Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
3233
Ebook

PHP and MongoDB Web Development Beginner's Guide. Combine the power of PHP and MongoDB to build dynamic web 2.0 applications

Rahbirul Islam Rubayeet Rubayeet, Rubayeet Islam, MongoDB

With the rise of Web 2.0, the need for a highly scalable database, capable of storing diverse user-generated content is increasing. MongoDB, an open-source, non-relational database has stepped up to meet this demand and is being used in some of the most popular websites in the world. MongoDB is one of the NoSQL databases which is gaining popularity for developing PHP Web 2.0 applications.PHP and MongoDB Web Development Beginner’s Guide is a fast-paced, hands-on guide to get started with web application development using PHP and MongoDB. The book follows a “Code first, explain later” approach, using practical examples in PHP to demonstrate unique features of MongoDB. It does not overwhelm you with information (or starve you of it), but gives you enough to get a solid practical grasp on the concepts.The book starts by introducing the underlying concepts of MongoDB. Each chapter contains practical examples in PHP that teache specific features of the database.The book teaches you to build a blogging application, handle user sessions and authentication, and perform aggregation with MapReduce. You will learn unique MongoDB features and solve interesting problems like real-time analytics, location-aware web apps etc. You will be guided to use MongoDB alongside MySQL to build a diverse data back-end.With its concise coverage of concepts and numerous practical examples, PHP and MongoDB Web Development Beginner’s Guide is the right choice for the PHP developer to get started with learning MongoDB.

3234
Ebook

Data Engineering with Google Cloud Platform. A guide to leveling up as a data engineer by building a scalable data platform with Google Cloud - Second Edition

Adi Wijaya, António Vilares

The second edition of Data Engineering with Google Cloud builds upon the success of the first edition by offering enhanced clarity and depth to data professionals navigating the intricate landscape of data engineering.Beyond its foundational lessons, this new edition delves into the essential realm of data governance within Google Cloud, providing you with invaluable insights into managing and optimizing data resources effectively. Written by a Data Strategic Cloud Engineer at Google, this book helps you stay ahead of the curve by guiding you through the latest technological advancements in the Google Cloud ecosystem. You’ll cover essential aspects, from exploring Cloud Composer 2 to the evolution of Airflow 2.5. Additionally, you’ll explore how to work with cutting-edge tools like Dataform, DLP, Dataplex, Dataproc Serverless, and Datastream to perform data governance on datasets.By the end of this book, you'll be equipped to navigate the ever-evolving world of data engineering on Google Cloud, from foundational principles to cutting-edge practices.

3235
Ebook

Python Parallel Programming Cookbook. Master efficient parallel programming to build powerful applications using Python

Giancarlo Zaccone

This book will teach you parallel programming techniques using examples in Python and will help you explore the many ways in which you can write code that allows more than one process to happen at once. Starting with introducing you to the world of parallel computing, it moves on to cover the fundamentals in Python. This is followed by exploring the thread-based parallelism model using the Python threading module by synchronizing threads and using locks, mutex, semaphores queues, GIL, and the thread pool. Next you will be taught about process-based parallelism where you will synchronize processes using message passing along with learning about the performance of MPI Python Modules. You will then go on to learn the asynchronous parallel programming model using the Python asyncio module along with handling exceptions. Moving on, you will discover distributed computing with Python, and learn how to install a broker, use Celery Python Module, and create a worker. You will understand anche Pycsp, the Scoop framework, and disk modules in Python. Further on, you will learnGPU programming withPython using the PyCUDA module along with evaluating performance limitations.

3236
Ebook

Building your First Mobile Game using XNA 4.0. A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

Brecht Kets, Thomas Goussaert

With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform.Building your First Mobile Game using XNA 4.0 is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform.Building your First Mobile Game using XNA 4.0 is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!

3237
Ebook
3238
Ebook

SwiftUI Cookbook. A guide for building beautiful and interactive SwiftUI apps - Third Edition

Juan C. Catalan

SwiftUI is the modern way to build user interfaces for iOS, macOS, and watchOS. It provides a declarative and intuitive way to create beautiful and interactive user interfaces. The new edition of this comprehensive cookbook includes a fully updated repository for SwiftUI 5, iOS 17, Xcode 15, and Swift 5.9. With this arsenal, it teaches you everything you need to know to build beautiful and interactive user interfaces with SwiftUI 5, from the basics to advanced topics like custom modifiers, animations, and state management.In this new edition, you will dive into the world of creating powerful data visualizations with a new chapter on Swift Charts and how to seamlessly integrate charts into your SwiftUI apps. Further, you will be able to unleash your creativity with advanced controls, including multi-column tables and two-dimensional layouts. You can explore new modifiers for text, images, and shapes that give you more control over the appearance of your views.You will learn how to develop apps for multiple platforms, including iOS, macOS, watchOS, and more.With expert insights, real-world examples, and a recipe-based approach, you’ll be equipped to build remarkable SwiftUI apps that stand out in today’s competitive market.

3239
Ebook

Decentralized Identity Explained. Embrace decentralization for a more secure and empowering digital experience

Rohan Pinto

Looking forward to mastering digital identity? This book will help you get to grips with complete frameworks, tools, and strategies for safeguarding personal data, securing online transactions, and ensuring trust in digital interactions in today's cybersecurity landscape.Decentralized Identity Explained delves into the evolution of digital identities, from their historical roots to the present landscape and future trajectories, exploring crucial concepts such as IAM, the significance of trust anchors and sources of truth, and emerging trends such as SSI and DIDs. Additionally, you’ll gain insights into the intricate relationships between trust and risk, the importance of informed consent, and the evolving role of biometrics in enhancing security within distributed identity management systems. Through detailed discussions on protocols, standards, and authentication mechanisms, this book equips you with the knowledge and tools needed to navigate the complexities of digital identity management in both current and future cybersecurity landscapes.By the end of this book, you’ll have a detailed understanding of digital identity management and best practices to implement secure and efficient digital identity frameworks, enhancing both organizational security and user experiences in the digital realm.

3240
Ebook

Unity 2020 Virtual Reality Projects. Learn VR development by building immersive applications and games with Unity 2019.4 and later versions - Third Edition

Jonathan Linowes

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices.Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies.By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.