Wydawca: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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Ebook
3642
Ebook

End-to-End Automation with Kubernetes and Crossplane. Develop a control plane-based platform for unified infrastructure, services, and application automation

Arun Ramakani

In the last few years, countless organizations have taken advantage of the disruptive application deployment operating model provided by Kubernetes. With Crossplane, the same benefits are coming to the world of infrastructure provisioning and management. The limitations of Infrastructure as Code with respect to drift management, role-based access control, team collaboration, and weak contract make people move towards a control-plane-based infrastructure automation, but setting it up requires a lot of know-how and effort.This book will cover a detailed journey to building a control-plane-based infrastructure automation platform with Kubernetes and Crossplane. The cloud-native landscape has an overwhelming list of configuration management tools that can make it difficult to analyze and choose. This book will guide cloud-native practitioners to select the right tools for Kubernetes configuration management that best suit the use case. You'll learn about configuration management with hands-on modules built on popular configuration management tools such as Helm, Kustomize, Argo, and KubeVela. The hands-on examples will be patterns that one can directly use in their work.By the end of this book, you'll be well-versed with building a modern infrastructure automation platform to unify application and infrastructure automation.

3643
Ebook
3644
Ebook

Open Source Projects - Beyond Code. A blueprint for scalable and sustainable open source projects

John Mertic

Open source is ubiquitous in our society, with countless existing projects, and new ones emerging every day. It follows a scratch-your-own-itch model where contributors and maintainers drive the project forward. Through Open Source Projects - Beyond Code, you'll learn what it takes to develop a successful, scalable, and sustainable open source project. In this book, you’ll explore the full life cycle of open source projects, from inception, through launch, to maturity, and then discover how to sunset an open source project responsibly. Along the way, you’ll learn the concepts of licensing, governance, community building, ecosystem management, and growing maintainers and contributors, as well as understand how other open source projects have been successful or might have struggled in some areas. You can use this book as an end-to-end guide or reference material for the future. By the end of this book, you’ll be able to accelerate your career in open source. Your newly acquired skills will help you stay ahead of the curve even with the ever-evolving nature of technology.

3645
Ebook

Learning JavaScript Data Structures and Algorithms. Write complex and powerful JavaScript code using the latest ECMAScript - Third Edition

Loiane Groner

A data structure is a particular way of organizing data in a computer to utilize resources efficiently. Data structures and algorithms are the base of every solution to any programming problem. With this book, you will learn to write complex and powerful code using the latest ES 2017 features.Learning JavaScript Data Structures and Algorithms begins by covering the basics of JavaScript and introduces you to ECMAScript 2017, before gradually moving on to the most important data structures such as arrays, queues, stacks, and linked lists. You will gain in-depth knowledge of how hash tables and set data structures function as well as how trees and hash maps can be used to search files in an HD or represent a database. This book serves as a route to take you deeper into JavaScript. You’ll also get a greater understanding of why and how graphs, one of the most complex data structures, are largely used in GPS navigation systems in social networks.Toward the end of the book, you’ll discover how all the theories presented in this book can be applied to solve real-world problems while working on your own computer networks and Facebook searches.

3646
Ebook

Cocos2d Cross-Platform Game Development Cookbook. Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes - Second Edition

Siddharth Shekar, Raydelto Hernandez

Cocos2d is the world’s leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs.The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You’ll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games.Towards the end of the book, we dive into Apple’s latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well.

3647
Ebook
3648
Ebook

Instant OSGi Starter. The essential guide to modular development with OSGi

Johan Edstrom, Johan Edstorm, Jamie Goodyear

OSGi is a tried and true modularity standard for Java. It has in recent years gained a lot of traction and tooling; becoming frequently used in Enterprise containers and distributed software systems. Instant OSGi Starter is where you should start before beginning your first OSGi based project. You'll be exposed to the core concepts, gain practical experience with the most important features, and learn about the basic tenets of modular code practices. This book begins with the fundamental tools needed for building modular applications, top features with basic tenets of modular core practices and provides useful insights into resources and the community.As this book progresses you will be able to get started programming in OSGi whilst looking at the default three layer design so the application will be architected towards modularity and simplicity.Through exploring several tools and technologies and browsing the communities you will be able to work towards modular programming in OSGi.