Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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Learning Stencyl 3.x Game Development: Beginner's Guide. You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it

lnnes Borkwood, INNES BORKWOOD

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world.Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers.You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.

2268
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Web Application Development with R Using Shiny. Integrate the power of R with the simplicity of Shiny to deliver cutting-edge analytics over the Web - Second Edition

Chris Beeley

R is a highly flexible and powerful tool for analyzing and visualizing data. Most of the applications built using various libraries with R are desktop-based. But what if you want to go on the web? Here comes Shiny to your rescue!Shiny allows you to create interactive web applications using the excellent analytical and graphical capabilities of R. This book will guide you through basic data management and analysis with R through your first Shiny application, and then show you how to integrate Shiny applications with your own web pages. Finally, you will learn how to finely control the inputs and outputs of your application, along with using other packages to build state-of-the-art applications, including dashboards.

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Moodle JavaScript Cookbook. Make Moodle e-learning even more dynamic by learning to customize using JavaScript. With over 50 recipes, this Cookbook allows you to add effects, modify forms, include animations, and much more for an enhanced user experience

Alastair Hole, Moodle Trust

Moodle is the best e-learning solution on the block and is revolutionizing courses on the Web. Using JavaScript in Moodle is very useful to administrators and dynamic developers as it uses built-in libraries to provide the modern and dynamic experience that is expected by web users today.The Moodle JavaScript Cookbook will take you through the basics of combining Moodle with JavaScript and its various libraries and explain how JavaScript can be used along with Moodle. It will explain how to integrate Yahoo! User Interface Library (YUI) with Moodle. YUI will be the main focus of the book, and is the key to implementing modern, dynamic feature-rich interfaces to help your users get a more satisfying and productive Moodle experience. It will enable you to add effects, make forms more responsive, use AJAX and animation, all to create a richer user experience. You will be able to work through a range of YUI features, such as pulling in and displaying information from other websites, enhancing existing UI elements to make users' lives easier, and even how to add animation to your pages for a nice finishing touch.

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Procedural Content Generation with Unreal Engine 5. Harness the PCG framework to take your environment design and art skills to the next level

Paul Martin Eliasz

In the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency.This book guides you through the complete level design and tools production pipeline using open-source software. Whether you’re an aspiring technical artist or level designer in real-time visualization and game production, you’ll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you’ll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You’ll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels.By the end of this book, you’ll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.

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