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Psychologia
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Audiobooki
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Biznes i ekonomia
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Dla dzieci
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Edukacja
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Inne
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Języki obce
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Kultura i sztuka
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Literatura
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Nauki przyrodnicze
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Nauki społeczne
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Popularnonaukowe i akademickie
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Poradniki
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Poradniki zawodowe i specjalistyczne
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Prawo
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Przewodniki i podróże
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Psychologia
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Religia
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Sport, fitness, diety
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Technika i mechanika
Kursy video
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Bazy danych
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Big Data
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Biznes, ekonomia i marketing
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Cyberbezpieczeństwo
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Data Science
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DevOps
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Dla dzieci
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Elektronika
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Grafika/Wideo/CAX
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Gry
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Microsoft Office
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Narzędzia programistyczne
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Programowanie
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Rozwój osobisty
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Sieci komputerowe
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Systemy operacyjne
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Testowanie oprogramowania
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Urządzenia mobilne
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UX/UI
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Web development
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Zarządzanie
Podcasty
Nicolas Gramlich, JAYME SCHROEDER, Brian Boyles
AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.The AndEngine for Android Game Development Cookbook contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.The AndEngine for Android Game Development Cookbook begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities. From here on, everything from applying physics to your game, working with multi-touch events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, relying on touch events to zoom the game camera, taking screen-shots of the device's screen, and performance optimization using object pools. If physics-based games are more interesting to you, there's also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.
Site reliability engineering is all about continuous improvement, finding the balance between business and product demands while working within technological limitations to drive higher revenue. But quantifying and understanding reliability, handling resources, and meeting developer requirements can sometimes be overwhelming. With a focus on reliability from an infrastructure and coding perspective, Becoming a Rockstar SRE brings forth the site reliability engineer (SRE) persona using real-world examples.This book will acquaint you the role of an SRE, followed by the why and how of site reliability engineering. It walks you through the jobs of an SRE, from the automation of CI/CD pipelines and reducing toil to reliability best practices. You’ll learn what creates bad code and how to circumvent it with reliable design and patterns. The book also guides you through interacting and negotiating with businesses and vendors on various technical matters and exploring observability, outages, and why and how to craft an excellent runbook. Finally, you’ll learn how to elevate your site reliability engineering career, including certifications and interview tips and questions.By the end of this book, you’ll be able to identify and measure reliability, reduce downtime, troubleshoot outages, and enhance productivity to become a true rockstar SRE!
MLOps with Red Hat OpenShift. A cloud-native approach to machine learning operations
MLOps with OpenShift offers practical insights for implementing MLOps workflows on the dynamic OpenShift platform. As organizations worldwide seek to harness the power of machine learning operations, this book lays the foundation for your MLOps success. Starting with an exploration of key MLOps concepts, including data preparation, model training, and deployment, you’ll prepare to unleash OpenShift capabilities, kicking off with a primer on containers, pods, operators, and more.With the groundwork in place, you’ll be guided to MLOps workflows, uncovering the applications of popular machine learning frameworks for training and testing models on the platform.As you advance through the chapters, you’ll focus on the open-source data science and machine learning platform, Red Hat OpenShift Data Science, and its partner components, such as Pachyderm and Intel OpenVino, to understand their role in building and managing data pipelines, as well as deploying and monitoring machine learning models.Armed with this comprehensive knowledge, you’ll be able to implement MLOps workflows on the OpenShift platform proficiently.
Developers of all levels can now easily develop custom, responsive, and rich web application clients with secure, scalable servers utilizing relational databases and RESTful services using WaveMaker Studio. Whether you need a departmental business application or a form application for your weekend club, this book will show you how to design, develop, and deploy professional grade web applications with WaveMaker.Easy Web Development with WaveMaker will help you use WaveMaker to design, develop, and deploy rich, responsive web applications, even if you are not a programmer. If you need to build a data-driven web application, but you only know ‘enough to be dangerous,' you need this book.This book examines every angle of using WaveMaker to build applications, from dissecting examples to customizing, deploying, and debugging your own applications.This book enables the non-professional programmer to become comfortable not only with using WaveMaker Studio itself, but also with the artefacts produced by the studio as well as the runtime and services provided by the WaveMaker framework. You will learn everything, from how customize the user experience with JavaScript and CSS to integrating with custom Java services and the Spring Framework server-side.Easy Web Development with WaveMaker 6.5 is packed with examples, code samples, screenshots, and links to equip you to be successful with WaveMaker Studio.
Developers are always looking to raise their game to the next level, yet most are completely lost when it comes to the Linux command line.This book is the bridge that will take you to the next level in your software development career. Most of the skills in the book can be immediately put to work to make you a more efficient developer. It’s written specifically for software engineers, not Linux system administrators, so each chapter will equip you with just enough theory to understand what you’re doing before diving into practical commands that you can use in your day-to-day work as a software developer.As you work through the book, you’ll quickly absorb the basics of how Linux works while you get comfortable moving around the command line. Once you’ve got the core skills, you’ll see how to apply them in different contexts that you’ll come across as a software developer: building and working with Docker images, automating boring build tasks with shell scripts, and troubleshooting issues in production environments.By the end of the book, you’ll be able to use Linux and the command line comfortably and apply your newfound skills in your day-to-day work to save time, troubleshoot issues, and be the command-line wizard that your team turns to.
Autodesk Inventor is an industry-leading, computer-aided design application for 3D mechanical design, simulation, visualization, and documentation. This book will help to bridge the gap between the fundamentals of this software and the more advanced features, workflows, and environments it has to offer.Using cookbook-style recipes, you’ll gain a comprehensive understanding and practical experience in creating dynamic 3D parts, assemblies, and complete designs. You’ll also explore a variety of topics, including automation and parametric techniques, collaboration tools, creating sheet metal designs, and design accelerators such as frame generators. As you progress, the chapters will guide you through surface modeling tools, advanced assembly, and simplification tools, along with covering iLogic, Finite Element Analysis, and more.By the end of this book, you’ll not only be able to use the advanced functionality within Autodesk Inventor but also have the practical experience you need to deploy specific techniques in your own projects and workflows.
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.