencies. You’ll also solidify your understanding of the C++ principles and techniques as you build a low latency system in C++ from scratch.You’ll understand the similarities between such applications, recognize the impact of performance latencies on business, and grasp the reasons behind the extensive efforts invested in minimizing latencies. Using a step-by-step approach, you’ll embark on a low latency app development journey by building an entire electronic trading system, encompassing a matching engine, market data handlers, order gateways, and trading algorithms, all in C++. Additionally, you’ll get to grips with measuring and optimizing the performance of your trading system.By the end of this book, you’ll have a comprehensive understanding of how to design and build low latency applications in C++ from the ground up, while effectively minimizing performance latencies.
Gilberto T. Garcia Jr., Gilberto Tadeu Garcia Jun
Developing secure web applications is one of the most important tasks developers have to deal with. With Lift, it is easy to create solid and formidable web applications as it is the most secure web framework available today. The View-First approach and being able to handle things as purely data transformation, makes working with Lift an exciting task.Lift Application Development Cookbook teaches you how to build web applications using this amazing framework. The book moves gradually, starting with the basics (starting a new project, submitting a form, and so on) before covering more advanced topics such as building a REST API and integrating your application with other technologies and applications.Lift Application Development Cookbook takes you on a journey of creating secure web applications. Step-by-step instructions help you understand how things work and how various elements relate to each other.You'll learn different ways to process a form, build dynamic HTML pages, and create an API using REST. You'll also learn how to work with relational and NoSQL databases and how to integrate your application with other technologies as well as with third-part applications such as Gmail and Facebook.By the end of the book, you will be able to understand how Lift works and be able to build web applications using this amazing and exciting framework.