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Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.
A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest.This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms.By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems.This Learning Path includes content from the following Packt products:Python GUI Programming with Tkinter by Alan D. MooreQt5 Python GUI Programming Cookbook by B. M. Harwani
Flux Architecture. Design and Build Modern JavaScript Web Applications
Whilst React has become Facebook’s poster-child for clean, complex, and modern web development, it has quietly been underpinned by its simplicity. It’s just a view. The real beauty in React is actually the architectural pattern that handles data in and out of React applications: Flux. With Flux, you’re able to build data-rich applications that engage your users, and scale to meet every demand. It is a key part of the Facebook technology stack that serves billions of users every day.This book will start by introducing the Flux pattern and help you get an understanding of what it is and how it works. After this, we’ll build real-world React applications that highlight the power and simplicity of Flux in action. Finally, we look at the landscape of Flux and explore the Alt and Redux libraries that make React and Flux developments easier.Filled with fully-worked examples and code-first explanations, by the end of the book, you'll not only have a rock solid understanding of the architecture, but will be ready to implement Flux architecture in anger.
Jerzy Kurowski, Joanna Krenz-Kurowska, Jerzy Kurowski
RESS is a new methodology in the world of web design and development. It attempts to solve the problems that accompany the RWD (responsive web design) approach to web design. RESS is still in its infancy, but it is growing at an exponential rate.RESS Essentials shows you how to make server-side applications smarter and more aware of a visitor's environment limitations (device, screen size, and browser). This allows you to create faster and more reliable websites. Through this book, you will build a solid base of knowledge on RESS-related technologies, while the step-by-step tutorials will help you to create your own RESS system.This book is an introduction to RESS alchemy and gives you an incentive to build your own RESS lab. It will give you a broad overview of the multiple techniques used to code responsive websites in responsible ways. Beginning with an overview of RWD, you will learn the steps involved in setting up RWD for client-side development. You will then learn how to scale images using client- and server-side technology. By the end of this book, you will have learned about the implementation of RESS application patterns, browser feature detection, and various RESS architectures. RESS Essentials will also teach you how to use jQuery with some RWD design patterns and how to employ REST API for RWD pages.
Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users’ interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
It’s now more apparent than ever that security is a critical aspect of IT infrastructure, and that devastating data breaches can occur from simple network line hacks. As shown in this book, combining the latest version of Python with an increased focus on network security can help you to level up your defenses against cyber attacks and cyber threats.Python is being used for increasingly advanced tasks, with the latest update introducing new libraries and packages featured in the Python 3.7.4 recommended version. Moreover, most scripts are compatible with the latest versions of Python and can also be executed in a virtual environment.This book will guide you through using these updated packages to build a secure network with the help of Python scripting. You’ll cover a range of topics, from building a network to the procedures you need to follow to secure it. Starting by exploring different packages and libraries, you’ll learn about various ways to build a network and connect with the Tor network through Python scripting. You will also learn how to assess a network's vulnerabilities using Python security scripting. Later, you’ll learn how to achieve endpoint protection by leveraging Python packages, along with writing forensic scripts.By the end of this Python book, you’ll be able to use Python to build secure apps using cryptography and steganography techniques.
Lovisa Stenbäcken Stjernlöf, HenkJan de Vries
IAM, short for identity and access management, is a set of policies and technologies for ensuring the security of an organization through careful role and access assignment for users and devices. With this book, you’ll get up and running with Okta, an identity and access management (IAM) service that you can use for both employees and customers.Once you’ve understood how Okta can be used as an IAM platform, you’ll learn about the Universal Directory, which covers how to integrate other directories and applications and set up groups and policies. As you make progress, the book explores Okta’s single sign-on (SSO) feature and multifactor authentication (MFA) solutions. Finally, you will delve into API access management and discover how you can leverage Advanced Server Access for your cloud servers and Okta Access Gateway for your on-premises applications.By the end of this Okta book, you’ll have learned how to implement Okta to enhance your organization's security and be able to use this book as a reference guide for the Okta certification exam.