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Kursy video
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Zarządzanie
Podcasty
Koichi Tsuji, Suvrutt Gurjar, Takuya Miyai
Many citizen developers regularly use spreadsheets in their business and day-to-day jobs. With AppSheet, you can take your spreadsheets to the next level by enhancing their ease of use. The platform allows you to run your business efficiently and manage it in the field outside of an office or indoor environment. This book enables you to create your own simple or medium to complex hybrid apps for business or personal use.As a beginner to AppSheet, this book will show you how the AppSheet Editor works and how it is used to configure, test, and deploy an app and share it with others as users or co-authors. You’ll learn about widely used features such as how to use data sources, create app views and actions, construct expressions with AppSheet functions, and make your app secure through security and UX options. Next, you’ll create email/attachment templates and develop reports/documents based on templates, store in the cloud, and send files through emails. You’ll also understand how to integrate third-party services and monitor various usage statistics of your app. As you progress, you’ll explore various features with the help of sample apps that you create using the book.By the end of this book, you’ll have learned how to make the most of AppSheet to build powerful and efficient applications.
Mongoid helps you to leverage the power of schema-less and efficient document-based design, dynamic queries, and atomic modifier operations. Mongoid eases the work of Ruby developers while they are working on complex frameworks.Starting with why and how you should use Mongoid, this book covers the various components of Mongoid. It then delves deeper into the detail of queries and relations, and you will learn some tips and tricks on improving performance. With this book, you will be able to build robust and large-scale web applications with Mongoid and Rails.Starting with the basics, this book introduces you to components such as moped and origin, and how information is managed, learn about the various datatypes, embedded documents, arrays, and hashes. You will learn how a document is stored and manipulated with callbacks, validations, and even atomic updates. This book will then show you the querying mechanism in detail, right from simple to complex queries, and even explains eager loading, lazy evaluation, and chaining of queries. Finally, this book will explain the importance of performance tuning and how to use the right indexes. It also explains MapReduce and the Aggregation Framework.
Mastering iOS Game Development. Mastering iOS Game Development
iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store.
Developers have changed their deployment artifacts from application binaries to container images, and they now need to build container-based applications as containers are part of their new development workflow. This Docker book is designed to help you learn about the management and administrative tasks of the Containers as a Service (CaaS) platform.The book starts by getting you up and running with the key concepts of containers and microservices. You'll then cover different orchestration strategies and environments, along with exploring the Docker Enterprise platform. As you advance, the book will show you how to deploy secure, production-ready, container-based applications in Docker Enterprise environments. Later, you'll delve into each Docker Enterprise component and learn all about CaaS management. Throughout the book, you'll encounter important exam-specific topics, along with sample questions and detailed answers that will help you prepare effectively for the exam.By the end of this Docker containers book, you'll have learned how to efficiently deploy and manage container-based environments in production, and you will have the skills and knowledge you need to pass the DCA exam.
The field of deep learning has developed rapidly recently and today covers a broad range of applications. This makes it challenging to navigate and hard to understand without solid foundations. This book will guide you from the basics of neural networks to the state-of-the-art large language models in use today.The first part of the book introduces the main machine learning concepts and paradigms. It covers the mathematical foundations, the structure, and the training algorithms of neural networks and dives into the essence of deep learning.The second part of the book introduces convolutional networks for computer vision. We’ll learn how to solve image classification, object detection, instance segmentation, and image generation tasks.The third part focuses on the attention mechanism and transformers – the core network architecture of large language models. We’ll discuss new types of advanced tasks they can solve, such as chatbots and text-to-image generation.By the end of this book, you’ll have a thorough understanding of the inner workings of deep neural networks. You'll have the ability to develop new models and adapt existing ones to solve your tasks. You’ll also have sufficient understanding to continue your research and stay up to date with the latest advancements in the field.
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Modern and complex SoCs can adapt to many demanding system requirements by combining the processing power of ARM processors and the feature-rich Xilinx FPGAs. You’ll need to understand many protocols, use a variety of internal and external interfaces, pinpoint the bottlenecks, and define the architecture of an SoC in an FPGA to produce a superior solution in a timely and cost-efficient manner.This book adopts a practical approach to helping you master both the hardware and software design flows, understand key interconnects and interfaces, analyze the system performance and enhance it using the acceleration techniques, and finally build an RTOS-based software application for an advanced SoC design. You’ll start with an introduction to the FPGA SoCs technology fundamentals and their associated development design tools. Gradually, the book will guide you through building the SoC hardware and software, starting from the architecture definition to testing on a demo board or a virtual platform. The level of complexity evolves as the book progresses and covers advanced applications such as communications, security, and coherent hardware acceleration.By the end of this book, you'll have learned the concepts underlying FPGA SoCs’ advanced features and you’ll have constructed a high-speed SoC targeting a high-end FPGA from the ground up.
Integrate Lua with C++. Seamlessly integrate Lua scripting to enhance application flexibility
C++ is a popular choice in the developer community for building complex and large-scale performant applications and systems. Often a need arises to extend the system at runtime, without recompiling the whole C++ program. Using a scripting language like Lua can help achieve this goal efficiently.Integrate Lua to C++ is a comprehensive guide to integrating Lua to C++ and will enable you to achieve the goal of extending C++ programs at runtime. You’ll learn, in sequence, how to get and compile the Lua library, the Lua programming language, calling Lua code from C++, and calling C++ code from Lua. In each topic, you’ll practice with code examples, and learn the in-depth mechanisms for smooth working. Throughout the book, the latter examples build on the earlier ones while also acting as a standalone. You’ll learn to implement Lua executor and Lua binding generator, which you can use in your projects directly with further customizations.By the end of this book, you’ll have mastered integrating Lua into C++ and using Lua in your C++ project efficiently, gained the skills to extend your applications at runtime, and achieved dynamic and adaptable C++ development.