Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
177
Ebook

Mastering Adobe Captivate 2019. Build cutting edge professional SCORM compliant and interactive eLearning content with Adobe Captivate - Fifth Edition

Dr. Pooja Jaisingh, Damien Bruyndonckx

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications.If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered!

178
Ebook

Spring 5.0 Microservices. Scalable systems with Reactive Streams and Spring Boot - Second Edition

Rajesh R V

The Spring Framework is an application framework and inversion of the control container for the Java platform. The framework’s core features can be used by any Java application, but there are extensions to build web applications on top of the Java EE platform.This book will help you implement the microservice architecture in Spring Framework, Spring Boot, and Spring Cloud. Written to the latest specifications of Spring that focuses on Reactive Programming, you’ll be able to build modern, internet-scale Java applications in no time. The book starts off with guidelines to implement responsive microservices at scale. Next, you will understand how Spring Boot is used to deploy serverless autonomous services by removing the need to have a heavyweight application server.Later, you’ll learn how to go further by deploying your microservices to Docker and managing them with Mesos. By the end of the book, you will have gained more clarity on the implementation of microservices using Spring Framework and will be able to use them in internet-scale deployments through real-world examples.

179
Ebook

Mastering Unity 2017 Game Development with C#. Create professional games with solid gameplay features and professional-grade workflow - Second Edition

Alan Thorn

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.

180
Ebook

Hands-On Serverless Applications with Go. Build real-world, production-ready applications with AWS Lambda

Mohamed Labouardy

Serverless architecture is popular in the tech community due to AWS Lambda. Go is simple to learn, straightforward to work with, and easy to read for other developers; and now it's been heralded as a supported language for AWS Lambda. This book is your optimal guide to designing a Go serverless application and deploying it to Lambda.This book starts with a quick introduction to the world of serverless architecture and its benefits, and then delves into AWS Lambda using practical examples. You'll then learn how to design and build a production-ready application in Go using AWS serverless services with zero upfront infrastructure investment. The book will help you learn how to scale up serverless applications and handle distributed serverless systems in production. You will also learn how to log and test your application.Along the way, you'll also discover how to set up a CI/CD pipeline to automate the deployment process of your Lambda functions. Moreover, you'll learn how to troubleshoot and monitor your apps in near real-time with services such as AWS CloudWatch and X-ray. This book will also teach you how to secure the access with AWS Cognito.By the end of this book, you will have mastered designing, building, and deploying a Go serverless application.

181
Ebook

Learning ASP.NET Core 2.0. Build modern web apps with ASP.NET Core 2.0, MVC, and EF Core 2

Jason De Oliveira, Michel Bruchet

The ability to develop web applications that are highly efficient but also easy to maintain has become imperative to many businesses. ASP.NET Core 2.0 is an open source framework from Microsoft, which makes it easy to build cross-platform web applications that are modern and dynamic. This book will take you through all of the essential concepts in ASP.NET Core 2.0, so you can learn how to build powerful web applications. The book starts with a brief introduction to the ASP.NET Core framework and the improvements made in the latest release, ASP.NET Core 2.0. You will then build, test, and debug your first web application very quickly. Once you understand the basic structure of ASP.NET Core 2.0 web applications, you'll dive deeper into more complex concepts and scenarios. Moving on, we'll explain how to take advantage of widely used frameworks such as Model View Controller and Entity Framework Core 2 and you'll learn how to secure your applications. Finally, we'll show you how to deploy and monitor your applications using Azure, AWS, and Docker. After reading the book, you'll be able to develop efficient and robust web applications in ASP.NET Core 2.0 that have high levels of customer satisfaction and adoption.

182
Ebook

Improving your C# Skills. Solve modern challenges with functional programming and test-driven techniques of C#

Ovais Mehboob Ahmed Khan, John Callaway, Clayton Hunt, Rod Stephens

This Learning Path shows you how to create high performing applications and solve programming challenges using a wide range of C# features. You’ll begin by learning how to identify the bottlenecks in writing programs, highlight common performance pitfalls, and apply strategies to detect and resolve these issues early. You'll also study the importance of micro-services architecture for building fast applications and implementing resiliency and security in .NET Core. Then, you'll study the importance of defining and testing boundaries, abstracting away third-party code, and working with different types of test double, such as spies, mocks, and fakes. In addition to describing programming trade-offs, this Learning Path will also help you build a useful toolkit of techniques, including value caching, statistical analysis, and geometric algorithms. This Learning Path includes content from the following Packt products:• C# 7 and .NET Core 2.0 High Performance by Ovais Mehboob Ahmed Khan• Practical Test-Driven Development using C# 7 by John Callaway, Clayton Hunt• The Modern C# Challenge by Rod Stephens

183
Ebook

Learning Data Mining with Python. Use Python to manipulate data and build predictive models - Second Edition

Robert Layton

This book teaches you to design and develop data mining applications using a variety of datasets, starting with basic classification and affinity analysis. This book covers a large number of libraries available in Python, including the Jupyter Notebook, pandas, scikit-learn, and NLTK. You will gain hands on experience with complex data types including text, images, and graphs. You will also discover object detection using Deep Neural Networks, which is one of the big, difficult areas of machine learning right now.With restructured examples and code samples updated for the latest edition of Python, each chapter of this book introduces you to new algorithms and techniques. By the end of the book, you will have great insights into using Python for data mining and understanding of the algorithms as well as implementations.

184
Ebook

Mastering SFML Game Development. Inject new life and light into your old SFML projects by advancing to the next level

Raimondas Pupius

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.