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Instant MongoDB. Get up to speed with one of the the world's most popular NoSQLdatabase
MongoDB is a high-performance and feature-rich Document Orientated Database. This popular, highly scalableNoSQL database is used to power some of the world's most used applications and websites.MongoDB Starter is designed to get you working with MongoDB as quickly as possible. Starting with the installation and setup, we quickly show you how to start importing your data into the database. Furthermore, you will learn about CRUD operations in MongoDB, its Map Reduce support, schema design, and performance tuning operations.After successfully installing and setting up MongoDB, you will be introduced to important configuration parameters and the terminologies used in the Mongo world and their equivalent in the relational world. You will learn how to import data into the database and connect to the MongoDB from the Mongo shell and execute some queries. We will then move on to advanced topics such as performing insert, update and upsert(update + insert) operations, executing advanced queries, schema design concepts, and creating indexes for performance. MongoDB Starter finishes with a look at the new aggregation framework, Map Reduce operations, and how to bulk import and export data.
The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a “capture the flag” gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.
jQuery Foundation, Dan Wellman
Modern web application user interface design requires rapid development and proven results. jQuery UI, a trusted suite of official plug-ins for the jQuery JavaScript library, gives you a solid platform on which to build rich and engaging interfaces with maximum compatibility and stability, and minimum time and effort.jQuery UI has a series of ready-made, great-looking user interface widgets and a comprehensive set of core interaction helpers designed to be implemented in a consistent and developer-friendly way. With all this, the amount of code that you need to write personally to take a project from conception to completion is drastically reduced.Specially revised for version 1.7 of jQuery UI, this book has been written to maximize your experience with the library by breaking down each component and walking you through examples that progressively build upon your knowledge, taking you from beginner to advanced usage in a series of easy-to-follow steps.In this book, you'll learn how each component can be initialized in a basic default implementation and then see how easy it is to customize its appearance and configure its behavior to tailor it to the requirements of your application. You'll look at the configuration options and the methods exposed by each component's API to see how these can be used to bring out the best of the library.Events play a key role in any modern web application if it is to meet the expected minimum requirements of interactivity and responsiveness, and each chapter will show you the custom events fired by the component covered and how these events can be intercepted and acted upon.
We live in a highly networked world. Every digital device—phone, tablet, or computer is connected to each other, in one way or another. In this new age of connected networks, there is network crime. Network forensics is the brave new frontier of digital investigation and information security professionals to extend their abilities to catch miscreants on the network.The book starts with an introduction to the world of network forensics and investigations. You will begin by getting an understanding of how to gather both physical and virtual evidence, intercepting and analyzing network data, wireless data packets, investigating intrusions, and so on. You will further explore the technology, tools, and investigating methods using malware forensics, network tunneling, and behaviors. By the end of the book, you will gain a complete understanding of how to successfully close a case.
Mastering Redmine. - Second Edition
Redmine is not only one of the popular open source project management applications but also one of the best project hosting and issue tracking solutions.This book is an update of our previous successful edition, Mastering Redmine. This book is a comprehensive guide that will give you a detailed practical understanding on how to effectively manage, monitor and administer complex projects using Redmine.You will get familiar with the concept of Issue Tracking and will get to know why and what makes Redmine one of the best issue trackers. Another main part of Redmine functionality, which is Managing projects shows why this is one of the best applications for project hosting. Furthermore, you will learn more about Redmine rich text formatting syntax, access control and workflow and time Tracking. Towards the end, you will unleash the power of custom fields and guides to show how to customize Redmine without breaking upgrade compatibility.By the end of the book, you will have a deep practical understanding on how to effectively monitor and manage large scale and complex projects using Redmine.
Mobile app and website design are two of of the most popular areas of user experience design. Axure RP 7 allows you to design and build mobile prototypes and deploy them to real devices for testing and stakeholder review. It also allows you to create an interactive HTML website wireframe or UI mockup without coding. Axure 7 has new features such as new widget events, page events, adaptive views, and so on, that give you more flexibility while building mobile prototypes.If you have experience with Axure but have never designed anything for mobile devices or responsive design, this book will get you started right away. This book contains working examples of how to complete some common mobile design tasks using Axure and focuses on creating rich, functional prototypes for mobiles, whether they are apps or websites.Using this practical, example-oriented guide, you will learn how Axure RP 7 can be used by user experience designers to create and deploy mobile prototypes on smartphones and tablets.You will also learn how Axure RP 7 can be used to create adaptive views for multi-device designs, sliding menus, mobile-friendly forms, drag and drop interactions, tool bars, and basic transitional animations common to mobile apps. You will get to know how to publish prototypes so that they can be tested or demonstrated on a real mobile device.
Learning ArcGIS Runtime SDK for .NET. Build a GIS app Using ArcGIS Runtime SDK
ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database.This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.