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Python is the most widely used programming language for building data science applications. Complete with step-by-step instructions, this book contains easy-to-follow tutorials to help you learn Python and develop real-world data science projects. The “secret sauce” of the book is its curated list of topics and solutions, put together using a range of real-world projects, covering initial data collection, data analysis, and production.This Python book starts by taking you through the basics of programming, right from variables and data types to classes and functions. You’ll learn how to write idiomatic code and test and debug it, and discover how you can create packages or use the range of built-in ones. You’ll also be introduced to the extensive ecosystem of Python data science packages, including NumPy, Pandas, scikit-learn, Altair, and Datashader. Furthermore, you’ll be able to perform data analysis, train models, and interpret and communicate the results. Finally, you’ll get to grips with structuring and scheduling scripts using Luigi and sharing your machine learning models with the world as a microservice.By the end of the book, you’ll have learned not only how to implement Python in data science projects, but also how to maintain and design them to meet high programming standards.
The chances are that more of your WordPress website visitors are using mobiles, or more clients are demanding responsive or mobile sites. If you can use WordPress to build mobile-friendly sites you can win more business from clients and more traffic for your site.WordPress Mobile Web Development Beginner's Guide will benefit you whether you've dabbled in WordPress or worked with it for years. It will help you identify which approach to mobile is most appropriate for your site (responsive, mobile, or web app) and learn how to make each one work, demonstrating a variety of techniques from the simple to the more complex, working through clear practical examples and applying these to your own website.Start by quickly making a WordPress site mobile-friendly, using off the shelf plugins and responsive themes, choosing the best ones for you and customising them. This leads into responsive theme design, with advice on layout, images and navigation. Finally, learn how to build a web app in WordPress, making use of plugins, APIs and custom code.If you need to hit the ground running with mobile WordPress development, then this book is for you. With practical examples and exercises from the beginning, it will help you build your first mobile WordPress site without having to learn aspects of WordPress or mobile development that aren't relevant. It will also help you understand which approaches work and why, so you can apply this knowledge to future projects.
Sean Tracy, Dan Tracy, Sean P Tracy (USD)
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Dominik Berner, Mustafa Kemal Gilor
Discover the cutting-edge advancements in CMake with the new edition of CMake Best Practices. This book focuses on real-world applications and techniques to leverage CMake, avoiding outdated hacks and overwhelming documentation.You’ll learn how to use CMake presets for streamlined project configurations and embrace modern package management with Conan 2.0. Covering advanced methods to integrate third-party libraries and optimize cross-platform builds, this updated edition introduces new tools and techniques to enhance software quality, including testing frameworks, fuzzers, and automated documentation generation. Through hands-on examples, you’ll become proficient in structuring complex projects, ensuring that your builds run smoothly across different environments. Whether you’re integrating tools for continuous integration or packaging software for distribution, this book equips you with the skills needed to excel in modern software development.By the end of the book, you’ll have mastered setting up and maintaining robust software projects using CMake to streamline your development workflow and produce high-quality software.
Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Full Stack Quarkus and React. Hands-on full stack web development with Java, React, and Kubernetes
Marc Nuri San Felix, Alex Soto Bueno
React has established itself as one of the most popular and widely adopted frameworks thanks to its simple yet scalable app development abilities. Quarkus comes across as a fantastic alternative for backend development by boosting developer productivity with features such as pre-built integrations, application services, and more that bring a new, revolutionary developer experience to Java. To make the best use of both, this hands-on guide will help you get started with Quarkus and React to create and deploy an end-to-end web application.This book is divided into three parts. In the first part, you’ll begin with an introduction to Quarkus and its features, learning how to bootstrap a Quarkus project from the ground up to create a tested and secure HTTP server for your backend. The second part focuses on the frontend, showing you how to create a React project from scratch to build the application’s user interface and integrate it with the Quarkus backend. The last part guides you through creating cluster configuration manifests and deploying them to Kubernetes as well as other alternatives, such as Fly.io.By the end of this full stack development book, you’ll be confident in your skills to combine the robustness of both frameworks to create and deploy standalone, fully functional web applications.
Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure.KeyShot 3D Rendering provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work.KeyShot 3D Rendering starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.