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The field of deep learning has developed rapidly recently and today covers a broad range of applications. This makes it challenging to navigate and hard to understand without solid foundations. This book will guide you from the basics of neural networks to the state-of-the-art large language models in use today.The first part of the book introduces the main machine learning concepts and paradigms. It covers the mathematical foundations, the structure, and the training algorithms of neural networks and dives into the essence of deep learning.The second part of the book introduces convolutional networks for computer vision. We’ll learn how to solve image classification, object detection, instance segmentation, and image generation tasks.The third part focuses on the attention mechanism and transformers – the core network architecture of large language models. We’ll discuss new types of advanced tasks they can solve, such as chatbots and text-to-image generation.By the end of this book, you’ll have a thorough understanding of the inner workings of deep neural networks. You'll have the ability to develop new models and adapt existing ones to solve your tasks. You’ll also have sufficient understanding to continue your research and stay up to date with the latest advancements in the field.
Mastering iOS Game Development. Mastering iOS Game Development
iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.
Kenneth Geisshirt, Emanuele Zattin(EUR), Aske Olsson, Rasmus Voss
Git is one of the most popular tools for versioning. With over 100 practical, self-contained tutorials, this updated version of the bestselling Git Version Control Cookbook examines the common pain points and best practices to help you solve problems related to versioning.Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works. You’ll get started by learning about the Git data model and how it stores files, along with gaining insights on how to commit changes to a database. Using simple commands, you’ll also understand how to navigate through the database. Once you have accustomed yourself to the basics, you’ll explore techniques to configure Git with the help of comprehensive examples and configuration targets. Further into the book, you’ll get up to speed with branches and recovery from mistakes. You’ll also discover the features of Git rebase and how to use regular Git to merge other branches. The later chapters will guide you in exploring Git notes and learning to utilize the update, list, and search commands. Toward the concluding chapters, you’ll focus on repository maintenance, patching, and offline sharing. By the end of this book, you’ll have grasped various tips and tricks, and have a practical understanding of best-practice solutions for common problems related to versioning.
Do you want to make a career in programming but don’t know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you’ll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch.The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You’ll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you’ll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations.By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java.
Programming Windows Workflow Foundation: Practical WF Techniques and Examples using XAML and C#
K. Scott Allen, Kenneth Scott Allen
Windows Workflow Foundation (WF) is a technology for defining, executing, and managing workflows. It is part of the .NET Framework 3.0 and will be available natively in the Windows Vista operating system.Windows Workflow Foundation might be the most significant piece of middleware to arrive on the Windows platform since COM+ and the Distributed Transaction Coordinator. The difference is, not every application needs a distributed transaction, but nearly every application does have a workflow encoded inside it.In this book, K Scott Allen, author of renowned .NET articles at www.odetocode.com, provides you with all the information needed to develop successful products with Windows Workflow.From the basics of how Windows Workflow can solve the difficult problems inherent in workflow solutions, through authoring workflows in code, learning about the base activity library in Windows Workflow and the different types of workflow provided, and on to building event-driven workflows using state machines, workflow communications, and finally rules and conditions in Windows Workflow, this book will give you the in-depth information you need. Throughout the book, an example bug reporting workflow system is developed, showcasing the technology and techniques used.